1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724
|
/**
** sipp - SImple Polygon Processor
**
** A general 3d graphic package
**
** Copyright Equivalent Software HB 1992
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 1, or any later version.
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
** You can receive a copy of the GNU General Public License from the
** Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**/
/**
** sipp.h - Public inteface to the sipp rendering library.
**/
#ifndef _SIPP_H
#define _SIPP_H
/*
* Definitions that allow this header file to be used either with or
* without ANSI C features like function prototypes.
*/
#undef _ANSI_ARGS_
#undef CONST
#if ((defined(__STDC__) || defined(SABER)) && !defined(NO_PROTOTYPE)) || defined(__cplusplus)
# define _USING_PROTOTYPES_ 1
# define _ANSI_ARGS_(x) x
# define CONST const
# ifdef __cplusplus
# define VARARGS (...)
# else
# define VARARGS ()
# endif
#else
# define _ANSI_ARGS_(x) ()
# define CONST
#endif
#undef EXTERN
#ifdef __cplusplus
# define EXTERN extern "C"
#else
# define EXTERN extern
#endif
#include <stdio.h>
#include <geometric.h>
/*
* Enable experimantal ffd code.
*/
#define FFD 1
#ifndef M_PI
#define M_PI 3.1415926535897932384626
#endif
typedef int bool;
#ifndef FALSE
#define FALSE 0
#define TRUE 1
#endif
/*
* Customize for those that don't have memcpy() and friends, but
* have bcopy() instead.
*/
#ifdef NOMEMCPY
#define memcpy(to, from, n) bcopy((from), (to), (n))
#endif
/*
* The macro RANDOM() should return a random number
* in the range [-1, 1].
*/
extern double drand48();
#define RANDOM() (2.0 * drand48() - 1.0)
/*
* Modes for rendering
*/
#define PHONG 0
#define GOURAUD 1
#define FLAT 2
#define LINE 3
/*
* Direction for rendering
*/
#define TOP_TO_BOTTOM FALSE
#define BOTTOM_TO_TOP TRUE
/*
* Field definition.
*/
#define EVEN 0
#define ODD 1
#define BOTH 2
/*
* Types of lightsources.
*/
#define LIGHT_DIRECTION 0
#define LIGHT_POINT 1
/*
* Types of spotlights (actually lightsource types too).
*/
#define SPOT_SHARP 2
#define SPOT_SOFT 3
/*
* Interface to shader functions. Can't have ANSI prototype due to different
* types being passed in.
*/
typedef void Shader();
/*
* FFD function interface.
*/
#ifdef FFD
typedef void FFD_func _ANSI_ARGS_((void *ffd_data,
Vector *pos,
Vector *texture,
Vector *ffd_pos,
Vector *ffd_texture));
#endif
/*
* Update function interface.
*/
typedef void Update_func _ANSI_ARGS_((void *client_data));
/*
* Colors are handled as an rgb-triple
* with values between 0 and 1.
*/
typedef struct {
double red;
double grn;
double blu;
} Color;
/*
* Virtual camera definition
*/
typedef struct {
Vector position; /* camera position */
Vector lookat; /* point to look at */
Vector up; /* Up direction in the view */
double focal_ratio;
} Camera;
/*
* Surface description used by the basic shader. This shader
* does simple shading of surfaces of a single color.
*/
typedef struct {
double ambient; /* Fraction of color visible in ambient light */
double specular; /* Fraction of colour specularly reflected */
double c3; /* "Shinyness" 0 = shiny, 1 = dull */
Color color; /* Colour of the surface */
Color opacity; /* Opacity of the surface */
} Surf_desc;
#ifdef FFD
/*
* Structure for temporary vertex data after ffd.
*/
typedef struct {
Vector pos;
Vector texture;
} FFD_Vertex;
#endif
/*
* Structure storing the vertices in surfaces. The vertices for a
* surface are stored in a binary tree sorted first on x, then y and last z.
*/
typedef struct vertex_t {
Vector pos; /* vertex position */
Vector normal; /* average normal at vertex */
Vector texture; /* texture parameters (if any) */
bool fixed_normal; /* Normal is fixed (supplied by user) */
#ifdef FFD
FFD_Vertex *ffd_vertex;
#endif
struct vertex_t *big, *sml; /* pointers to children in the tree */
} Vertex;
/*
* Polygon definition. A polygon is defined by a list of
* references to its vertices (counterclockwize order).
