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#file: widget.py
#Copyright (C) 2008 FunnyMan3595
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file contains the widget class.
import pygame
from numpy import array
import g
import constants
def unmask(widget):
"""Causes the widget to exist above its parent's fade mask. The widget's
children will still be masked, unless they are unmasked themselves."""
unmask_all(widget)
widget.mask_children = True
def unmask_all(widget):
"""Causes the widget to exist above its parent's fade mask. The widget's
children will not be masked."""
widget.self_mask = True
widget.do_mask = lambda: None
def call_on_change(data_member, call_me, *args, **kwargs):
"""Creates a data member that calls a function when changed."""
def get(self):
return getattr(self, data_member)
def set(self, my_value):
if data_member in self.__dict__:
change = (my_value != self.__dict__[data_member])
else:
change = True
if change:
setattr(self, data_member, my_value)
call_me(self, *args, **kwargs)
return property(get, set)
def set_on_change(data_member, set_me, set_value = True):
"""Creates a data member that sets another data member to a given value
when changed."""
return call_on_change(data_member, setattr, set_me, set_value)
def causes_rebuild(data_member):
"""Creates a data member that sets needs_rebuild to True when changed."""
return set_on_change(data_member, "needs_rebuild")
def causes_redraw(data_member):
"""Creates a data member that sets needs_redraw to True when changed."""
return set_on_change(data_member, "needs_redraw")
def causes_resize(data_member):
"""Creates a data member that sets needs_resize to True when changed."""
return set_on_change(data_member, "needs_resize")
def causes_reposition(data_member):
"""Creates a data member that sets needs_reposition to True when changed."""
return set_on_change(data_member, "needs_reposition")
def causes_update(data_member):
"""Creates a data member that sets needs_update to True when changed."""
return set_on_change(data_member, "needs_update")
def propogate_need(data_member):
"""Creates a function that can be passed to call_on_change. When the
data member changes to True, needs_update is set, and the True value
is passed to all descendants."""
def do_propogate(self):
if getattr(self, data_member, False):
self.needs_update = True
descendants = self.children[:]
while descendants:
child = descendants.pop()
# Propogate to this child and its descendants, if needed.
if not getattr(child, data_member, False):
setattr(child, data_member, True)
child._needs_update = True
descendants += child.children
return do_propogate
class Widget(object):
"""A Widget is a GUI element. It can have one parent and any number of
children."""
needs_redraw = call_on_change("_needs_redraw",
propogate_need("_needs_redraw"))
needs_resize = call_on_change("_needs_resize",
propogate_need("_needs_resize"))
needs_reposition = call_on_change("_needs_reposition",
propogate_need("_needs_reposition"))
needs_rebuild = causes_update("_needs_rebuild")
def _propogate_update(self):
if self._needs_update:
target = self.parent
while target and not target._needs_update:
target._needs_update = True
target = target.parent
needs_update = call_on_change("_needs_update", _propogate_update)
pos = causes_reposition("_pos")
size = causes_resize("_size")
anchor = causes_reposition("_anchor")
visible = causes_redraw("_visible")
def __init__(self, parent, pos, size, anchor = constants.TOP_LEFT):
self.parent = parent
self.children = []
self.pos = pos
self.size = size
self.anchor = anchor
# "It's a widget!"
self.add_hooks()
self.is_above_mask = False
self.self_mask = False
self.mask_children = False
self.visible = True
self.needs_rebuild = True
self.collision_rect = None
# Set automatically by other properties.
#self.needs_redraw = True
#self.needs_full_redraw = True
def add_hooks(self):
if self.parent is not None:
self.parent.children.append(self)
# Won't trigger on the call from __init__, since there are no
# children yet, but add_hooks may be explicitly called elsewhere to
# undo remove_hooks.
for child in self.children:
child.add_hooks()
def remove_hooks(self):
# Localize the children list to avoid index corruption and O(N^2) time.
children = self.children
self.children = []
# Recurse to the children.
for child in children:
child.remove_hooks()
if self.parent is not None:
try:
self.parent.children.remove(self)
except ValueError:
pass # Wasn't there to start with.
def _parent_size(self):
if self.parent == None:
return g.screen_size
else:
return self.parent.real_size
def _calc_size(self):
"""Internal method. Calculates and returns the real size of this
widget.
