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#file: g.py
#Copyright (C) 2005,2006,2007,2008 Evil Mr Henry, Phil Bordelon, Brian Reid,
# and FunnyMan3595
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file contains all global objects.
import os.path
import pygame
#size of the screen. This can be set via command-line option.
screen_size = (800, 600)
fullscreen = False
#colors:
colors = dict(
white = (255, 255, 255, 255),
black = (0, 0, 0, 255),
red = (255, 0, 0, 255),
green = (0, 255, 0, 255),
blue = (0, 0, 255, 255),
yellow = (255, 255, 0, 255),
orange = (255, 125, 0, 255),
gray = (125, 125, 125, 255),
dark_red = (125, 0, 0, 255),
dark_green = (0, 125, 0, 255),
dark_blue = (0, 0, 125, 255),
light_red = (255, 50, 50, 255),
light_green = (50, 255, 50, 255),
light_blue = (50, 50, 255, 255),
clear = (0, 0, 0, 0),
)
#
# Font functions.
#
#Normal and Acknowledge fonts.
font = []
font.append([0] * 100)
font.append([0] * 100)
#which fonts to use
font0 = "DejaVuSans.ttf"
font1 = "acknowtt.ttf"
def load_fonts(data_loc):
"""
load_fonts() loads the two fonts used throughout the game from the data/fonts/
directory.
"""
global font
font_dir = os.path.join(data_loc, "fonts")
font0_file = os.path.join(font_dir, font0)
font1_file = os.path.join(font_dir, font1)
font[0][0] = font0
font[1][0] = font1
for i in range(100):
font[0][i] = pygame.font.Font(font0_file, i)
font[1][i] = pygame.font.Font(font1_file, i)
# Size 17 has a bad "R".
font[1][17] = font[1][18]
images = {}
def load_images(data_loc):
"""
load_images() loads all of the images in the data/images/ directory.
"""
global images
image_dir = os.path.join(data_loc, "images")
image_list = os.listdir(image_dir)
for image_filename in image_list:
# We only want JPGs and PNGs.
if len(image_filename) > 4 and (image_filename[-4:] == ".png" or
image_filename[-4:] == ".jpg"):
# We need to convert the image to a Pygame image surface and
# set the proper color key for the game.
images[image_filename] = pygame.image.load(
os.path.join(image_dir, image_filename)).convert()
images[image_filename].set_colorkey((255, 0, 255, 255),
pygame.RLEACCEL)
# This should be overridden by code.g.py
buttons = dict(yes = "YES", yes_hotkey = "y",
no = "NO", no_hotkey = "n",
ok = "OK", ok_hotkey = "o",
cancel = "CANCEL", cancel_hotkey = "c",
destroy = "DESTROY", destroy_hotkey = "d",
build = "BUILD", build_hotkey = "b",
back = "BACK", back_hotkey = "b",
load = "LOAD", load_hotkey = "l",
continue_hotkey = "c",
skip = "SKIP", skip_hotkey = "s")
buttons["continue"] = "CONTINUE"
# Used to initialize surfaces that should have transparency.
# Why the SRCALPHA parameter isn't working, I have no idea.
ALPHA = None
def init_alpha():
global ALPHA
ALPHA = pygame.Surface((0,0)).convert_alpha()
# Global FPS, used where continuous behavior is undesirable or a CPU hog.
FPS = 30
# OLPC ebook mode.
ebook_mode = False
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