File: primitives.h

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/**
 ** sipp - SImple Polygon Processor
 **
 **  A general 3d graphic package
 **
 **  Copyright Equivalent Software HB  1992
 **
 ** This program is free software; you can redistribute it and/or modify
 ** it under the terms of the GNU General Public License as published by
 ** the Free Software Foundation; either version 1, or any later version.
 ** This program is distributed in the hope that it will be useful,
 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 ** GNU General Public License for more details.
 ** You can receive a copy of the GNU General Public License from the
 ** Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 **/

/**
 ** primitives.h - Interface to the various primitive object functions.
 **/

#ifndef PRIMITIVES_H
#define PRIMITIVES_H

#include <sipp.h>


/*
 * Types of texture coordinates.
 */
#define WORLD         0
#define CYLINDRICAL   1
#define SPHERICAL     2
#define NATURAL       3


EXTERN Object *
sipp_torus _ANSI_ARGS_((double  bigradius,
                        double  smallradius,
                        int     res1,
                        int     res2,
                        void   *surface,
                        Shader *shader,
                        int     texture));

EXTERN Object *
sipp_cone _ANSI_ARGS_((double   radius_bot,
                       double   radius_top,
                       double   length,
                       int      res,
                       void    *surface,
                       Shader  *shader,
                       int      texture));

EXTERN Object *
sipp_cylinder _ANSI_ARGS_((double    radius,
                           double    length,
                           int       res,
                           void     *surface,
                           Shader   *shader,
                           int       texture));

EXTERN Object *
sipp_ellipsoid _ANSI_ARGS_((double  x_rad,
                            double  y_rad,
                            double  z_rad,
                            int     res,
                            void   *surface,
                            Shader *shader,
                            int     texture));

EXTERN Object *
sipp_sphere _ANSI_ARGS_((double  radius,
                         int     res,
                         void   *surface,
                         Shader *shader,
                         int     texture));

EXTERN Object *
sipp_prism _ANSI_ARGS_((int	 num_points,
                        Vector  *points,
                        double   length,
                        void    *surface,
                        Shader  *shader,
                        int      texture));

EXTERN Object *
sipp_block _ANSI_ARGS_((double   xsize,
                        double   ysize,
                        double   zsize,
                        void    *surface,
                        Shader  *shader,
                        int      texture));

EXTERN Object *
sipp_cube _ANSI_ARGS_((double   size,
                       void    *surface,
                       Shader  *shader,
                       int      texture));

EXTERN Object *
sipp_bezier_file _ANSI_ARGS_((FILE    *file,
                              int      res,
                              void    *surface,
                              Shader  *shader,
                              int      texture));

EXTERN Object *
sipp_bezier_patches _ANSI_ARGS_((int     nvert,
                                 Vector *vertex,
                                 int     npatch,
                                 int    *cp_index,
                                 int     res,
                                 void   *surface,
                                 Shader *shader,
                                 int     texture));

EXTERN Object *
sipp_bezier_rotcurve _ANSI_ARGS_((int     nvert,
                                  Vector *vertex,
                                  int     ncurve,
                                  int    *cp_index,
                                  int     res,
                                  void   *surface,
                                  Shader *shader,
                                  int     texture));

EXTERN Object *
sipp_teapot _ANSI_ARGS_((int          resolution,
                         void        *surface,
                         Shader      *shader,
                         int          texture));

EXTERN Object *
sipp_teapot_body _ANSI_ARGS_((int          resolution,
                              void        *surface,
                              Shader      *shader,
                              int          texture));

EXTERN Object *
sipp_teapot_lid _ANSI_ARGS_((int         resolution,
                             void       *surface,
                             Shader     *shader,
                             int         texture));

EXTERN Object *
sipp_teapot_spout _ANSI_ARGS_((int         resolution,
                               void       *surface,
                               Shader     *shader,
                               int         texture));

EXTERN Object *
sipp_teapot_handle _ANSI_ARGS_((int         resolution,
                                void       *surface,
                                Shader     *shader,
                                int         texture));


#endif /* PRIMITIVES_H */