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Macintosh-specific help file for Slash'EM
The following are options, features, or concerns specific to the
MacOS Classic port of Slash'EM. Bug reports, suggestions, comments,
and so on can be sent via our web page
www.slashem.org
Please include your machine-type, system software version and other
relevant information (eg, system extensions, monitor, accelerators)
=== Configuration of a playground
Slash'EM is packaged in a Dungeon Folder which contains:
Slash'EM - the application file itself.
Slash'EM Defaults - text file for default option settings.
License - licensing terms for Slash'EM.
MacHelp - this help file.
Guidebook - description of the game in long format.
Recover - an application to restore save files from crashed games.
Previous versions had a large number of data files in the Dungeon
Folder. These are now packaged as resources inside the application
file and will no longer appear in the Dungeon Folder.
During play another file type appears:
Player level files (labelled "iName.n", i is a constant number,
Name is the player name and n is the dungeon level).
Other types of files appear in the Dungeon Folder as a result of
playing Slash'EM:
record - top score file.
logfile - lists results of all completed games.
Bones files (of previously deceased players).
Saved games (labelled "save/iName", i is a number, same as above,
and Name is the player name).
The following files or file types may be thrown away:
record - top score file. A new one will be generated.
logfile - if it becomes too large. A new one will be generated.
Player level files _not_ belonging to a game in progress.
Alternatively, these files may be processed by Recover,
which may be able to restore a save file from the level files.
Old bones files and saved games.
=== Resuming a saved game
Double-click (or open) the desired saved game file or open Slash'EM
and answer the "Who are you?" dialog with the player name of the
saved game in the Dungeon Folder.
=== Windows
The Dungeon Map and Message windows are the essential windows used
during window-mode play. During tty-mode play there is only one
window which displays the map, messages, lists and other info.
For window-mode play, lists (eg, the list of objects that may
be wielded) and special info windows appear as needed. Windows
may be closed by clicking their close box The list windows may also
be dismissed by hitting the space bar (or Return or Enter Keys).
Hitting the ESCape key will dismiss special windows without scrolling
to the end.
The command "Reposition" on the File menu may be used to restore
the startup sizes and locations of the various windows. The
window positions are saved in a file labelled "Slash'EM Preferences"
in the Preferences Folder.
=== Default options
The following options are specific to the Macintosh port:
Macgraphics - use enhanced dungeon map symbols [TRUE]
page_wait - display --MORE-- after messages [TRUE]
Default options may be set by editing the Slash'EM Defaults text
file (using SimpleText or your favorite editor). The following
notation is used:
OPTIONS=name:Arnold,time,!tombstone
It should also be mentioned here that there are two graphic
interface modes available: 'mac' and 'tty'. Choosing between
these interfaces is accomplished by the option:
window:mac - the default multi-window Macintosh(tm) interface.
window:tty - traditional Unix(tm)-style TTY window interface.
See option help (?f or ?g) for more details.
=== Movement by mouse
The shape (direction) of the cursor over the Dungeon Map window,
typically, indicates the direction that you desire to move in when
the mouse is clicked. Modifier keys affect mouse-movement in the
same way that they affect keyboard movement. Clicking on yourself
means rest one turn and Shift-clicking on yourself means "open door"
in the subsequently indicated direction.
=== Sounds
Real sounds (resources) have been added for various instruments.
The option "silent" [FALSE] controls whether or not a sound will
be heard when an instrument is applied.
=== Explore and Debug Modes
You can enter Explore (aka Discover) mode or Debug (aka Wizard) mode
by choosing the appropriate entries on the 'Mode' popup-menu section
of the "Who are you?" startup dialog. This same dialog allows you to
specify your role, race, gender, alignment, and name.
Starting in Explore mode is essentially the same as playing in
Regular mode except that if you are killed then you are given an
opportunity to override your death. Because of this advantage,
your Explore mode scores are not entered on the scoreboard record.
You also get a wand of wishing in your starting inventory and can
see your intrinsic abilities using the command ctl-X (also available
on the 'Explore' submenu on the File menu).
Starting in Debug mode is only intended for developers and others
interested in characterizing bugs. Using this mode for other
purposes will have confusing results and may eliminate your enjoyment
of the game!
=== Menus
The menus provide access to all the Slash'EM commands and a special
'Keypress' menu is provided to facilitate play using only the mouse.
In some cases, a command may appear on more than one menu. In general,
the commands have been grouped to appear on an appropriate menu:
File - commands related to windows, start mode and play control.
Help - info commands generally not related to a specific game (eg,
key descriptions, version info, option editor).
Info - commands that are generally game-specific (eg, inventory
related, describe features seen on the map or name things).
Equip - commands related to things you might wield or wear.
Action- commands for actions that you might do alone (eg, wait,
jump) or do with another dungeon denizen (eg, pay, chat).
Magic - commands for things that you might do with items (drop,
eat, read) or spell-related.
Bits - commands for things you might do to dungeon pieces (eg,
open door, loot chest, engrave on the floor, climb stairs).
The key related to a command generally appears to the left of the
menu entry for that command (eg, w for wield and W for wear). A
leftmost # denotes an extended command (without a related key) and
a left cloverleaf or command symbol denotes a command that requires
either a control or command key modifier (ie, holding down the
control or command key while hitting the related key).
===
We hope you enjoy this game.
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