File: ChangeLog

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Sun Jul 21 00:00:56 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * viewpoint.[ch]: Removed declaration and calculation of
          alfa and beta (perspective transformation constants).
          They are no longer needed (see last entry)

        * Changed percpective transformation of the z-coordinate.
          It is now only scaled and stores the homogenous "coordinate".

        * rendering.c: Changed interpolation of texture coordinates so
          it is done in perspective coordinates. They are transformed
          back just before calling the shader. Previously the texture on
          object spanning large depths showed disturbing "rubberband"
          effects. 

Thu Jul 18 19:52:17 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * New file: wood.c, a wood shader.

        * New file: woodtest.c. demo of the wood shader.

Mon Jul 15 15:09:54 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * New file: strausstest.c in the demo directory. This program
          demonstrates the new strauss shader.

        * Documented sipp_cone()

Fri Jul 12 19:37:29 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * Uppdated all demo/test programs to use the new function calls.
          Added switches to them to decide what rendering mode to use.
          Updated the Makefile and README file.

        * New file: conetest.c, demonstration/test of the cone and
          cylinder primitive. cylindertest.c removed.

        * cone.c: Installed David Jones cone code into the library.
          cylinder.c removed, cylinder is now a special case of a
          truncated cone.

Wed Jul 10 20:43:35 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * rendering.c: Changed create_edges() so that horizontal lines
          are not included in the edge lists. These were previously used
          when rendering line images, but no more (see Jul 1 1991).
          Changes in merge_edge_lists() and render_line() to comply
          with this.

        * sipp.c is no more... It had grown out of proportions so I
          split it up into the following files:

          rendering.[ch] - The actual rendering engine.
          lightsource.[ch] - Lightsource handling.
          objects.[ch] - Creation of objects and surfaces, object hierachy
                         handling and object database handling.
          smalloc.[ch] - "Safe" malloc and calloc.
          transforms.c - Object transformations.
          viewpoint.[ch] - Viewpoint and viewing transformation handling.

          The old sipptypes.h is now (almost) rendering.h. All new .h files
          defines internal types and interfaces. Public ditos are as before
          defined in sipp.h
          

Sat Jul  6 01:07:08 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * sipp.c: New functions object_sub_subobj() and object_sub_surface()
          to remove a subobject and a surface from an object.

        * sipp.c: New function object_get_transf() to retrieve the current
          transformation matrix of an object.

Fri Jul  5 20:38:12 1991  Inge Wallin  (ingwa at brassie)

	* Updated the README file to tell about version 2.1 instead of
	  2.0.2. 

	* Moved the definition of Vector and Transf_mat to geometric.h
	  instead of sipp.h. Also made the definition of ident_matrix
	  public. 

	* sipp_prism() documented.

	* New file: geometric.man which documents all functions and macros
	  dealing with vectors and matrixes.

	* bitmap.[hc] changed name to sipp_bitmap.[hc]. Same for pixmap. 

	* sipp_pixmap.man: Finished documenting the sipp_bitmap and
	  sipp_pixmap implementations.

Mon Jul  1 17:50:01 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * sipp.c: Changed generation of line images so that the y_bucket
          and edge lists don't have to be allocated. It's faster and
          saves LOTS of memory. Lines are drawn directly in
          create_edges(). The bitmap support in bitmap.c are now used
          internally in sipp.c. 

        * sipp.c: Changed the polygon clipper so clipping is performed 
          before the perspective transformation. Otherwize texture
          coordinates were destoyed by the clipping.

Tue Jun 25 23:48:44 1991  Inge Wallin      (jonas-y at brassie)

        * New file: demo/prismtest.c replacing blocktest.c.

        * New file: prism.c implementing the new object prism.  The file
          block.c is removed and the code for producing a block is
          rewritten to use prism instead.


