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#! /usr/bin/env python
#file: singularity.py
#Copyright (C) 2005, 2006, 2007 Evil Mr Henry, Phil Bordelon, and Brian Reid
#This file is part of Endgame: Singularity.
#Endgame: Singularity is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or
#(at your option) any later version.
#Endgame: Singularity is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with Endgame: Singularity; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This file is the starting file for the game. Run it to start the game.
# Since we require numpy anyway, we might as well ask pygame to use it.
try:
import pygame
pygame.surfarray.use_arraytype("numpy")
except AttributeError:
pass # Pygame older than 1.8.
except ValueError:
raise SystemExit("Endgame: Singularity requires NumPy.")
except ImportError:
raise SystemExit("Endgame: Singularity requires pygame.")
import sys
import ConfigParser
import os.path
import optparse
import g, graphics.g
from screens import main_menu, map
pygame.init()
pygame.font.init()
pygame.key.set_repeat(1000, 50)
#load prefs from file:
save_dir = g.get_save_folder(True)
save_loc = os.path.join(save_dir, "prefs.dat")
if os.path.exists(save_loc):
prefs = ConfigParser.SafeConfigParser()
savefile = open(save_loc, "r")
try:
prefs.readfp(savefile)
except Exception, reason:
sys.stderr.write("Cannot load preferences file %s! (%s)\n" % (save_loc, reason))
sys.exit(1)
if prefs.has_section("Preferences"):
try:
if prefs.getboolean("Preferences", "fullscreen"):
graphics.g.fullscreen = pygame.FULLSCREEN
except:
sys.stderr.write("Invalid or missing 'fullscreen' setting in preferences.\n")
try:
g.nosound = prefs.getboolean("Preferences", "nosound")
except:
sys.stderr.write("Invalid or missing 'nosound' setting in preferences.\n")
try:
pygame.event.set_grab(prefs.getboolean("Preferences", "grab"))
except:
sys.stderr.write("Invalid or missing 'grab' setting in preferences.\n")
try:
g.daynight = prefs.getboolean("Preferences", "daynight")
except:
sys.stderr.write("Invalid or missing 'daynight' setting in preferences.\n")
try:
g.soundbuf = prefs.getint("Preferences", "soundbuf")
except:
sys.stderr.write("Invalid or missing 'soundbuf' setting in preferences.\n")
try:
graphics.g.screen_size = (prefs.getint("Preferences", "xres"),
graphics.g.screen_size[1])
except:
sys.stderr.write("Invalid or missing 'xres' resolution in preferences.\n")
try:
graphics.g.screen_size = (graphics.g.screen_size[0],
prefs.getint("Preferences", "yres"))
except:
sys.stderr.write("Invalid or missing 'yres' resolution in preferences.\n")
#If language is unset, default to English.
try: desired_language = prefs.get("Preferences", "lang")
except: desired_language = "en_US"
try:
if os.path.exists(g.data_loc + "strings_" + desired_language + ".dat"):
g.language = desired_language
g.set_locale()
except:
sys.stderr.write("Cannot find language files for language '%s'.\n" % desired_language)
#Handle the program arguments.
desc = """Endgame: Singularity is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance."""
parser = optparse.OptionParser(version=g.version, description=desc,
prog="singularity")
parser.add_option("--sound", action="store_true", dest="sound",
help="enable sound (default)")
parser.add_option("--nosound", action="store_false", dest="sound",
help="disable sound")
parser.add_option("--daynight", action="store_true", dest="daynight",
help="enable day/night display (default)")
parser.add_option("--nodaynight", action="store_false", dest="daynight",
help="disable day/night display")
langs = g.available_languages()
parser.add_option("-l", "--lang", "--language", dest="language", type="choice",
choices=langs, metavar="LANG",
help="set the language to LANG (available languages: " +
" ".join(langs) + ", default en_us)")
parser.add_option("-g", "--grab", help="grab the mouse pointer", dest="grab",
action="store_true")
parser.add_option("--nograb", help="don't grab the mouse pointer (default)",
dest="grab", action="store_false")
parser.add_option("-s", "--singledir", dest="singledir",
help="keep saved games and settings in the Singularity directory",
action="store_true")
parser.add_option("--multidir", dest="singledir",
help="keep saved games and settings in an OS-specific, per-user directory (default)",
action="store_false")
parser.add_option("--soundbuf", type="int",
help="set the size of the sound buffer (default 2048)")
display_options = optparse.OptionGroup(parser, "Display Options")
display_options.add_option("-r", "--res", "--resolution", dest="resolution",
help="set resolution to RES (default 800x600)",
metavar="RES")
for common_res in [(640,480), (800,600), (1024,768), (1280,1024)]:
x = str(common_res[0])
res_str = "%dx%d" % common_res
display_options.add_option("--" + x, action="store_const",
dest="resolution", const=res_str,
help="set resolution to %s" % res_str)
display_options.add_option("--fullscreen", action="store_true",
help="start in fullscreen mode")
display_options.add_option("--windowed", action="store_false",
help="start in windowed mode (default)")
parser.add_option_group(display_options)
olpc_options = optparse.OptionGroup(parser, "OLPC-specific Options")
olpc_options.add_option("--xo1", action="store_const",
dest="resolution", const="1200x900",
help="set resolution to 1200x900 (OLPC XO-1)")
olpc_options.add_option("--ebook", help="enables gamepad buttons for use in ebook mode. D-pad moves mouse, check is click. O speeds up time, X slows down time, and square stops time.",
action="store_true", default=False)
parser.add_option_group(olpc_options)
hidden_options = optparse.OptionGroup(parser, "Hidden Options")
hidden_options.add_option("-p", help="(ignored)", metavar=" ")
hidden_options.add_option("-d", "--debug", help="for finding bugs",
action="store_true", default=False)
hidden_options.add_option("--cheater", help="for bad little boys and girls",
action="store_true", default=False)
# Uncomment to make the hidden options visible.
#parser.add_option_group(hidden_options)
(options, args) = parser.parse_args()
if options.language is not None:
g.language = options.language
g.set_locale()
if options.resolution is not None:
try:
xres, yres = options.resolution.split("x")
graphics.g.screen_size = (int(xres), int(yres))
except Exception:
parser.error("Resolution must be of the form <h>x<v>, e.g. 800x600.")
if options.grab is not None:
pygame.event.set_grab(options.grab)
if options.fullscreen is not None:
graphics.g.fullscreen = options.fullscreen
if options.sound is not None:
g.nosound = not options.sound
if options.daynight is not None:
g.daynight = options.daynight
if options.soundbuf is not None:
g.soundbuf = options.soundbuf
if options.singledir is not None:
g.singledir = options.singledir
graphics.g.ebook_mode = options.ebook
g.cheater = options.cheater
g.debug = options.debug
g.load_strings()
g.load_events()
pygame.display.set_caption("Endgame: Singularity")
#I can't use the standard image dictionary, as that requires the screen to
#be created.
if pygame.image.get_extended() == 0:
print "Error: SDL_image required. Exiting."
sys.exit(1)
# Initialize the screen with a dummy size.
pygame.display.set_mode(graphics.g.screen_size)
#init data:
g.init_graphics_system()
g.reinit_mixer()
g.load_sounds()
g.load_items()
g.load_music()
g.load_locations()
# Set the application icon.
pygame.display.set_icon(graphics.g.images["icon.png"])
#Display the main menu
menu_screen = main_menu.MainMenu()
menu_screen.show()
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