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# SCCS Id: @(#)Ice.des 3.4 1991/09/30
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the High Ice Mage,
# and receive your quest assignment.
#
MAZE: "Ice-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIII ............... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIII .. .. IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIII .. IIII ..... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIII .. IIIII ..... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIII ............ IIIII .. IIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
III .. III .. IIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
II .. IIIIIIIIIIIII .... IIIPPPPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
II .. IIIIIIIIIIIII .. IIPPP....PPPII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
I .... IIIIIIIIIIII .. ...IIPP........PPII IIIIIIIIIIIIIIIIIIIIIIIIIIIII
I ..... IIIIIIIIII ..... IIPPP....PPPII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
II ... IIIIIIIIIIII IIIPPPPPPIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
III IIIIIIIIIIIIIIIIIIIIII IIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIII IIIIIIIIIIIIIIIIIIIIII...IIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIII.....IIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'R', 'E'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Portal arrival point
BRANCH:(65,16,65,16),(0,0,0,0)
# Stairs
STAIR:(05,12),down
# High Ice Mage
MONSTER:'@',"High Ice Mage",(36,11)
# The treasure of the High Ice Mage
OBJECT:'(',"chest",(37,11)
# guards for the audience chamber
MONSTER:'@',"froster",(35,10)
MONSTER:'@',"froster",(35,11)
MONSTER:'@',"froster",random
MONSTER:'@',"froster",random
MONSTER:'@',"froster",random
MONSTER:'@',"froster",random
MONSTER:'@',"froster",random
MONSTER:'D',"baby white dragon",random,peaceful
MONSTER:'D',"white dragon",random,peaceful
MONSTER:'D',"white dragon",random,peaceful
# Non diggable
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"magic",random
TRAP:"magic",random
# Monsters on siege duty.
MONSTER: 'E',"earth elemental",random,hostile
MONSTER: 'E',"earth elemental",random,hostile
MONSTER: 'E',"earth elemental",random,hostile
MONSTER: 'E',"earth elemental",random,hostile
MONSTER: 'E',"earth elemental",random,hostile
MONSTER: 'X',"xorn",random,hostile
MONSTER: 'X',"xorn",random,hostile
MONSTER: 'X',"xorn",random,hostile
MONSTER: 'X',"xorn",random,hostile
#
# The "locate" level for the quest.
#
# Here you have to find the stairs to go
# further towards your assigned quest.
#
MAZE: "Ice-loca",' '
FLAGS: hardfloor
INIT_MAP: '.' , ' ' , true , true , lit , false
GEOMETRY:center,center
MAP
.... .... ..
... .. .
. ...................... .
.. ... ........... ............ . .
. ...... ......... . ......... .. ....
........ ....... ... ....... .... ..
........... ..... ..... ..... ...... .
.......... ... ....... ... ........
. .......... . ......... . ......... .
.. ......... ........... ........ ..
. .......................... .
.. ...
.... .... .
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'E', 'R'
# Dungeon Description
REGION:(00,00,39,12),lit,"ordinary"
# Stairs
STAIR:(48,14),up
STAIR:(20,06),down
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
#
# The "goal" level for the quest.
#
# Here you meet the Earth Mage, your nemesis monster. You have
# to defeat him in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Ice-goal", 'P'
INIT_MAP: '.' , ' ' , true , true , lit , false
GEOMETRY:center,center
MAP
...................................
..... . ......
... ............. ...
.. ...|---------|... ..
. ..|--.........--|.. .
.|-... ...-|.
..|... ..... ...|..
.|-.. ....... ..-|.
.|... ....... ...|.
.|-.. ....... ..-|.
..|... ..... ...|..
.|-... ...-|.
. ..|--.........--|.. .
.. ...|---------|... ..
... ............. ...
..... . .....
...................................
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'E', 'R'
# Dungeon Description
REGION:(00,00,34,16),lit,"ordinary"
# Stairs
# Note: The up stairs are *intentionally* off of the map.
STAIR:(45,10),up
# Drawbridges
DRAWBRIDGE:(17,02),south,closed
DRAWBRIDGE:(17,14),north,closed
# Objects
OBJECT:'(',"magic whistle",(17,08),blessed,0,"The Storm Whistle"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:random,random
TRAP:random,random
# KMH, balance patch 2 -- all quests now have an altar
ALTAR:(17,08),noalign,altar
# Random monsters.
MONSTER:'@',"Earth Mage",(17,08)
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'E',"earth elemental",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
MONSTER:'X',"xorn",random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Ice-fila" , 'I'
INIT_MAP: '.' , 'I' , true , true , lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'X', "xorn", random, hostile
MONSTER: 'X', "xorn", random, hostile
MONSTER: 'X', "xorn", random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Ice-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'E', "earth elemental", random
MONSTER: 'X', "xorn", random, hostile
MONSTER: 'X', "xorn", random, hostile
#
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: random, random
TRAP: random, random
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