*/
typedef struct polygon_t {
int nvertices;
Vertex **vertex;
bool backface; /* polygon is backfacing (used at rendering) */
struct polygon_t *next;
} Polygon;
/*
* Optional header for a surface descriptor associated with a shader. This
* header is supplied for dynamically allocated descriptors that are to
* be released when no longer in use by any surfaces. When the reference
* count goes to zero, the free_func stored in the header is called with a
* pointer to the header stored. The surface descriptor must immediately
* follow it. When the surface is defined, a global flag set by
* sipp_surface_desc_headers is check so see if the header is before the
* descriptor.
*/
typedef struct {
int ref_count; /* # of references surface description */
void (*free_func) (); /* function to call when no more refs */
void *client_data; /* arbitrary data for free_func to use */
} Surf_desc_hdr;
/*
* Macro to allocate any structure with the above header.
*/
#define SIPP_SURF_HDR_ALLOC(type) ((Surf_desc_hdr *) \
smalloc(sizeof(Surf_desc_hdr) \
+ sizeof(type)))
/*
* Macro to extract a pointer of any type to the data after
* a surface description header.
*/
#define SIPP_SURFP_HDR(type, hdr) ((type *)(((char *)hdr) \
+ sizeof(Surf_desc_hdr)))
/*
* Surface definition. Each surface consists of a vertex tree,
* a polygon list, possibly a surface description header, a pointer to a
* surface description and a pointer to a shader function.
*/
typedef struct surface_t {
Vertex *vertices; /* vertex tree */
Polygon *polygons; /* polygon list */
Surf_desc_hdr *surf_desc_hdr; /* header for surface if not NULL */
void *surface; /* surface description */
Shader *shader; /* shader function */
/* Vector max, min; / * Bounding box (Future use) */
#ifdef FFD
Surf_desc_hdr *ffd_desc_hdr; /* header for ffd_data if not NULL */
void *ffd_data;
FFD_func *ffd_func;
#endif
int ref_count; /* # of references to this surface */
} Surface;
/*
* Object definition. Object consists of one or more
* surfaces and/or one or more subojects. Each object
* has its own transformation matrix that affects itself
* and all its subobjects.
*/
typedef struct object_t {
Surface **surfaces; /* Table of surfaces */
int num_surfaces; /* Number of surfaces */
int surfaces_size; /* Size of surfaces table */
struct object_t **sub_objs; /* Table of subobjects */
int num_sub_objs; /* Number of subobjects */
int sub_objs_size; /* Size of subobjects table */
Transf_mat transf; /* Transformation matrix */
int ref_count; /* # of references to this object */
} Object;
/*
* Information needed in a lightsource to generate
* shadows.
*/
typedef struct {
Transf_mat matrix;
double fov_factor;
double bias;
bool active;
float *d_map;
} Shadow_info;
/*
* Public part of lightsource definition.
* Used for both normal lightsources and spotlights.
*/
typedef struct lightsource_t {
Color color; /* Color of the lightsource */
bool active; /* Is the light on? */
int type; /* Type of lightsource */
void *info; /* Type dependent info */
Shadow_info shadow; /* Shadow information */
struct lightsource_t *next; /* next lightsource in the list */
} Lightsource;
extern char * SIPP_VERSION;
/*
* The world that is rendered. Defined in objects.c
*/
extern Object *sipp_world;
/*
* The internal (default) camera.
*/
extern Camera *sipp_camera;
/*
* This defines all public functions implemented in sipp.
