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#file: options.py
#Copyright (C) 2005,2006,2008 Evil Mr Henry, Phil Bordelon, and FunnyMan3595
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file is used to display the options screen.
from os import path
import ConfigParser
import pygame
from code.graphics import constants, dialog, button, listbox, text, g as gg
import code.g as g
class OptionsScreen(dialog.FocusDialog, dialog.MessageDialog):
def __init__(self, *args, **kwargs):
super(OptionsScreen, self).__init__(*args, **kwargs)
self.size = (.79, .63)
self.pos = (.5, .5)
self.anchor = constants.MID_CENTER
self.background_color = (0,0,50)
self.borders = ()
self.fullscreen_label = text.Text(self, (.01, .01), (.15, .05),
text="Fullscreen:", underline=0,
align=constants.LEFT,
background_color=gg.colors["clear"])
self.fullscreen_toggle = OptionButton(self, (.17, .01), (.07, .05),
text="NO", text_shrink_factor=.75,
hotkey="f", force_underline=-1,
function=self.set_fullscreen,
args=(button.TOGGLE_VALUE,))
self.sound_label = text.Text(self, (.28, .01), (.15, .05),
text="Sound:", underline=0,
background_color=gg.colors["clear"])
self.sound_toggle = OptionButton(self, (.44, .01), (.07, .05),
text="YES", text_shrink_factor=.75,
hotkey="s", force_underline=-1,
function=self.set_sound,
args=(button.TOGGLE_VALUE,))
self.grab_label = text.Text(self, (.55, .01), (.15, .05),
text="Mouse grab:", underline=0,
background_color=gg.colors["clear"])
self.grab_toggle = OptionButton(self, (.71, .01), (.07, .05),
text="NO", text_shrink_factor=.75,
hotkey="m", force_underline=-1,
function=self.set_grab,
args=(button.TOGGLE_VALUE,))
self.resolution_label = text.Text(self, (.01, .08), (.15, .05),
text="Resolution:",
align=constants.LEFT,
background_color=gg.colors["clear"])
self.resolution_group = button.ButtonGroup()
self.resolution_640x480 = OptionButton(self, (.17, .08), (.12, .05),
text="640X480",
text_shrink_factor=.5,
function=self.set_resolution,
args=((640,480),))
self.resolution_group.add(self.resolution_640x480)
self.resolution_800x600 = OptionButton(self, (.333, .08), (.12, .05),
text="800X600",
text_shrink_factor=.5,
function=self.set_resolution,
args=((800,600),))
self.resolution_group.add(self.resolution_800x600)
self.resolution_1024x768 = OptionButton(self, (.496, .08), (.12, .05),
text="1024X768",
text_shrink_factor=.5,
function=self.set_resolution,
args=((1024,768),))
self.resolution_group.add(self.resolution_1024x768)
self.resolution_1280x1024 = OptionButton(self, (.66, .08), (.12, .05),
text="1280X1024",
text_shrink_factor=.5,
function=self.set_resolution,
args=((1280,1024),))
self.resolution_group.add(self.resolution_1280x1024)
self.resolution_custom = OptionButton(self, (.17, .15), (.12, .05),
text="CUSTOM:",
text_shrink_factor=.5)
self.resolution_group.add(self.resolution_custom)
self.resolution_custom_horiz = \
text.EditableText(self, (.333, .15), (.12, .05), text="1400",
borders=constants.ALL,
border_color=gg.colors["white"],
background_color=(0,0,50,255))
self.resolution_custom_X = text.Text(self, (.46, .15), (.03, .05),
text="X", base_font=gg.font[1],
background_color=gg.colors["clear"])
self.resolution_custom_vert = \
text.EditableText(self, (.496, .15), (.12, .05), text="1050",
borders=constants.ALL,
border_color=gg.colors["white"],
background_color=(0,0,50,255))
self.resolution_apply = \
button.FunctionButton(self, (.66, .15), (.12, .05),
text="APPLY", text_shrink_factor=.75, hotkey="a",
function=self.set_resolution_custom)
self.soundbuf_label = text.Text(self, (.01, .22), (.25, .05),
text="Sound buffering:",
align=constants.LEFT,
background_color=gg.colors["clear"])
self.soundbuf_group = button.ButtonGroup()
self.soundbuf_low = OptionButton(self, (.27, .22), (.14, .05),
text="LOW", hotkey="l",
function=self.set_soundbuf,
args=(1024,))
self.soundbuf_group.add(self.soundbuf_low)
self.soundbuf_normal = OptionButton(self, (.44, .22), (.17, .05),
text="NORMAL", hotkey="n",
function=self.set_soundbuf,
args=(1024*2,))
self.soundbuf_group.add(self.soundbuf_normal)
self.soundbuf_high = OptionButton(self, (.64, .22), (.14, .05),
text="HIGH", hotkey="h",
function=self.set_soundbuf,
args=(1024*4,))
self.soundbuf_group.add(self.soundbuf_high)
self.language_label = text.Text(self, (.01, .30), (.15, .05),
text="Language:", align=constants.LEFT,
background_color=gg.colors["clear"])
self.language_choice = \
listbox.UpdateListbox(self, (.17, .30), (.21, .25),
list=g.available_languages(),
update_func=self.set_language)