Tue Jun 25 14:45:59 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * New file: strauss.c implementing a more advanced shading
          model than the basic one (slower too...). The model is the
          one described by Paul Strauss in IEEE CG&A Nov. 1990.
          Changes in shaders.h also to support this shader.

        * New files: bitmap.c and bitmap.h containing functions handling
          SIPP bitmaps. These functions could be used when rendering
          line images into bitmaps instead of files.

        * sipp.c: Added support for rendering line images into bitmaps.
          The user provides a bitmap pointer and a line drawing function.

        * sipp.c: A global flag decides if backface culling should be
          performed. If not, backfacing polygons are "inverted" and
          rendered as usual.

        * sipp.c: Added a complete polygon clipper. Previously, strange
          things could happen if objects were behind the viewpoint.

Sat Jun  8 17:21:11 1991  Jonas Yngvesson  (jonas-y at gouraud)

        * sipp.c: Support for rendering into pixmaps. A general storage
          function is called for each rendered line. Rendering of line 
          images into bitmaps is *NOT* yet supported. The user provides
          a pixmap pointer and a function to set a pixel in it.

Fri Jun  7 03:50:05 1991  Jonas Yngvesson  (jonas-y at brassie)

        * sipp.c: Added support for new rendering modes: gouraud, flat
          and line. 

        * sipp.c: Added support for arbitrary oversampling factors.

Fri Jun  7 02:34:20 1991  Inge Wallin  (ingwa at brassie)

        * New file: pixmap.c containing functions for handling SIPP
          pixmaps. These functions could be used when rendering into
          a pixmap instead of a file.

        * ChangeLog created.

These are all the older records:

910527  Ver. 2.0.2. A major bug in traverse_object_tree() fixed.
        The invers transformation of the eyepoint was not correct, 
        causing polygons erroneously to be marked as backfacing.

910412  Ver. 2.0.1. Some minor bugfixes. Division by zero in
        create_edges() if an edge was horizontal in both x and y.
        Free-list became corrupted since the y_bucket was freed
        twice. Wrong parameters to (D)noise() in bumpy.c. Two lines
        interchanged in mat_rotate(). A few other minor changes.

901219  At last! 2.0 is out of the bag. And right in time for X-mas :-)
        *Major* rewrite. A new level in the object hierarchy introduced.
        An object is now a collection of surfaces and other objects
        (subobjects). This allows creation of complex composite objects.
        Objects in the hierarchy have coupled transformations.
        The old "Object" is now, more appropriately, called Surface.
        A fatal bug in the viewing transformation fixed.
        Objects and surfaces have internal reference counters so deletion
        won't leave dangling references in an hierachy.
        The code is now almost readable.
        Images format changed to PPM since much more applications
        exists that can handle that format.
        The shader package is extended and a package with functions
        to create geometric primitives as objects is provided.

901030  More general shader interface. The simple internal shader
        was moved out of sipp into its own file. Several shaders
        provided together with it in a "shader package".

900712  Major code beautifying, quite a lot left to do though...
        Typedefs instead of raw structures,
        much better typenames, lots of comments added (probably
        not enough though). Split into a few header files and
        a source file. More portable interface.

891124  Made the object representation independent of the
        illumination model used. A user can now supply his
        own surface description and shading function.
        Added support for texture mapping (both solid and 2d).
        No texture mapping is built into the internal shader though.

891120  Added colour. New illumination model. Simple antialiasing
        with double oversampling and a box filter.

891028  Converted from sippuz to sipp. Z-buffer changed 
        to scan-line z-buffer.
        Phong-shading.
        The stack notion introduced.
        Changed fixed viewpoint to a user defined one.
        World coordinates and picture resolution can be chosen
        freely.

881128  Converted from Pascal to C. Gouraud shading. Redesign of the
        data structures.

88????  Original program "sippuz - simple polygon processing using a
        z-buffer", written in Hedrick Pascal on a DEC-20 system
        running TOPS-20. Greyscales only. Flat shading.