File: sjeng.h

package info (click to toggle)
sjeng 11.2-8
  • links: PTS
  • area: main
  • in suites: bullseye, buster, jessie, jessie-kfreebsd, sid, squeeze, stretch, wheezy
  • size: 952 kB
  • ctags: 710
  • sloc: ansic: 13,313; sh: 324; makefile: 83
file content (156 lines) | stat: -rw-r--r-- 3,379 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
    Sjeng - a chess variants playing program
    Copyright (C) 2000 Gian-Carlo Pascutto

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
                                                          
    File: sjeng.h
    Purpose: global definitions                  

*/

#ifndef SJENG_H
#define SJENG_H

#include "config.h"
#include <ctype.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>

#ifdef HAVE_SYS_TIMEB_H
#include <sys/timeb.h>
#endif

#define NDEBUG 
#include <assert.h>

#define DIE (*(int *)(NULL) = 0)

/* GCP : my code uses WHITE=0 and BLACK=1 so reverse this */

#define WHITE 0
#define BLACK 1

#define ToMove (white_to_move ? 0 : 1)
#define NotToMove (white_to_move ? 1 : 0)

#define Hash(x,y) (hash ^= zobrist[(x)][(y)])

#define Crazyhouse 0
#define Bughouse 1
#define Normal 2
#define Suicide 3
#define Losers 4

#define Opening      0
#define Middlegame   1
#define Endgame      2

#define mindepth 2

/* define names for piece constants: */
#define frame   0
#define wpawn   1
#define bpawn   2
#define wknight 3
#define bknight 4
#define wking   5
#define bking   6
#define wrook   7
#define brook   8
#define wqueen  9
#define bqueen  10
#define wbishop 11
#define bbishop 12
#define npiece  13

/* result flags: */
#define no_result      0
#define stalemate      1
#define white_is_mated 2
#define black_is_mated 3
#define draw_by_fifty  4
#define draw_by_rep    5

/* arrays maybe ? */ 
#undef FASTCALC
#ifdef FASTCALC
#define rank(square) ((((square)-26)/12)+1)
#define file(square) ((((square)-26)%12)+1)
#else
#define rank(square) (rank[(square)])
#define file(square) (file[(square)])
#endif
#define diagl(square) (diagl[(square)])
#define diagr(square) (diagr[(square)])

#ifndef INPROBECODE
typedef enum {FALSE, TRUE} bool;
#endif

/* castle flags: */
#define no_castle  0
#define wck        1
#define wcq        2
#define bck        3
#define bcq        4

typedef struct {
  int from;
  int target;
  int captured;
  int promoted;	      
  int castled;
  int ep; 
} move_s;

typedef struct {
  int cap_num;
  int was_promoted;
  int epsq;
  int fifty;
} move_x;

#if defined(HAVE_SYS_TIMEB_H) && (defined(HAVE_FTIME) || defined(HAVE_GETTIMEOFDAY)) 
typedef struct timeb rtime_t;
#else
typedef time_t rtime_t;
#endif

#define STR_BUFF 256
#define MOVE_BUFF 512
#define INF 1000000
#define PV_BUFF 300

#define AddMaterial(x) Material += material[(x)]
#define RemoveMaterial(x) Material -= material[(x)]

#define UPPER 1
#define LOWER 2
#define EXACT 3
#define HMISS 4
#define DUMMY 0

#define LOSS 0
#define WIN 1
#define DRAW 2

#define max(x, y) ((x) > (y) ? (x) : (y))
#define mix(x, y) ((x) < (y) ? (x) : (y))

#endif