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# SCCS Id: @(#)Template.des 3.4 1998/09/10
# Copyright (c) 1998
# NetHack may be freely redistributed. See license for details.
### The quest "start" level ###
# Here you meet your (besieged) class leader, ,
# and receive your quest assignment.
#
MAZE: "Xyz-start",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
..............................}}}}}}}.}}}}}}}...............................
............................}}}|----...----|}}}.............................
...........................}}|--...........--|}}............................
.................... . . . }|-...............-|} . . . .....................
................... . . . .}|.................|}. . . . ....................
............................................................................
................... . . . .}|.................|}. . . . ....................
.................... . . . }|-...............-|} . . . .....................
...........................}}|--...........--|}}............................
............................}}}|----...----|}}}.............................
..............................}}}}}}}.}}}}}}}...............................
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
................................... ... ....................................
ENDMAP
# Specifications for the whole level
RANDOM_MONSTERS: 'a', 'b'
REGION:(00,00,75,19),lit,"ordinary"
BRANCH:(00,14,00,14),(0,0,0,0)
STAIR:(40,13),down
NON_DIGGABLE:(00,00,55,19)
# Doors
DOOR:closed,(02,08)
# Objects
OBJECT:'(',"chest",(37,10)
# Leader and guardians
MONSTER:'@',"Quest Leader",(37,10)
MONSTER:'@',"Guardian",(38,09)
MONSTER:'@',"Guardian",(38,10)
MONSTER:'@',"Guardian",(38,11)
MONSTER:'@',"Guardian",(36,09)
MONSTER:'@',"Guardian",(36,10)
MONSTER:'@',"Guardian",(36,11)
MONSTER:'@',"Guardian",(37,09)
MONSTER:'@',"Guardian",(37,11)
# Monsters on siege duty.
MONSTER: 'o',"Uruk-hai",(35,04),hostile
MONSTER: 'o',"Uruk-hai",(36,03),hostile
MONSTER: 'o',"goblin",(37,03),hostile
MONSTER: 'o',"goblin",(38,03),hostile
MONSTER: 'o',"goblin",(39,04),hostile
MONSTER: 'o',"Uruk-hai",(48,09),hostile
MONSTER: 'o',"goblin",(48,10),hostile
MONSTER: 'o',"goblin",(48,11),hostile
MONSTER: 'o',"Uruk-hai",(35,16),hostile
MONSTER: 'o',"Uruk-hai",(36,17),hostile
MONSTER: 'o',"goblin",(37,17),hostile
MONSTER: 'o',"goblin",(38,17),hostile
MONSTER: 'o',"goblin",(39,16),hostile
MONSTER: 'o',"Uruk-hai",(26,09),hostile
MONSTER: 'o',"goblin",(26,10),hostile
MONSTER: 'o',"goblin",(26,11),hostile
# Traps
TRAP:"pit",(37,05)
TRAP:"pit",(46,10)
TRAP:"pit",(37,15)
TRAP:"pit",(28,10)
TRAP:random,random
TRAP:random,random
### Upper filler levels ###
MAZE: "Y-filla", ' '
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
ENDMAP
# Specifications for the whole level
RANDOM_MONSTERS: 'a', 'b'
REGION:(00,00,20,12),lit,"ordinary"
NON_DIGGABLE:(00,00,20,12)
STAIR:(05,08),up
STAIR:(10,08),down
# Doors
DOOR:closed,(02,08)
DOOR:locked,(01,06)
DOOR:closed,(02,04)
DOOR:locked,(07,01)
DOOR:closed,(10,02)
DOOR:locked,(13,01)
DOOR:closed,(18,04)
DOOR:locked,(19,06)
DOOR:closed,(18,08)
DOOR:locked,(13,11)
DOOR:closed,(10,10)
# Objects
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
# Random monsters
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"wolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
# Traps
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"board",random
TRAP:"board",random
### The quest "locate" level ###
#
# The inner ward of the tower complex
#
MAZE: "Y-locate",' '
FLAGS: hardfloor
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
.. .... ...... ... ....... ..
