File: reload_image.py

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# Sketch - A Python-based interactive drawing program
# Copyright (C) 2002 by Bernhard Herzog
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

"""User Script that reloads the image data of an external image or
updates the preview of an EPS file.
"""

import Sketch
import Sketch.Scripting
from Sketch.Graphics import external, eps


def reload_image(context):
    image = context.document.CurrentObject()
    if image is not None and isinstance(image, external.ExternalGraphics):
        # Don't try this at home :) It pokes around in the internals of
        # Sketch!

        olddata = image.data
        filename = olddata.Filename()
        oldrect = image.bounding_rect

        # first, remove the old object from the cache.
        if olddata.stored_in_cache \
           and external.instance_cache.has_key(filename):
            del external.instance_cache[filename]
            olddata.stored_in_cache = 0

        # now we can load the data again the normal way because it's not
        # in the cache anymore.
        if image.is_Eps:
            data = eps.load_eps(filename)
        else:
            data = Sketch.load_image(filename)

        # replace the old data object with the new one. Normally we
        # would have to handle the undo info returned. Here we just
        # discard it so that the reload won't be in the history.
        image.SetData(data)

        # some house keeping tasks that are necessary because the sort
        # of thing we're doing here, i.e. modifying an object without
        # undo information etc., wasn't anticipated:
        
        # to make sure that the bboxes get recomputed etc, call the
        # _changed method. SetData should probably do that
        # automatically, but currently it doesn't
        image._changed()

        # make sure the object itself is properly redrawn
        context.document.AddClearRect(oldrect)
        context.document.AddClearRect(image.bounding_rect)
        
        # make sure the selection's idea of the bounding rect is updated
        # too and have the canvas update the handles
        context.document.selection.ResetRectangle()
        context.main_window.canvas.update_handles()


        
Sketch.Scripting.AddFunction('reload_image', 'Reload Image',
                             reload_image,
                             script_type = Sketch.Scripting.AdvancedScript)