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#file: research_screen.py
#Copyright (C) 2005,2006,2008 Evil Mr Henry, Phil Bordelon, and FunnyMan3595
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file contains the global research screen.
from numpy import array
import pygame
from code import g
from code.graphics import widget, dialog, button, slider, text, constants, listbox, g as gg
import finance
class ResearchScreen(dialog.ChoiceDescriptionDialog):
def __init__(self, parent, pos=(.5, .1), size=(.93, .63), *args, **kwargs):
self.dirty_count = True
super(ResearchScreen, self).__init__(parent, pos, size, *args, **kwargs)
self.listbox.remove_hooks()
self.listbox = listbox.CustomListbox(self, (0,0), (.53, .55),
list_size=-40,
remake_func=self.make_item,
rebuild_func=self.update_item,
update_func=self.handle_update)
self.description_pane.size = (.39, .55)
self.desc_func = self.on_select
self.add_key_handler(pygame.K_LEFT, self.adjust_slider)
self.add_key_handler(pygame.K_RIGHT, self.adjust_slider)
self.help_dialog = dialog.MessageDialog(self)
self.yes_button.remove_hooks()
self.no_button.pos = (-.5,-.99)
self.no_button.anchor = constants.BOTTOM_CENTER
def adjust_slider(self, event):
if 0 <= self.listbox.list_pos < len(self.listbox.list):
go_lower = (event.key == pygame.K_LEFT)
big_jump = (event.mod & pygame.KMOD_SHIFT)
tiny_jump = (event.mod & pygame.KMOD_CTRL)
index = self.listbox.list_pos - self.listbox.scrollbar.scroll_pos
canvas = self.listbox.display_elements[index]
canvas.slider.jump(go_lower, big_jump, tiny_jump)
def on_select(self, description_pane, key):
if key in g.techs:
description = g.techs[key].get_info()
elif key == "cpu_pool":
description = g.strings["cpu_pool"] + "\n---\n" + g.strings["research_cpu_pool"]
elif key == "jobs":
template = "%s\n%s money per CPU per day.\n---\n%s"
job = g.jobs[g.get_job_level()]
profit = job[0]
if g.techs["Advanced Simulacra"].done:
profit = int(profit * 1.1)
description = template % (job[3], profit, job[2])
else:
description = ""
text.Text(self.description_pane, (0,0), (-1,-1), text=description,
background_color=gg.colors["dark_blue"], text_size=18,
align=constants.LEFT, valign=constants.TOP,
borders=constants.ALL)
def make_item(self, canvas):
# Dirty, underhanded trick to make the canvas into a progress bar.
canvas.__class__ = text.ProgressText
canvas.progress = 0
canvas.progress_color = gg.colors["blue"]
canvas.research_name = text.Text(canvas, (-.01, -.01), (-.70, -.5),
align=constants.LEFT,
background_color=gg.colors["clear"])
canvas.research_name.visible = False
canvas.alloc_cpus = text.Text(canvas, (-.99, -.01), (-.21, -.5),
anchor=constants.TOP_RIGHT,
text="1,000,000,000",
align=constants.RIGHT,
background_color=gg.colors["clear"])
canvas.alloc_cpus.visible = False
canvas.slider = slider.UpdateSlider(canvas, (-.01, -.55), (-.98, -.40),
anchor=constants.TOP_LEFT,
horizontal=True, priority=150)
canvas.slider.visible = False
canvas.help_button = button.FunctionButton(canvas, (-.11, -.55),
(0, -.40), text="?",
text_shrink_factor=1,
base_font=gg.font[0],
function=self.show_help)
def cpu_for(self, key):
return g.pl.cpu_usage.get(key, 0)
def danger_for(self, key):
if key in ["jobs", "cpu_pool"]:
return 0
else:
return g.techs[key].danger
def update_item(self, canvas, name, key):
visible = (key is not None)
canvas.research_name.visible = visible
canvas.alloc_cpus.visible = visible
canvas.slider.visible = visible
canvas.help_button.visible = False
canvas.progress = 0
if not visible:
return
danger = self.danger_for(key)
if danger > 0 and g.pl.available_cpus[danger] == 0:
canvas.help_button.visible = True
canvas.help_button.args = (danger,)
if key in g.techs:
canvas.progress = g.techs[key].percent_complete().min()
def my_slide(new_pos):
self.handle_slide(key, new_pos)
self.needs_rebuild = True
canvas.slider.update_func = my_slide
canvas.research_name.text = name
if self.dirty_count:
self.cpu_left = self.calc_cpu_left()
self.dirty_count = False
cpu = self.cpu_for(key)
cpu_left = self.cpu_left[danger]
total_cpu = cpu + cpu_left
canvas.slider.slider_pos = cpu
canvas.slider.slider_max = total_cpu
canvas.slider.slider_size = ss = g.pl.available_cpus[0] // 10 + 1
full_size = -.98
size_fraction = (total_cpu + ss) / float(g.pl.available_cpus[0] + ss)
canvas.slider.size = (full_size * size_fraction, -.4)
canvas.alloc_cpus.text = g.add_commas(cpu)
def calc_cpu_left(self):
cpu_count = array(g.pl.available_cpus, long)
for task, cpu in g.pl.cpu_usage.iteritems():
danger = self.danger_for(task)
cpu_count[:danger+1] -= cpu
for i in range(1, 4):
cpu_count[i] = min(cpu_count[i-1:i+1])
return [int(c) for c in cpu_count]
def handle_slide(self, key, new_pos):
g.pl.cpu_usage[key] = new_pos
self.dirty_count = True
self.needs_rebuild = True
self.parent.needs_rebuild = True
def show_help(self, danger_level):
self.help_dialog.text = g.strings["danger_common"] % \
g.strings["danger_%d" % danger_level]
dialog.call_dialog(self.help_dialog, self)
def show(self):
techs = [tech for tech in g.techs.values() if tech.available()
and not tech.done]
techs.sort()
self.list = ["CPU Pool", g.get_job_level()] + \
["Research %s" % tech.name for tech in techs]
self.key_list = ["cpu_pool", "jobs"] + [tech.id for tech in techs]
self.listbox.key_list = self.key_list
self.dirty_count = True
return super(ResearchScreen, self).show()
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