File: SkipList.h

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#ifndef _SkipList_H
#define _SkipList_H

/*
  SkipList.h

  See: Pugh, William,  "Skip Lists: A Probabilistic Alternative to Balanced Trees"

*/
#include <limits.h> // INT_MAX
#include <SkipListElement.h>

#define SKIPLIST_NOT_FOUND -1

class SkipListElement;

class LINKAGE SkipList
{
  public:
    SkipList(float probability = 0.5);
    ~SkipList();

    /// insert new element
    void insert(const Key searchKey, const Value value);
    /// search element with key NGT searchKey
    Key findMAX(const Key searchKey) const;
    /// search element with key NLT searchKey
    Key findMIN(const Key searchKey) const;
    /* ITERATOR SUPPRT */
    void reset() { iter = myHeader->getElement(0); }
    int step()
    {
        iter = iter->getElement(0);
        return (iter != NIL);
    }

    Key getkey()
    {
        if (iter != NIL)
            return iter->getKey();
        else
            return (Key)-1;
    }

    Value getvalue()
    {
        if (iter != NIL)
            return iter->getValue();
        else
            return (Value)-1;
    }

    /// free element with key
    void free(const Key searchKey);
    void freeRange(const Key loKey, const Key hiKey);

    /// statistics;
    void stat();

  private:
    float myProbability;
    /// the header (first) list element
    SkipListElement *myHeader;
    SkipListElement *iter;
    long myLength;
};

#endif // _SkipList_H