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sipp 3.1-2
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Source: sipp
Section: libs
Priority: extra
Maintainer: John Lapeyre <lapeyre@physics.arizona.edu>
Standards-Version: 2.4.1.2

Package: sipp
Section: libs
Priority: extra
Architecture: any
Depends: ${shlibs:Depends}
Description: create and render 3-d scenes
 This is SIPP, the SImple Polygon Processor, version 3.1.  SIPP is a
 library for creating 3-dimensional scenes and rendering them using a
 scan-line z-buffer algorithm.  A scene is built up of objects which
 can be transformed with rotation, translation and scaling.  The
 objects form hierarchies where each object can have arbitrarily many
 subobjects and subsurfaces.  A surface is a number of connected
 polygons which are rendered with either Phong, Gouraud or flat
 shading.  An image can also be rendered as a line drawing of the
 polygon edges without any shading at all.
 .
 The library supports texture mapping with textures in up to
 3-dimensions and automatic interpolation of texture coordinates.
 Simple anti-aliasing can be performed through oversampling.  A scene
 can be illuminated by an arbitrary number of light sources and a
 number of different lightsources are availiable.  The light from some
 of them are capable of casting shadows of objects.  A basic shading
 algorithm is provided with the library, but the user can also use his
 own shading algorithms for each surface to produce special effects.
 Objects can have varying degree of transparency, controlled by the
 shader.

Package: sipp-dev
Section: devel
Priority: extra
Architecture: any
Depends: sipp
Description: development library for sipp
 Get this if you want to compile programs with sipp.