*/
/* Global initialization and configuration functions. */
EXTERN void
sipp_init _ANSI_ARGS_((void));
EXTERN void
sipp_show_backfaces _ANSI_ARGS_((bool flag_));
EXTERN void
sipp_render_direction _ANSI_ARGS_((bool direction));
EXTERN void
sipp_background _ANSI_ARGS_((double red,
double grn,
double blu));
EXTERN void
sipp_set_update_callback _ANSI_ARGS_((Update_func *func,
void *client_data,
int period));
EXTERN void
sipp_shadows _ANSI_ARGS_((bool flag,
int size));
EXTERN bool
sipp_user_refcount _ANSI_ARGS_((bool flag));
EXTERN bool
sipp_surface_desc_headers _ANSI_ARGS_((bool flag));
#ifdef FFD
EXTERN bool
sipp_ffd_desc_headers _ANSI_ARGS_((bool flag));
#endif
/* Functions for handling surfaces and objects. */
EXTERN void
vertex_push _ANSI_ARGS_((double x,
double y,
double z));
EXTERN void
vertex_tx_push _ANSI_ARGS_((double x,
double y,
double z,
double u,
double v,
double w));
EXTERN void
vertex_n_push _ANSI_ARGS_((double x,
double y,
double z,
double nx,
double ny,
double nz));
EXTERN void
vertex_tx_n_push _ANSI_ARGS_((double x,
double y,
double z,
double u,
double v,
double w,
double nx,
double ny,
double nz));
EXTERN void
polygon_push _ANSI_ARGS_((void));
EXTERN Surface
*surface_create _ANSI_ARGS_((void *surf_desc,
Shader *shader));
EXTERN void
surface_unref _ANSI_ARGS_((Surface *surface));
EXTERN void
surface_desc_unref _ANSI_ARGS_((Surf_desc_hdr *surf_desc_hdr));
EXTERN Surface *
surface_basic_create _ANSI_ARGS_((double ambient,
double red,
double grn,
double blu,
double specular,
double c3,
double opred,
double opgrn,
double opblu));
EXTERN void
surface_set_shader _ANSI_ARGS_((Surface *surface,
void *surf_desc,
Shader *shader));
#ifdef FFD
EXTERN void
surface_set_ffd _ANSI_ARGS_((Surface *surface,
FFD_func *ffd_func,
void *ffd_data));
#endif
EXTERN void
surface_basic_shader _ANSI_ARGS_((Surface *surface,
double ambient,
double red,
double grn,
double blu,
double specular,
double c3,
double opred,
double opgrn,
double opblu));
EXTERN Object *
object_create _ANSI_ARGS_((void));
EXTERN Object *
object_instance _ANSI_ARGS_((Object *object));
EXTERN Object *
object_dup _ANSI_ARGS_((Object *object));
EXTERN Object *
object_deep_dup _ANSI_ARGS_((Object *object));
EXTERN void
object_unref _ANSI_ARGS_((Object *object));
EXTERN void
object_add_surface _ANSI_ARGS_((Object *object,
Surface *surface));
EXTERN bool
object_sub_surface _ANSI_ARGS_((Object *object,
Surface *surface));
EXTERN void
object_add_subobj _ANSI_ARGS_((Object *object,
Object *subobj));
EXTERN bool
object_sub_subobj _ANSI_ARGS_((Object *object,
Object *subobj));
/* Functions for handling transforming objects. */
EXTERN void
object_set_transf _ANSI_ARGS_((Object *obj,
Transf_mat *matrix));
EXTERN Transf_mat *
object_get_transf _ANSI_ARGS_((Object *obj,
Transf_mat *matrix));
EXTERN void
object_clear_transf _ANSI_ARGS_((Object *obj));
EXTERN void
object_transform _ANSI_ARGS_((Object *obj,
Transf_mat *matrix));
EXTERN void
object_rot_x _ANSI_ARGS_((Object *obj,
double ang));
EXTERN void
object_rot_y _ANSI_ARGS_((Object *obj,
double ang));
EXTERN void
object_rot_z _ANSI_ARGS_((Object *obj,
double ang));
EXTERN void
object_rot _ANSI_ARGS_((Object *obj,
Vector *point,
Vector *vec,
double ang));
EXTERN void
object_scale _ANSI_ARGS_((Object *obj,
double xscale,
double yscale,
double zscale));
EXTERN void
object_move _ANSI_ARGS_((Object *obj,
double dx,
double dy,
double dz));
/* Functions for handling lightsources and spotlights. */
EXTERN Lightsource *
lightsource_create _ANSI_ARGS_((double x,