.. ......S... .......... ..... ........ ....
.. .. ... . ......... .. . ..... ....
.. .. . ..... .. . .. .....
.... . .. .. S .. ..
.... S .. .. .... .. ..
..... ... .. .. ........ .. ..
...... ...... ... .. ............ ... ...
.... .. .... .... ........................S....S......
.. .. .. ... ........................ ..
.. .. .. ........................ ..
.... .... .. ........................ ..
...... .. .. ... .................... ..
.... .... .. ..... ............ ..
.. .. .. .. ... .S ............ .... ...
.. .. .............. .... ............ .... .. .....
... .. .. .... ..... .. ....
.............. ...... .....
ENDMAP
# Specifications for the whole level
RANDOM_MONSTERS: 'a', 'b'
REGION:(00,00,36,19),lit,"ordinary"
NON_DIGGABLE:(00,00,36,19)
# Bloody Tower
# See historical comments above.
STAIR:(10,16),up
DOOR:open,(11,14)
# Lieutenant's Lodgings (Queen's House)
# A large hall built in 1530 as the lodgings for the
# Lieutenant of the Tower. The Lieutenant is a military officer
# who is responsible for the defense and maintenance of the
# Tower. He serves under the Constable of the Tower, and oversees
# the Chief Yeoman Warder.
#
# Anne Boleyn was tried and imprisoned in this house. Ironically,
# her daughter, Elizabeth I, dined in this house during her
# later incarceration. After Elizabeth became queen, the house
# was renamed the Queen's House.
#
# Guido "Guy" Fawkes was interrogated here for his Gunpowder
# Plot in 1605. Rudolph Hess was also interrogated here during
# World War II.
#
# William Penn is currently being held here. He should be kept
# alive at all costs, since he will later found the American
# colony of Pennsylvania!
DOOR:locked,(06,13)
MONSTER:'@',"watch captain",(04,14),peaceful
MONSTER:'@',"watchman",(05,14),peaceful
MONSTER:'@',"watchman",(06,14),peaceful
MONSTER:'@',"watchman",(07,14),peaceful
MONSTER:'@',"prisoner",(08,14),"William Penn",peaceful
# Bell Tower
# Planned by Richard I "The Lionhearted", completed in 1200s.
# Elizabeth I was held here during her imprisonment.
#
# This tower contains the warning bell that calls the garrison
# to arms.
# ...So that's where the Bell of Opening is from!
ENGRAVING:(02,14),burn,"In case of trouble, ring bell."
DOOR:closed,(03,14)
# Gentleman Gaoler's (Jailer's) Lodgings
# This is the home of the Gentleman Gaoler, who oversees the
# incarceration of prisoners. Lady Jane Grey was also imprisoned
# here.
DOOR:locked,(05,12)
MONSTER:'@',"watchman",(04,11),peaceful
MONSTER:'@',"watch captain",(04,12),peaceful
# Beauchamp Tower
# Built by Edward I.
# A prison named after victim Thomas Beauchamp.
MONSTER:'@',"prisoner",(01,08),peaceful
MONSTER:'@',"prisoner",(02,09),peaceful
DOOR:locked,(03,09)
# Tower Green
# Many prisoners were beheaded on this grassy knoll.
OBJECT:')',"axe",(10,09)
# Devereux Tower (Robyn the Devylls Tower)
# Probably built by Henry III.
# Another prison, named after prisoner Robert Devereux.
MONSTER:'@',"prisoner",(04,03),peaceful
MONSTER:'@',"prisoner",(03,04),peaceful
DOOR:locked,(04,05)
# Chapel of St. Peter ad Vincula
# First built by Henry I; rebuilt several times.
# Many victims of execution were buried in this chapel.
DOOR:open,(08,07)
REGION:(06,05,11,06),unlit,"morgue"
