File: slider.py

package info (click to toggle)
singularity 0.30b-1
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 4,020 kB
  • ctags: 856
  • sloc: python: 6,443; makefile: 14; sh: 3
file content (193 lines) | stat: -rw-r--r-- 7,210 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
#file: slider.py
#Copyright (C) 2008 FunnyMan3595
#This file is part of Endgame: Singularity.

#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.

#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#GNU General Public License for more details.

#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#This file contains the slider widget.

import pygame

import constants
import g
import widget
import button

def calc_max(elements, size):
    return max(elements - size, 0)

class Slider(button.Button):
    slider_color = widget.causes_redraw("_slider_color")
    slider_pos = widget.causes_rebuild("_slider_pos")
    slider_max = widget.causes_rebuild("_slider_max")
    slider_size = widget.causes_rebuild("_slider_size")
    horizontal = widget.causes_rebuild("_horizontal")

    def __init__(self, parent, pos = (-1,0), size = (-.1, -1),
                 anchor = constants.TOP_RIGHT, borders = constants.ALL,
                 border_color=None, background_color=None, slider_color=None,
                 slider_pos=0, slider_max=10, slider_size=5, horizontal=False,
                 **kwargs):
        kwargs.setdefault("priority", 80)
        super(Slider, self).__init__(parent, pos, size, anchor=anchor, **kwargs)

        self.borders = borders
        self.border_color = border_color or g.colors["white"]
        self.background_color = background_color or g.colors["dark_blue"]
        self.selected_color = self.background_color
        self.unselected_color = self.background_color
        self.slider_color = slider_color or g.colors["light_blue"]

        self.slider_pos = slider_pos
        self.slider_max = slider_max
        self.slider_size = slider_size
        self.horizontal = horizontal

        self.drag_state = None
        self.button = button.Button(self, pos = None, size = None,
                                    anchor = constants.TOP_LEFT,
                                    border_color = self.border_color,
                                    selected_color = self.slider_color,
                                    unselected_color = self.slider_color,
                                    priority = self.priority - 5)

    def redraw(self):
        super(Slider, self).redraw()
        self.button.selected_color = self.slider_color
        self.button.unselected_color = self.slider_color

    def add_hooks(self):
        super(Slider, self).add_hooks()
        self.parent.add_handler(constants.DRAG, self.handle_drag)
        self.parent.add_handler(constants.CLICK, self.handle_click, 50)

    def remove_hooks(self):
        super(Slider, self).remove_hooks()
        self.parent.remove_handler(constants.DRAG, self.handle_drag)
        self.parent.remove_handler(constants.CLICK, self.handle_click)

    def _calc_length(self, items):
        if self.horizontal:
            total_length = self.real_size[0] - 2
        else:
            total_length = self.real_size[1] - 2

        return items / float(self.slider_size + self.slider_max)

    def rebuild(self):
        super(Slider, self).rebuild()
        self.needs_resize = True

    def resize(self):
        super(Slider, self).resize()
        bar_start = self._calc_length(self.slider_pos)
        bar_length = self._calc_length(self.slider_size)

        if self.horizontal:
            self.button.pos = (-bar_start, 0)
            self.button.size = (-bar_length, -1)
            borders = [constants.TOP, constants.BOTTOM]

            self.button.resize()
            real_pos = self.button.real_pos[0]
            real_size = self.button.real_size[0]
            if real_pos == 0:
                borders.append(constants.LEFT)
            if real_pos + real_size == self.real_size[0]:
                borders.append(constants.RIGHT)
            self.button.borders = tuple(borders)
        else:
            self.button.pos = (0, -bar_start)
            self.button.size = (-1, -bar_length)
            borders = [constants.LEFT, constants.RIGHT]

            self.button.resize()
            real_pos = self.button.real_pos[1]
            real_size = self.button.real_size[1]
            if real_pos == 0:
                borders.append(constants.TOP)
            if real_pos + real_size == self.real_size[1]:
                borders.append(constants.BOTTOM)
            self.button.borders = tuple(borders)

    def handle_drag(self, event):
        if not self.visible:
            return

        if self.drag_state == None:
            self.start_pos = tuple(event.pos[i]-event.rel[i] for i in range(2))
            self.start_slider_pos = self.slider_pos
            if self.button.is_over(self.start_pos):
                self.drag_state = True
            else:
                self.drag_state = False

        if self.drag_state == True:
            if self.horizontal:
                dir = 0
            else:
                dir = 1

            mouse_pos = pygame.mouse.get_pos()
            rel = mouse_pos[dir] - self.start_pos[dir]
            unit = self._calc_length(1) * self.real_size[dir]
            movement = int( ( rel + (unit / 2.) ) // unit )

            new_pos = self.safe_pos(self.start_slider_pos + movement)
            self.slider_pos = new_pos

            raise constants.Handled

    def safe_pos(self, value):
        return max(0, min(self.slider_max, value))

    def handle_click(self, event):
        if self.drag_state == True:
            self.drag_state = None
            if not self.is_over(pygame.mouse.get_pos()):
                raise constants.Handled
        else:
            self.drag_state = None

    def jump(self, go_lower, big_jump=False, tiny_jump=False):
        if big_jump:
            jump_dist = max(1, self.slider_max // 2)
        elif tiny_jump:
            jump_dist = max(1, self.slider_max // 100)
        else:
            jump_dist = max(1, self.slider_size - 1)
        if go_lower:
            self.slider_pos = self.safe_pos(self.slider_pos - jump_dist)
        else:
            self.slider_pos = self.safe_pos(self.slider_pos + jump_dist)

    def activated(self, event):
        assert event.type == pygame.MOUSEBUTTONUP
        if self.horizontal:
            self.jump(go_lower=(event.pos[0] < self.button.collision_rect[0]))
        else:
            self.jump(go_lower = event.pos[1] < self.button.collision_rect[1])
        raise constants.Handled


class UpdateSlider(Slider):
    def _on_slider_move(self):
        self.update_func(self.slider_pos)

    _slider_pos = widget.call_on_change("__slider_pos", _on_slider_move)

    def __init__(self, *args, **kwargs):
        self.update_func = kwargs.pop("update_func", lambda value: None)
        super(UpdateSlider, self).__init__(*args, **kwargs)