double y,
double z,
double red,
double grn,
double blu,
int type));
EXTERN Lightsource *
spotlight_create _ANSI_ARGS_((double x,
double y,
double z,
double to_x,
double to_y,
double to_z,
double fov,
double red,
double grn,
double blu,
int type,
bool shadows));
EXTERN void
light_destruct _ANSI_ARGS_((Lightsource *light));
EXTERN void
lightsource_put _ANSI_ARGS_((Lightsource *lp,
double x,
double y,
double z));
EXTERN void
spotlight_pos _ANSI_ARGS_((Lightsource *lp,
double x,
double y,
double z));
EXTERN void
spotlight_at _ANSI_ARGS_((Lightsource *lp,
double x,
double y,
double z));
EXTERN void
spotlight_opening _ANSI_ARGS_((Lightsource *lp,
double fov));
EXTERN void
spotlight_shadows _ANSI_ARGS_((Lightsource *lp,
bool flag));
EXTERN void
light_color _ANSI_ARGS_((Lightsource *lp,
double red,
double grn,
double blu));
EXTERN void
light_active _ANSI_ARGS_((Lightsource *lp,
bool flag));
EXTERN double
light_eval _ANSI_ARGS_((Lightsource *lp,
Vector *pos,
Vector *vec));
/* Functions for handling the viewpoint and virtual cameras. */
EXTERN Camera *
camera_create _ANSI_ARGS_((void));
EXTERN void
camera_destruct _ANSI_ARGS_((Camera *cp));
EXTERN void
camera_position _ANSI_ARGS_((Camera *cp,
double x,
double y,
double z));
EXTERN void
camera_look_at _ANSI_ARGS_((Camera *cp,
double x,
double y,
double z));
EXTERN void
camera_up _ANSI_ARGS_((Camera *cp,
double x,
double y,
double z));
EXTERN void
camera_focal _ANSI_ARGS_((Camera *cp,
double focal));
EXTERN void
camera_params _ANSI_ARGS_((Camera *cp,
double x0,
double y0,
double z0,
double x,
double y,
double z,
double ux,
double uy,
double uz,
double ratio));
EXTERN void
camera_use _ANSI_ARGS_((Camera *cp));
/* Functions to render an image. */
EXTERN void
render_image_file _ANSI_ARGS_((int xres,
int yres,
FILE *im_file,
int render_mode,
int oversampling));
EXTERN void
render_image_func _ANSI_ARGS_((int xres,
int yres,
void (*pixel_func)(),
void *data,
int render_mode,
int oversampling));
EXTERN void
render_field_file _ANSI_ARGS_((int xres,
int yres,
FILE *im_file,
int render_mode,
int oversampling,
int field));
EXTERN void
render_field_func _ANSI_ARGS_((int xres,
int yres,
void (*pixel_func)(),
void *data,
int render_mode,
int oversampling,
int field));
EXTERN void
sipp_render_terminate _ANSI_ARGS_((void));
EXTERN void
shadowmaps_create _ANSI_ARGS_((int size));
EXTERN void
shadowmaps_destruct _ANSI_ARGS_((void));
/* The basic shader. */
EXTERN void
basic_shader _ANSI_ARGS_((Vector *pos,
Vector *normal,
Vector *texture,
Vector *view_vec,
Lightsource *lights,
Surf_desc *sd,
Color *color,
Color *opacity));
/*
* The following functions & macros are provided for backward compatibility.
* We plan to remove them from future releases though,
* so we don't encourage use of them.
*/
EXTERN void
object_delete _ANSI_ARGS_((Object *o));
#define object_install(obj) object_add_subobj(sipp_world, obj);
#define object_uninstall(obj) object_sub_subobj(sipp_world, obj);
#define view_from(x, y, z) camera_position(sipp_camera, x, y, z)
#define view_at(x, y, z) camera_look_at(sipp_camera, x, y, z)
#define view_up(x, y, z) camera_up(sipp_camera, x, y, z)
#define view_focal(fr) camera_focal(sipp_camera, fr)
#define viewpoint(x, y, z, x2, y2, z2, ux, uy, uz, fr)\
camera_params(sipp_camera, x, y, z, x2, y2, z2, ux, uy, uz, fr)
#define lightsource_push(x, y, z, i) \
lightsource_create(x, y, z, i, i, i, LIGHT_DIRECTION)
#define render_image_pixmap(w, h, p, f, m, o) \
render_image_func(w, h, f, p, m, o)
#endif /* _SIPP_H */
|