# Flint Tower
# Built by Henry III.
# Yet another prison -- and considered the worst.
MONSTER:'@',"prisoner",(10,02),peaceful
MONSTER:'@',"prisoner",(11,03),peaceful
DOOR:locked,(11,04)
# Bowyer Tower
# Built by Henry III.
# Home and workshop of the king's bow maker.
#
# The Tower Fire of 1841 would begin here.
OBJECT:')',"silver arrow",(17,01)
OBJECT:')',"arrow",(17,01)
OBJECT:')',"silver arrow",(18,01)
OBJECT:')',"arrow",(18,01)
OBJECT:')',"silver arrow",(17,02)
OBJECT:')',"arrow",(18,02)
OBJECT:')',"silver arrow",(17,02)
OBJECT:')',"bow",(18,02)
DOOR:closed,(17,03)
# Storehouses
# These later burned down in the Tower Fire of 1841.
# Afterwards, the Waterloo Barracks were built on the site.
# Those barracks have been the home of the crown jewels
# since 1967.
DOOR:closed,(23,05)
REGION:(19,04,22,05),lit,"shop"
DOOR:closed,(25,04)
REGION:(26,04,29,05),lit,"shop"
# Brick Tower
# Built by Henry III.
# Sir Walter Ralegh was held here at one time.
DOOR:closed,(24,03)
# Martin Tower
# Built by Henry III.
# This is where the crown jewels were kept at the time of
# Colonel Blood's attempted theft in 1671. Talbot Edwards
# was the Assistant Keeper of the Jewels.
DOOR:open,(31,03)
OBJECT:'%',"corpse",(31,02),uncursed,"watchman",0,"Talbot Edwards"
# Constable Tower
# Built by Henry III.
# This is the home of the Constable of the Tower, a lord
# (NOT a policeman!) who oversees all operations at the tower
# complex. This was a position of privelege appointed by the
# monarch.
DOOR:locked,(32,07)
MONSTER:'@',"watch captain",(33,06),peaceful
# Broad Arrow Tower
# Built by Henry III.
# Roman Catholic priests were imprisoned here in the 1500s.
DOOR:closed,(33,11)
# Salt Tower (Julius Caesar's Tower)
# Site of an ancient Roman fortress.
# Prison for Jesuits.
DOOR:closed,(32,15)
# Royal apartments
# Built by Henry III.
# This corner of the inner ward contained apartment houses
# and gardens for the royal family, the royal court, and
# the vast staff of servants. Many of the buildings were
# ordered demolished by Oliver Cromwell during his rule as
# Lord Protector (1653-1658), in an attempt to remove all
# symbols of the monarchy. Only a few buildings survived,
# and the royal family no longer used it as a residence.
DOOR:closed,(17,14)
# Lanthorn Tower
# Site of the ancient Roman wall.
# Part of the royal residence built by Henry III.
# Abandoned at the time of the theft of the crown jewels.
DOOR:closed,(24,16)
# Wakefield Tower (Hall Tower, Record Tower)
# Originally built by Henry III in 1221 as the dining hall
# of the royal residence.
# After 1360, the records of the kingdom were kept here.
# The tower was renamed for William de Wakefield, King's
# Clerk to Edward III.
REGION:(13,15,15,17),lit,"book shop"
DOOR:open,(14,14)
# White Tower (the Keep)
# The oldest and largest building of the tower complex.
# Built by William I "the Conquerer" in 1078 as a military
# garrison, to keep control over the inhabitants of London.
# Used as the royal residence from 1140 to the reign of
# Henry III. The walls were painted white by Henry III to
# make it appear more forbidding. This building was
# converted into a museum in the 1600s.
DOOR:locked,(17,11)
DOOR:closed,(21,09)
