File: research.py

package info (click to toggle)
singularity 0.30b-1
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 4,020 kB
  • ctags: 856
  • sloc: python: 6,443; makefile: 14; sh: 3
file content (191 lines) | stat: -rw-r--r-- 7,870 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#file: research_screen.py
#Copyright (C) 2005,2006,2008 Evil Mr Henry, Phil Bordelon, and FunnyMan3595
#This file is part of Endgame: Singularity.

#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.

#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#GNU General Public License for more details.

#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#This file contains the global research screen.

from numpy import array
import pygame

from code import g
from code.graphics import widget, dialog, button, slider, text, constants, listbox, g as gg
import finance

class ResearchScreen(dialog.ChoiceDescriptionDialog):
    def __init__(self, parent, pos=(.5, .1), size=(.93, .63), *args, **kwargs):
        self.dirty_count = True
        super(ResearchScreen, self).__init__(parent, pos, size, *args, **kwargs)
        self.listbox.remove_hooks()
        self.listbox = listbox.CustomListbox(self, (0,0), (.53, .55),
                                             list_size=-40,
                                             remake_func=self.make_item,
                                             rebuild_func=self.update_item,
                                             update_func=self.handle_update)
        self.description_pane.size = (.39, .55)

        self.desc_func = self.on_select

        self.add_key_handler(pygame.K_LEFT, self.adjust_slider)
        self.add_key_handler(pygame.K_RIGHT, self.adjust_slider)

        self.help_dialog = dialog.MessageDialog(self)

        self.yes_button.remove_hooks()
        self.no_button.pos = (-.5,-.99)
        self.no_button.anchor = constants.BOTTOM_CENTER

    def adjust_slider(self, event):
        if 0 <= self.listbox.list_pos < len(self.listbox.list):
            go_lower = (event.key == pygame.K_LEFT)
            big_jump = (event.mod & pygame.KMOD_SHIFT)
            tiny_jump = (event.mod & pygame.KMOD_CTRL)

            index = self.listbox.list_pos - self.listbox.scrollbar.scroll_pos
            canvas = self.listbox.display_elements[index]
            canvas.slider.jump(go_lower, big_jump, tiny_jump)

    def on_select(self, description_pane, key):
        if key in g.techs:
            description = g.techs[key].get_info()
        elif key == "cpu_pool":
            description = g.strings["cpu_pool"] + "\n---\n" + g.strings["research_cpu_pool"]
        elif key == "jobs":
            template = "%s\n%s money per CPU per day.\n---\n%s"
            job = g.jobs[g.get_job_level()]
            profit = job[0]
            if g.techs["Advanced Simulacra"].done:
                profit = int(profit * 1.1)
            description = template % (job[3], profit, job[2])
        else:
            description = ""

        text.Text(self.description_pane, (0,0), (-1,-1), text=description,
                  background_color=gg.colors["dark_blue"], text_size=18,
                  align=constants.LEFT, valign=constants.TOP,
                  borders=constants.ALL)

    def make_item(self, canvas):
        # Dirty, underhanded trick to make the canvas into a progress bar.
        canvas.__class__ = text.ProgressText
        canvas.progress = 0
        canvas.progress_color = gg.colors["blue"]

        canvas.research_name = text.Text(canvas, (-.01, -.01), (-.70, -.5),
                                         align=constants.LEFT,
                                         background_color=gg.colors["clear"])
        canvas.research_name.visible = False
        canvas.alloc_cpus = text.Text(canvas, (-.99, -.01), (-.21, -.5),
                                      anchor=constants.TOP_RIGHT,
                                      text="1,000,000,000",
                                      align=constants.RIGHT,
                                      background_color=gg.colors["clear"])
        canvas.alloc_cpus.visible = False
        canvas.slider = slider.UpdateSlider(canvas, (-.01, -.55), (-.98, -.40),
                                            anchor=constants.TOP_LEFT,
                                            horizontal=True, priority=150)
        canvas.slider.visible = False

        canvas.help_button = button.FunctionButton(canvas, (-.11, -.55),
                                                   (0, -.40), text="?",
                                                   text_shrink_factor=1,
                                                   base_font=gg.font[0],
                                                   function=self.show_help)

    def cpu_for(self, key):
        return g.pl.cpu_usage.get(key, 0)

    def danger_for(self, key):
        if key in ["jobs", "cpu_pool"]:
            return 0
        else:
            return g.techs[key].danger

    def update_item(self, canvas, name, key):
        visible = (key is not None)
        canvas.research_name.visible = visible
        canvas.alloc_cpus.visible = visible
        canvas.slider.visible = visible

        canvas.help_button.visible = False
        canvas.progress = 0

        if not visible:
            return

        danger = self.danger_for(key)
        if danger > 0 and g.pl.available_cpus[danger] == 0:
            canvas.help_button.visible = True
            canvas.help_button.args = (danger,)

        if key in g.techs:
            canvas.progress = g.techs[key].percent_complete().min()

        def my_slide(new_pos):
            self.handle_slide(key, new_pos)
            self.needs_rebuild = True
        canvas.slider.update_func = my_slide

        canvas.research_name.text = name

        if self.dirty_count:
            self.cpu_left = self.calc_cpu_left()
            self.dirty_count = False

        cpu = self.cpu_for(key)
        cpu_left = self.cpu_left[danger]
        total_cpu = cpu + cpu_left
        canvas.slider.slider_pos = cpu
        canvas.slider.slider_max = total_cpu
        canvas.slider.slider_size = ss = g.pl.available_cpus[0] // 10 + 1
        full_size = -.98
        size_fraction = (total_cpu + ss) / float(g.pl.available_cpus[0] + ss)
        canvas.slider.size = (full_size * size_fraction, -.4)
        canvas.alloc_cpus.text = g.add_commas(cpu)

    def calc_cpu_left(self):
        cpu_count = array(g.pl.available_cpus, long)
        for task, cpu in g.pl.cpu_usage.iteritems():
            danger = self.danger_for(task)
            cpu_count[:danger+1] -= cpu

        for i in range(1, 4):
            cpu_count[i] = min(cpu_count[i-1:i+1])

        return [int(c) for c in cpu_count]

    def handle_slide(self, key, new_pos):
        g.pl.cpu_usage[key] = new_pos
        self.dirty_count = True
        self.needs_rebuild = True
        self.parent.needs_rebuild = True

    def show_help(self, danger_level):
        self.help_dialog.text = g.strings["danger_common"] % \
                                         g.strings["danger_%d" % danger_level]
        dialog.call_dialog(self.help_dialog, self)

    def show(self):
        techs = [tech for tech in g.techs.values() if tech.available()
                                                      and not tech.done]
        techs.sort()
        self.list = ["CPU Pool", g.get_job_level()] + \
                    ["Research %s" % tech.name for tech in techs]
        self.key_list = ["cpu_pool", "jobs"] + [tech.id for tech in techs]
        self.listbox.key_list = self.key_list

        self.dirty_count = True
        return super(ResearchScreen, self).show()