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/*
File: SkipList.C
Author: Bruno Grossniklaus, 13.11.97
Mod: Gyorgy Fekete, Oct-09-2002
Version: 1.0
History:
Nov-13-1997; Gro; Version 1.0
Oct-09-2002; JHU; Version 1.1
*/
#include <iostream> // cout
#include <iomanip> // setw
#include <cstdlib> // rand(), drand48()
#include "SkipListElement.h"
#include "SkipList.h"
#include <config-htmesh.h>
#if !defined HAVE_DRAND48 || HAVE_DRAND48 == 0
double drand48()
{
double result;
#ifdef _WIN32
result = static_cast<double>(rand());
result /= RAND_MAX;
#else
result = static_cast<double>(random());
result /= LONG_MAX;
#endif
return result;
}
#endif /* HAVE_DRAND48 */
////////////////////////////////////////////////////////////////////////////////
// get new element level using given probability
////////////////////////////////////////////////////////////////////////////////
long getNewLevel(long maxLevel, float probability)
{
long newLevel = 0;
while ((newLevel < maxLevel - 1) && (drand48() < probability)) // fast hack. fix later
newLevel++;
return (newLevel);
}
////////////////////////////////////////////////////////////////////////////////
SkipList::SkipList(float probability) : myProbability(probability)
{
myHeader = new SkipListElement(); // get memory for header element
myHeader->setKey(KEY_MAX);
myLength = 0;
iter = myHeader;
}
////////////////////////////////////////////////////////////////////////////////
SkipList::~SkipList()
{
delete myHeader; // free memory for header element
}
////////////////////////////////////////////////////////////////////////////////
void SkipList::insert(const Key searchKey, const Value value)
{
int i;
long newLevel;
SkipListElement *element;
SkipListElement *nextElement;
SkipListElement update(SKIPLIST_MAXLEVEL);
// scan all levels while key < searchKey
// starting with header in his level
element = myHeader;
for (i = myHeader->getLevel(); i >= 0; i--)
{
nextElement = element->getElement(i);
while ((nextElement != NIL) && (nextElement->getKey() < searchKey))
{
element = nextElement;
nextElement = element->getElement(i);
}
// save level pointer
update.setElement(i, element);
}
// key is < searchKey
element = element->getElement(0);
if ((element != NIL) && (element->getKey() == searchKey))
{
// key exists. set new value
element->setValue(value);
}
else
{
// new key. add to list
// get new level and fix list level
// get new level
newLevel = getNewLevel(SKIPLIST_MAXLEVEL, myProbability);
if (newLevel > myHeader->getLevel())
{
// adjust header level
for (i = myHeader->getLevel() + 1; i <= newLevel; i++)
{
// adjust new pointer of new element
update.setElement(i, myHeader);
}
// set new header level
myHeader->setLevel(newLevel);
}
// make new element [NEW *******]
myLength++;
element = new SkipListElement(newLevel, searchKey, value);
for (i = 0; i <= newLevel; i++) // scan all levels
{
// set next pointer of new element
element->setElement(i, update.getElement(i)->getElement(i));
update.getElement(i)->setElement(i, element);
}
}
}
////////////////////////////////////////////////////////////////////////////////
// greatest key less than searchKey.. almost completely, but not
// quite entirely unlike a search ...
Key SkipList::findMAX(const Key searchKey) const
{
int i;
SkipListElement *element;
SkipListElement *nextElement;
Key retKey;
element = myHeader;
for (i = myHeader->getLevel(); i >= 0; i--)
{
nextElement = element->getElement(i);
while ((nextElement != NIL) && (nextElement->getKey() < searchKey))
{
element = nextElement;
nextElement = element->getElement(i);
}
}
// now nextElement is >= searhcKey
// and element is < searchKey
// therefore element key is largest key less than current
// if this were search:
// element=element->getElement(0); // skip to >=
if (element != NIL)
{
retKey = element->getKey();
return retKey == KEY_MAX ? (-KEY_MAX) : retKey;
}
else
{
return ((Key)KEY_MAX);
}
}
// smallest greater than searchKey.. almost completely, but not
// quite entirely unlike a search ...
