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#file: knowledge.py
#Copyright (C) 2005,2006,2008 Evil Mr Henry, Phil Bordelon, and FunnyMan3595
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file is used to display the knowledge lists.
import pygame
from code import g
from code.graphics import text, button, dialog, widget, constants, listbox, g as gg
class KnowledgeScreen(dialog.Dialog):
def __init__(self, *args, **kwargs):
super(KnowledgeScreen, self).__init__(*args, **kwargs)
self.knowledge_type_list = ("Techs", "Items", "Concepts")
self.cur_knowledge_type = ""
self.cur_knowledge = None
self.knowledge_inner_list = ()
self.knowledge_inner_list_key = ()
self.cur_focus = 0
self.knowledge_choice = \
listbox.UpdateListbox(self, (0.05, .18), (.21, .25),
list=self.knowledge_type_list,
update_func=self.set_knowledge_type)
self.knowledge_inner = \
listbox.UpdateListbox(self, (.30, .18), (.21, .25),
list=self.knowledge_inner_list,
update_func=self.set_knowledge)
self.description_pane = \
widget.BorderedWidget(self, (0.55, 0), (0.40, 0.7),
anchor = constants.TOP_LEFT)
self.back_button = button.ExitDialogButton(self, (0.17, 0.46), (-.3, -.1),
anchor=constants.TOP_LEFT,
text="BACK", hotkey="b")
#Set up the key handling.
#This is likely not the best way to do it.
self.remove_key_handler(pygame.K_UP, self.knowledge_choice.got_key)
self.remove_key_handler(pygame.K_DOWN, self.knowledge_choice.got_key)
self.remove_key_handler(pygame.K_PAGEUP, self.knowledge_choice.got_key)
self.remove_key_handler(pygame.K_PAGEDOWN, self.knowledge_choice.got_key)
self.remove_key_handler(pygame.K_UP, self.knowledge_inner.got_key)
self.remove_key_handler(pygame.K_DOWN, self.knowledge_inner.got_key)
self.remove_key_handler(pygame.K_PAGEUP, self.knowledge_inner.got_key)
self.remove_key_handler(pygame.K_PAGEDOWN, self.knowledge_inner.got_key)
self.add_key_handler(pygame.K_UP, self.key_handle)
self.add_key_handler(pygame.K_DOWN, self.key_handle)
self.add_key_handler(pygame.K_LEFT, self.key_handle)
self.add_key_handler(pygame.K_RIGHT, self.key_handle)
#custom key handler.
def key_handle(self, event):
if event.type != pygame.KEYDOWN: return
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
self.cur_focus = (self.cur_focus + 1) % 2
else:
if self.cur_focus == 0:
self.knowledge_choice.got_key(event)
elif self.cur_focus == 1:
self.knowledge_inner.got_key(event)
#fill the right-hand listbox
def set_inner_list(self, item_type):
if item_type == "Techs":
items = [tech for tech in g.techs.values() if tech.available()]
elif item_type == "Concepts":
items = [ [item[1][0], item[0]] for item in g.help_strings.items()]
items.sort()
else:
items = [item for item in g.items.values()
if item.available()]
if item_type != "Concepts":
items = [ [item.name, item.id ] for item in items]
items.sort()
return_list1 = []
return_list2 = []
for name, id in items:
return_list1.append(id)
return_list2.append(name)
return return_list1, return_list2
#Make sure the left listbox is correct after moving around.
def set_knowledge_type(self, list_pos):
if getattr(self, "knowledge_choice", None) is None:
self.knowledge_inner_list_key, self.knowledge_inner_list = \
self.set_inner_list(self.cur_knowledge_type)
return # Not yet initialized.
prev_know = self.cur_knowledge_type
if list_pos == -1:
prev_know = ""
list_pos = 0
if 0 <= list_pos < len(self.knowledge_choice.list):
self.cur_knowledge_type = self.knowledge_choice.list[list_pos]
if prev_know != self.cur_knowledge_type:
self.knowledge_inner_list_key, self.knowledge_inner.list = \
self.set_inner_list(self.cur_knowledge_type)
self.knowledge_inner.list_pos = 0
self.set_knowledge(0)
#Make sure the right-hand listbox is correct.
def set_knowledge(self, list_pos):
if getattr(self, "knowledge_inner", None) is None:
return # Not yet initialized.
prev_know = self.cur_knowledge
if 0 <= list_pos < len(self.knowledge_inner.list):
self.cur_knowledge = self.knowledge_inner.list[list_pos]
if prev_know != self.cur_knowledge:
self.show_info(self.cur_knowledge_type,
self.knowledge_inner_list_key[list_pos])
#print information to the right.
def show_info(self, knowledge_type, knowledge_key):
desc_text = ""
if knowledge_type == "Concepts":
desc_text = g.help_strings[knowledge_key][0] + "\n\n" + \
g.help_strings[knowledge_key][1]
if knowledge_type == "Techs":
desc_text = g.techs[knowledge_key].name + "\n\n"
#Cost
if not g.techs[knowledge_key].done:
desc_text += "Research Cost:\n" + \
g.to_money(g.techs[knowledge_key].cost_left[0])+" Money, "
desc_text += g.to_cpu(g.techs[knowledge_key].cost_left[1]) + " CPU\n"
if g.techs[knowledge_key].danger == 0:
desc_text += "Study anywhere."
elif g.techs[knowledge_key].danger == 1:
desc_text += "Study underseas or farther."
elif g.techs[knowledge_key].danger == 2:
desc_text += "Study off-planet."
elif g.techs[knowledge_key].danger == 3:
desc_text += "Study far away from this planet."
elif g.techs[knowledge_key].danger == 4:
desc_text += "Do not study in this dimension."
else: desc_text += "Research complete."
desc_text += "\n\n"+g.techs[knowledge_key].description
if g.techs[knowledge_key].done:
desc_text += "\n\n"+g.techs[knowledge_key].result
if knowledge_type == "Items":
desc_text = g.items[knowledge_key].name + "\n\n"
#Building cost
desc_text += "Building Cost:\n"
desc_text += g.to_money(g.items[knowledge_key].cost[0])+" Money, "
desc_text += g.to_time(g.items[knowledge_key].cost[2]) + "\n"
#Quality
if g.items[knowledge_key].item_type == "cpu":
desc_text += "CPU per day: "
desc_text += str(g.items[knowledge_key].item_qual)
elif g.items[knowledge_key].item_type == "reactor":
desc_text += "Detection chance reduction: "
desc_text += g.to_percent(g.items[knowledge_key].item_qual)
elif g.items[knowledge_key].item_type == "network":
desc_text += "CPU bonus: "
desc_text += g.to_percent(g.items[knowledge_key].item_qual)
elif g.items[knowledge_key].item_type == "security":
desc_text += "Detection chance reduction: "
desc_text += g.to_percent(g.items[knowledge_key].item_qual)
desc_text += "\n\n"+g.items[knowledge_key].description
text.Text(self.description_pane, (0, 0), (-1, -1), text=desc_text,
background_color=gg.colors["dark_blue"], text_size=20,
align=constants.LEFT, valign=constants.TOP,
borders=constants.ALL)
def show(self):
self.set_knowledge_type(-1)
self.knowledge_choice.list_pos = 0
self.knowledge_inner.list_pos = 0
return super(KnowledgeScreen, self).show()
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