File: bumpy.c

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sipp 3.1-9
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/**
 ** sipp - SImple Polygon Processor
 **
 **  A general 3d graphic package
 **
 **  Copyright Equivalent Software HB  1992
 **
 ** This program is free software; you can redistribute it and/or modify
 ** it under the terms of the GNU General Public License as published by
 ** the Free Software Foundation; either version 1, or any later version.
 ** This program is distributed in the hope that it will be useful,
 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 ** GNU General Public License for more details.
 ** You can receive a copy of the GNU General Public License from the
 ** Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 **/

/**
 ** bumpy.c - Bumpy shader: simulates an bumpy surfaces using noise and Dnoise
 **/

#include <math.h>
#include <stdio.h>

#include <sipp.h>
#include <geometric.h>
#include <noise.h>
#include <shaders.h>


extern bool noise_ready;


void
bumpy_shader(pos, normal, texture, view_vec, lights, bd, color, opacity)
    Vector      *pos;
    Vector      *normal;
    Vector      *texture;
    Vector      *view_vec;
    Lightsource *lights;
    Bumpy_desc  *bd;
    Color       *color;
    Color       *opacity;
{
    Vector     tmp;
    Vector     norm;
    double     len;
    double     no;

    if (!noise_ready) {
        noise_init();
    }

    VecCopy(norm, *normal);
    vecnorm(&norm);
    VecScalMul(tmp, bd->scale, *texture);

    if ((bd->bumpflag && bd->holeflag)
          || ((no = noise(&tmp)) < 0.0 && bd->bumpflag)
          || (no > 0.0 && bd->holeflag)) {
        tmp = Dnoise(&tmp);
        VecAdd(norm, norm, tmp);
    }

    bd->shader(pos, &norm, texture, view_vec, lights, bd->surface, 
               color, opacity);
}