Key SkipList::findMIN(const Key searchKey) const
{
int i;
SkipListElement *element(myHeader);
SkipListElement *nextElement = nullptr;
Key retKey;
for (i = myHeader->getLevel(); i >= 0; i--)
{
nextElement = element->getElement(i);
while ((nextElement != NIL) && (nextElement->getKey() <= searchKey))
{
element = nextElement;
nextElement = element->getElement(i);
}
}
// now nextElement is > searchKey
// element is <= , make it >
//
element = nextElement;
if (element != NIL)
{
retKey = element->getKey();
return retKey == KEY_MAX ? (-KEY_MAX) : retKey;
}
else
{
return (Key)KEY_MAX;
}
}
////////////////////////////////////////////////////////////////////////////////
/* Very similar to free, but frees a range of keys
from lo to hi, inclusive */
void SkipList::freeRange(const Key loKey, const Key hiKey)
{
int i;
SkipListElement *element;
SkipListElement *nextElement;
// scan all levels while key < searchKey
// starting with header in his level
element = myHeader;
for (i = myHeader->getLevel(); i >= 0; i--)
{
nextElement = element->getElement(i);
while ((nextElement != NIL) && (nextElement->getKey() < loKey))
{
element = nextElement;
nextElement = element->getElement(i);
}
}
// key is < loKey
element = element->getElement(0);
while ((element != NIL) && (element->getKey() <= hiKey))
{
nextElement = element->getElement(0);
free(element->getKey());
element = nextElement;
}
}
////////////////////////////////////////////////////////////////////////////////
void SkipList::free(const Key searchKey)
{
int i;
SkipListElement *element;
SkipListElement *nextElement;
SkipListElement update(SKIPLIST_MAXLEVEL);
// scan all levels while key < searchKey
// starting with header in his level
element = myHeader;
for (i = myHeader->getLevel(); i >= 0; i--)
{
nextElement = element->getElement(i);
while ((nextElement != NIL) && (nextElement->getKey() < searchKey))
{
element = nextElement;
nextElement = element->getElement(i);
}
// save level pointer
update.setElement(i, element);
}
// key is < searchKey
element = element->getElement(0);
// if key exists
if ((element != NIL) && (element->getKey() == searchKey))
{
for (i = 0; i <= myHeader->getLevel(); i++) // save next pointers
{
if (update.getElement(i)->getElement(i) == element)
{
update.getElement(i)->setElement(i, element->getElement(i));
}
}
// free memory of element
delete element;
myLength--;
// set new header level
while ((myHeader->getLevel() > 0) && (myHeader->getElement(myHeader->getLevel()) == NIL))
{
myHeader->setLevel(myHeader->getLevel() - 1);
}
}
}
//// STATISTICS on skiplist
void SkipList::stat()
{
int count = 0;
SkipListElement *element;
SkipListElement *nextElement;
element = myHeader;
nextElement = element->getElement(0);
while ((nextElement != NIL))
{
count++;
element = nextElement;
nextElement = element->getElement(0);
}
std::cout << "Have number of elements ... " << count << std::endl;
std::cout << "Size ..................... " << myLength << std::endl;
{
int *hist;
hist = new int[20];
int i;
long totalPointers, usedPointers;
for (i = 0; i < 20; i++)
{
hist[i] = 0;
}
element = myHeader;
count = 0;
nextElement = element->getElement(0);
while ((nextElement != NIL))
{
count++;
hist[nextElement->getLevel()]++;
element = nextElement;
nextElement = element->getElement(0);
}
//
// There are SKIPLIST_MAXLEVEL * count available pointers
//
totalPointers = SKIPLIST_MAXLEVEL * count;
usedPointers = 0;
//
// of these every node that is not at the max level wastes some
//
for (i = 0; i < 20; i++)
{
if (hist[i] > 0)
std::cout << std::setw(2) << i << ": " << std::setw(6) << hist[i] << std::endl;
usedPointers += hist[i] * (1 + i);
}
std::cout << "Used pointers " << usedPointers << std::endl;
std::cout << "Total pointers " << totalPointers
<< " efficiency = " << (double)usedPointers / (double)totalPointers << std::endl;
delete[] hist;
}
return;
}
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