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//===- Thread.cpp ---------------------------------------------------------===//
//
// The SkyPat team
//
// This file is distributed under the New BSD License.
// See LICENSE for details.
//
//===----------------------------------------------------------------------===//
#include <skypat/Thread/Thread.h>
#include <skypat/Thread/ThreadImpl.h>
#include <skypat/Config/Config.h>
#include <cassert>
using namespace skypat;
//===----------------------------------------------------------------------===//
// Thread
//===----------------------------------------------------------------------===//
Thread::Thread()
: m_pThreadImpl(new ThreadImpl(this)) {
}
Thread::~Thread()
{
delete m_pThreadImpl;
}
HANDLE Thread::getThreadID() const
{
return (HANDLE)impl()->thread_id;
}
const ThreadData* Thread::data() const
{
assert(NULL != m_pThreadImpl->data &&
"There is no thread data before creating a thread");
return m_pThreadImpl->data;
}
ThreadData* Thread::data()
{
assert(NULL != m_pThreadImpl->data &&
"There is no thread data before creating a thread");
return m_pThreadImpl->data;
}
const ThreadImpl* Thread::impl() const
{
return m_pThreadImpl;
}
ThreadImpl* Thread::impl()
{
return m_pThreadImpl;
}
// Include the truly platform-specific parts.
// *.inc defines platform-specific implementation.
#if defined(HAVE_PTHREAD)
#include "Pthread/Thread.inc"
#else
#include "Quick/Thread.inc"
#endif
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