STAIR:(23,09),down
### Lower fill levels ###
#
# The White Tower
# See historical comments above.
#
MAZE: "Y-fillb", ' '
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
----
---- --..--
|..| |..-.|
|..|------------|.-..|
--+-.....+..........--
|.......|........---
|.......|........|
|.......|........|
|.......|........|
|.......|........|
|.......|+----------
|.......|..........--
|.......|---------..--
|.......| --..|
|.......| --..|
|.......|---------..--
--+-.....+..........--
|..|-----------------
|..|
----
ENDMAP
# Specifications for the whole level
RANDOM_MONSTERS: 'd', 'r'
REGION:(00,00,22,19),lit,"ordinary"
NON_DIGGABLE:(00,00,22,19)
STAIR:(19,01),up
STAIR:(20,02),down
# Barracks
REGION:(10,04,17,09),lit,"barracks",filled
# Council chamber
DOOR:closed,(09,04)
DOOR:closed,(09,16)
# Chapel gallery
DOOR:closed,(10,10)
# Prison turrets (now empty)
DOOR:locked,(02,04)
DOOR:locked,(02,16)
# Objects
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
# Random monsters
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"wolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
# Traps
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"board",random
TRAP:"board",random
### The quest "goal" level ###
#
# More of the White Tower
#
# Here you meet Colonel Blood, your nemesis monster. You have
# to defeat him in combat to gain the artifact you have been
# assigned to retrieve.
#
MAZE: "Y-goal", ' '
FLAGS: noteleport
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
----
---- --..--
|..| |..-.|
|..|------------|....|
--+-.....+..........--
|.......|........---
|.......|........|
|.......|..K..K..|
|.......|........|
|.......|........|
|.\.....|+----------
|.......|..........--
|.......|-.-.-.-.-..--
|.......+.........-..|
|.......+.........-..|
|.......|-.-.-.-.-..--
--+-.....|..........--
|..|-----------------
|..|
----
ENDMAP
# Specifications for the whole level
RANDOM_MONSTERS: 'd', 'r'
REGION:(00,00,22,19),lit,"ordinary"
NON_DIGGABLE:(00,00,22,19)
STAIR:(19,01),up
# The Sword Room
# The Knights of the Bath were inducted on the eve
# of the coronation of a new monarch. They would bathe
# in tubs (the sinks) in this room.
MONSTER:'@',"knight",(12,07),asleep,peaceful
OBJECT:')',"broadsword",(12,08)
MONSTER:'@',"knight",(15,07),asleep,peaceful
OBJECT:')',"long sword",(15,08)
# The banquet hall
# After bathing, the Knights of the Bath would feast with
# the monarch in this room.
DOOR:closed,(09,04)
REGION:(02,05,08,16),lit,"throne",unfilled
OBJECT:'[',"helm of telepathy",(03,10),blessed,0,"The Crown of Saint Edward"
MONSTER:'@',"Colonel Blood",(03,10),hostile
OBJECT:'%',random,(04,06)
OBJECT:'%',random,(07,07)
OBJECT:'%',random,(05,09)
OBJECT:'%',random,(03,12)
OBJECT:'%',random,(05,15)
OBJECT:'%',random,(07,13)
# The Chapel of Saint John
# Finally, inductees to the Knights of the Bath would
# keep an all-night vigil in the chapel, with their armor
# laid on the altar.
REGION:(10,11,21,16),unlit,"temple",filled,true
DOOR:closed,(10,10)
DOOR:closed,(09,13)
DOOR:closed,(09,14)
ALTAR:(18,13),law,altar
OBJECT:'[',"chain mail",(18,13)
OBJECT:'[',"plate mail",(18,13)
#OBJECT:'(',"tallow candle",(10,11),lit
#OBJECT:'(',"tallow candle",(19,11),lit
#OBJECT:'(',"tallow candle",(10,16),lit
#OBJECT:'(',"tallow candle",(19,16),lit
# Prison turrets (now empty)
DOOR:locked,(02,04)
DOOR:locked,(02,16)
# Random monsters
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"large dog",random,hostile
MONSTER:'d',"wolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'d',"werewolf",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"sewer rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
MONSTER:'r',"rabid rat",random,hostile
# Traps
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"arrow",random
TRAP:"board",random
TRAP:"board",random
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