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//
// This file is part of the Simutrans project under the Artistic License.
// (see LICENSE.txt)
//
//
// Test helpers
//
function make_assertion_str(val)
{
if (typeof val == "string") {
return "\"" + val + "\""
}
else {
return "" + val
}
}
function ASSERT_EQUAL(act, exp)
{
if (!(act == exp)) {
local err = ttext("Assertion failed, '{act} == {exp}' was not true")
err.act = make_assertion_str(act)
err.exp = make_assertion_str(exp)
throw err.tostring()
}
}
function ASSERT_LESS(lhs, rhs)
{
if (!(lhs < rhs)) {
local err = ttext("Assertion failed, '{lhs} < {rhs}' was not true")
err.lhs = make_assertion_str(lhs)
err.rhs = make_assertion_str(rhs)
throw err.tostring()
}
}
function ASSERT_GREATER(lhs, rhs)
{
if (!(lhs > rhs)) {
local err = ttext("Assertion failed, '{lhs} > {rhs}' was not true")
err.lhs = make_assertion_str(lhs)
err.rhs = make_assertion_str(rhs)
throw err.tostring()
}
}
function ASSERT_TRUE(a)
{
if (!(a == true)) {
local err = ttext("Assertion failed, '{a}' was not true")
err.a = make_assertion_str(a)
throw err.tostring()
}
}
function ASSERT_FALSE(a)
{
if (!(a == false)) {
local err = ttext("Assertion failed, '{a}' was not false")
err.a = make_assertion_str(a)
throw err.tostring()
}
}
// Set player funds (incl. non-cash assets) to some specific amount (in credit-cents)
function SET_PLAYER_FUNDS(pl, amount)
{
pl.book_cash(amount - pl.get_current_net_wealth())
}
function RESET_ALL_PLAYER_FUNDS()
{
local default_cash = 200000 * 100
for (local i = 0; i < 8; ++i) {
local pl = player_x(i)
if (pl.is_valid()) {
ASSERT_EQUAL(pl.get_current_maintenance(), 0)
SET_PLAYER_FUNDS(pl, default_cash)
}
}
}
function char_to_dir(ch)
{
switch (ch) {
case '.': return dir.none // '.' == dontcare
case '0': return dir.none
case '1': return dir.north
case '2': return dir.east
case '3': return dir.northeast
case '4': return dir.south
case '5': return dir.northsouth
case '6': return dir.southeast
case '7': return dir.northsoutheast
case '8': return dir.west
case '9': return dir.northwest
case 'A': return dir.eastwest
case 'B': return dir.northeastwest
case 'C': return dir.southwest
case 'D': return dir.northsouthwest
case 'E': return dir.southeastwest
case 'F': return dir.all
}
ASSERT_TRUE(false) // should not reach here
}
function ASSERT_WAY_PATTERN(waytype, lefttop, pattern)
{
local z = lefttop.z
for (local y = 0; y < pattern.len(); ++y) {
for (local x = 0; x < pattern[y].len(); ++x) {
local tile = square_x(lefttop.x + x, lefttop.y + y).get_tile_at_height(z)
local expected_dir = char_to_dir(pattern[y][x])
if (tile != null) {
local actual_dir = 0
if (waytype != wt_power) {
actual_dir = tile.get_way_dirs(waytype)
}
else {
// powerlines connect to other powerlines automatically.
local powerline = tile.find_object(mo_powerline)
actual_dir = 0
if (powerline) {
for (local i = 0; i < 4; ++i) {
local offset = dir.to_coord(1<<i)
local nb = square_x(lefttop.x + x + offset.x, lefttop.y + y + offset.y)
if (nb && nb.is_valid() && nb.get_tile_at_height(z) && nb.get_tile_at_height(z).find_object(mo_powerline)) {
actual_dir = actual_dir | (1<<i)
}
}
}
}
ASSERT_EQUAL(actual_dir, expected_dir)
}
}
}
}
function ASSERT_WAY_PATTERN_MASKED(waytype, lefttop, pattern)
{
if (waytype == wt_power) {
ASSERT_WAY_PATTERN(waytype, lefttop, pattern)
return
}
local z = lefttop.z
for (local y = 0; y < pattern.len(); ++y) {
for (local x = 0; x < pattern[y].len(); ++x) {
local tile = square_x(lefttop.x + x, lefttop.y + y).get_tile_at_height(z)
local expected_dir = char_to_dir(pattern[y][x])
if (tile != null) {
local actual_dir = tile.get_way_dirs_masked(waytype)
ASSERT_EQUAL(actual_dir, expected_dir)
}
}
}
}
function get_depot_by_wt(waytype)
{
local list = building_desc_x.get_building_list(building_desc_x.depot)
foreach (building in list) {
if (building.get_type() == building_desc_x.depot && building.get_waytype() == waytype) {
return building
}
}
return null
}
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