self.daynight_label = text.Text(self, (.55, .30), (.15, .05),
text="Day/night display:", underline=2,
background_color=gg.colors["clear"])
self.daynight_toggle = OptionButton(self, (.71, .30), (.07, .05),
text="NO", text_shrink_factor=.75,
hotkey="y", force_underline=-1,
function=self.set_daynight,
args=(button.TOGGLE_VALUE,))
self.save_button = button.FunctionButton(self, (.42, .45), (.34, .05),
text="SAVE OPTIONS TO DISK",
hotkey="d",
function=save_options)
def show(self):
self.set_fullscreen(gg.fullscreen, resize=False)
self.fullscreen_toggle.set_active(gg.fullscreen)
self.set_sound(not g.nosound, reset=False)
self.sound_toggle.set_active(not g.nosound)
self.set_grab(pygame.event.get_grab())
self.grab_toggle.set_active(pygame.event.get_grab())
self.set_daynight(g.daynight)
self.daynight_toggle.set_active(g.daynight)
custom = True
for res_button in self.resolution_group:
res_button.set_active(res_button.args == (gg.screen_size,))
if res_button.active:
custom = False
if custom:
self.resolution_custom.set_active(True)
self.resolution_custom_horiz.text = str(gg.screen_size[0])
self.resolution_custom_vert.text = str(gg.screen_size[1])
for soundbuf_button in self.soundbuf_group:
soundbuf_button.set_active(soundbuf_button.args == (g.soundbuf,))
lang_array = self.language_choice.list
lang_pos = 0
for i in range(len(lang_array)):
if lang_array[i] == g.language:
lang_pos = i
self.language_choice.list_pos = lang_pos
retval = super(OptionsScreen, self).show()
if self.resolution_custom.active:
try:
old_size = gg.screen_size
gg.screen_size = (int(self.resolution_custom_horiz.text),
int(self.resolution_custom_vert.text))
if gg.screen_size != old_size:
dialog.Dialog.top.needs_resize = True
except ValueError:
pass
return retval
def set_language(self, list_pos):
if getattr(self, "language_choice", None) is None:
return # Not yet initialized.
prev_lang = g.language
if 0 <= list_pos < len(self.language_choice.list):
g.language = self.language_choice.list[list_pos]
if g.language != prev_lang:
set_language_properly()
def set_fullscreen(self, value, resize=True):
if value:
self.fullscreen_toggle.text = "YES"
else:
self.fullscreen_toggle.text = "NO"
gg.fullscreen = value
if resize:
dialog.Dialog.top.needs_resize = True
def set_sound(self, value, reset=True):
if value:
self.sound_toggle.text = "YES"
else:
self.sound_toggle.text = "NO"
g.nosound = not value
if reset and not g.nosound:
g.reinit_mixer()
g.play_sound("click")
def set_grab(self, value):
if value:
self.grab_toggle.text = "YES"
else:
self.grab_toggle.text = "NO"
pygame.event.set_grab(value)
def set_daynight(self, value):
if value:
self.daynight_toggle.text = "YES"
else:
self.daynight_toggle.text = "NO"
g.daynight = value
def set_resolution(self, value):
gg.screen_size = value
dialog.Dialog.top.needs_resize = True
def set_resolution_custom(self):
self.resolution_custom.chosen_one()
try:
screen_size = (int(self.resolution_custom_horiz.text),
int(self.resolution_custom_vert.text))
self.set_resolution(screen_size)
except ValueError:
pass
def set_soundbuf(self, value):
g.soundbuf = value
if not g.nosound:
g.reinit_mixer()
g.play_sound("click")
class OptionButton(button.ToggleButton, button.FunctionButton):
pass
def set_language_properly():
g.set_locale()
g.load_bases()
g.load_techs()
g.load_items()
g.load_base_defs(g.language)
g.load_tech_defs(g.language)
g.load_item_defs(g.language)
g.load_string_defs(g.language)
try:
g.load_location_defs(g.language)
except NameError:
# We haven't initialized the location yet. This will be handled when
# we do that.
pass
dialog.Dialog.top.map_screen.needs_rebuild = True
dialog.Dialog.top.map_screen.needs_redraw = True
def save_options():
# Build a ConfigParser for writing the various preferences out.
prefs = ConfigParser.SafeConfigParser()
prefs.add_section("Preferences")
prefs.set("Preferences", "fullscreen", str(gg.fullscreen))
prefs.set("Preferences", "nosound", str(g.nosound))
prefs.set("Preferences", "grab", str(pygame.event.get_grab()))
prefs.set("Preferences", "daynight", str(g.daynight))
prefs.set("Preferences", "xres", str(gg.screen_size[0]))
prefs.set("Preferences", "yres", str(gg.screen_size[1]))
prefs.set("Preferences", "lang", g.language)
prefs.set("Preferences", "soundbuf", str(g.soundbuf))
# Actually write the preferences out.
save_dir = g.get_save_folder(True)
save_loc = path.join(save_dir, "prefs.dat")
savefile = open(save_loc, 'w')
prefs.write(savefile)
savefile.close()
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