Override to create a dynamically-sized widget."""
parent_size = self._parent_size()
size = list(self.size)
for i in range(2):
if size[i] > 0:
size[i] = int(size[i] * g.screen_size[i])
elif size[i] < 0:
size[i] = int( (-size[i]) * parent_size[i] )
return tuple(size)
def get_real_size(self):
"""Returns the real size of this widget.
To implement a dynamically-sized widget, override _calc_size, which
will be called whenever the widget is resized, and set needs_resize
when appropriate."""
return self._real_size
real_size = property(get_real_size)
def get_real_pos(self):
"""Returns the real position of this widget on its parent."""
vanchor, hanchor = self.anchor
parent_size = self._parent_size()
my_size = self.real_size
if self.pos[0] >= 0:
hpos = int(self.pos[0] * g.screen_size[0])
else:
hpos = - int(self.pos[0] * parent_size[0])
if hanchor == constants.LEFT:
pass
elif hanchor == constants.CENTER:
hpos -= my_size[0] // 2
elif hanchor == constants.RIGHT:
hpos -= my_size[0]
if self.pos[1] >= 0:
vpos = int(self.pos[1] * g.screen_size[1])
else:
vpos = - int(self.pos[1] * parent_size[1])
if vanchor == constants.TOP:
pass
elif vanchor == constants.MID:
vpos -= my_size[1] // 2
elif vanchor == constants.BOTTOM:
vpos -= my_size[1]
return (hpos, vpos)
real_pos = property(get_real_pos)
def _make_collision_rect(self):
"""Creates and returns a collision rect for this widget."""
pos = array(self.real_pos)
if self.parent:
pos += self.parent.collision_rect[:2]
return pygame.Rect(pos, self.real_size)
def is_over(self, position):
if position != (0,0):
return self.collision_rect.collidepoint(position)
else:
return False
def remake_surfaces(self):
"""Recreates the surfaces that this widget will draw on."""
size = self.real_size
pos = self.real_pos
if self.parent != None:
try:
self.surface = self.parent.surface.subsurface(pos + size)
except ValueError:
print "Warning: %r can't fit on its parent." % self
print pos, size, self.parent.pos, self.parent.size
wanted_rect = pos + size
available_rect = self.parent.surface.get_rect()
compromise = available_rect.clip(wanted_rect)
self.surface = self.parent.surface.subsurface(compromise)
else:
if g.fullscreen:
flags = pygame.FULLSCREEN
else:
flags = 0
self.surface = pygame.display.set_mode(size, flags)
self.surface.fill( (0,0,0,255) )
g.fade_mask = pygame.Surface(size, 0, g.ALPHA)
g.fade_mask.fill( (0,0,0,175) )
def prepare_for_redraw(self):
# First we handle any substance changes.
if self.needs_rebuild:
self.rebuild()
# Then size changes.
if self.needs_resize:
self.resize()
# Then position changes.
if self.needs_reposition:
self.reposition()
# And finally we recurse to our descendants.
for child in self.children:
if child.needs_update and child.visible:
child.prepare_for_redraw()
def maybe_update(self):
if self.needs_update:
self.update()
def update(self):
# First we prepare everything for its redraw (if needed).
self.prepare_for_redraw()
self._update()
# Oh, and if this is the top-level widget, we should flip the display.
if not self.parent:
pygame.display.flip()
def _update(self):
redrew_self = self.needs_redraw
if self.needs_redraw:
self.redraw()
# Then we update any children below our fade mask.
check_mask = []
above_mask = []
for child in self.children:
if child.needs_update and child.visible:
if child.is_above_mask:
above_mask.append(child)
else:
check_mask += child._update()
# Next, we handle the fade mask.
if getattr(self, "faded", False):
while check_mask:
child = check_mask.pop()
if not child.self_mask:
child.surface.blit(g.fade_mask, (0,0))
elif child.mask_children:
check_mask += child.children
# And finally we update any children above the fade mask.
for child in above_mask:
child._update()
# Update complete.
self.needs_update = False
# Any descendants we didn't check for masking get passed upwards.
if redrew_self:
# If we redrew this widget, we tell our parent to consider it
# instead. The parent will recurse down to any descendants if
# needed, and redraw already propogated down to them.
check_mask = [self]
return check_mask
def rebuild(self):
self.needs_rebuild = False
def resize(self):
self._real_size = self._calc_size()
self.needs_resize = False
self.needs_reposition = True
self.needs_redraw = True
def reposition(self):
self.needs_reposition = False
old_rect = self.collision_rect
self.collision_rect = self._make_collision_rect()
if not self.parent:
self.remake_surfaces()
self.needs_redraw = True
elif ( (getattr(self, "surface", None) is None)
or (old_rect is None)
or (self.surface.get_parent() is not self.parent.surface)
or (not self.collision_rect.contains(old_rect))
):
self.remake_surfaces()
self.parent.needs_redraw = True
elif self.collision_rect != old_rect:
self.remake_surfaces()
self.needs_redraw = True
def redraw(self):
self.needs_redraw = False
if self.parent is None:
self.surface.fill((0,0,0,255))
def add_handler(self, *args, **kwargs):
"""Handler pass-through."""
if self.parent:
self.parent.add_handler(*args, **kwargs)
def remove_handler(self, *args, **kwargs):
"""Handler pass-through."""
if self.parent:
self.parent.remove_handler(*args, **kwargs)
def add_key_handler(self, *args, **kwargs):
"""Handler pass-through."""
if self.parent:
self.parent.add_key_handler(*args, **kwargs)
def remove_key_handler(self, *args, **kwargs):
"""Handler pass-through."""
if self.parent:
self.parent.remove_key_handler(*args, **kwargs)
def add_focus_widget(self, *args, **kwargs):
"""Focus pass-through."""
if self.parent:
self.parent.add_focus_widget(*args, **kwargs)
def remove_focus_widget(self, *args, **kwargs):
"""Focus pass-through."""
if self.parent:
self.parent.remove_focus_widget(*args, **kwargs)
def took_focus(self, *args, **kwargs):
"""Focus pass-through."""
if self.parent:
self.parent.took_focus(*args, **kwargs)
class BorderedWidget(Widget):
borders = causes_redraw("_borders")
border_color = causes_redraw("_border_color")
background_color = causes_redraw("_background_color")
def __init__(self, parent, *args, **kwargs):
self.parent = parent
self.children = []
self.borders = kwargs.pop("borders", ())
self.border_color = kwargs.pop("border_color", g.colors["white"])
self.background_color = kwargs.pop("background_color", g.colors["blue"])
super(BorderedWidget, self).__init__(parent, *args, **kwargs)
def rebuild(self):
super(BorderedWidget, self).rebuild()
if self.parent and self.background_color == g.colors["clear"]:
self.parent.needs_redraw = True
def reposition(self):
super(BorderedWidget, self).reposition()
if self.parent and self.background_color == g.colors["clear"]:
self.parent.needs_redraw = True
def redraw(self):
super(BorderedWidget, self).redraw()
# Fill the background.
if self.background_color != g.colors["clear"]:
self.surface.fill( self.background_color )
self.draw_borders()
def draw_borders(self):
# Draw borders
my_size = self.real_size
horiz = (my_size[0], 1)
vert = (1, my_size[0])
for edge in self.borders:
if edge == constants.TOP:
self.surface.fill(self.border_color, (0, 0, my_size[0], 1) )
elif edge == constants.LEFT:
self.surface.fill(self.border_color, (0, 0, 1, my_size[1]) )
elif edge == constants.RIGHT:
self.surface.fill(self.border_color,
(my_size[0]-1, 0) + my_size)
elif edge == constants.BOTTOM:
self.surface.fill(self.border_color,
(0, my_size[1]-1) + my_size)
class FocusWidget(Widget):
has_focus = causes_redraw("_has_focus")
def __init__(self, *args, **kwargs):
super(FocusWidget, self).__init__(*args, **kwargs)
self.has_focus = True
self.took_focus(self)
def add_hooks(self):
super(FocusWidget, self).add_hooks()
self.parent.add_focus_widget(self)
def remove_hooks(self):
super(FocusWidget, self).remove_hooks()
self.parent.remove_focus_widget(self)
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