File: Install.Qt

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Installing Slash'EM with a Qt or KDE interface
----------------------------------------------

This document describes the installation of Slash'EM with a Qt interface
on UNIX/X11 or Mac OS X. This code should also work with Qt/Windows, but
support for that is not currently official.

You can download Qt for UNIX and Qt for Windows from http://www.trolltech.com.
Qt for Mac OS X is currently only available commercially.  You need Qt 2.0 or
later to use this code.

To use this code:

   1. follow the directions for the UNIX installation (in ../../sys/unix)
      to create the Makefiles.

   2. ../../include/config.h

        define QT_GRAPHICS (search for it).  You can comment out
        TTY_GRAPHICS if you want to, or leave it in to support both
        interfaces (in which case be sure you have the right curses
        libraries etc. required for that interface).

	You may define X11_GRAPHICS and/or GTK_GRAPHICS in addition to
	support multiple windowing ports (and tty as well, if you want)
	in the same executable if you so desire.

   3. ../../src/Makefile

        add $(WINQTSRC), $(WINQTOBJ), and $(WINQTLIB) to WINSRC, WINOBJ,
        and WINLIB respectively, and compile.  This will give you an
        executable supporting both Qt and tty windowing.  Prepend
        -L$(QTDIR)/lib to LFLAGS.

	As part of your Qt installation, you should have an environment
	variable QTDIR defined which src/Makefile uses to find the
	Qt libraries and support files. If you don't have such a
	variable defined, then you can define QTDIR in src/Makefile to
	the appropriate place. You can also change the definitions of
	QTLIBDIR etc. if your installation is particularly unusual.

	Ensure CXX and LD are set to the compiler and linker you need
	for compiling and linking C++ software (e.g., set both to g++).

	To support multiple windowing ports, change the definitions
	of WINSRC, WINOBJ and WINLIB to include all the relevant
	variables.

   4. ../../Makefile (the top-level makefile)

        change the CNF_SHARE_QTND setting to contain the files "x11tiles",
        "rip.xpm", and "nhsplash.xpm" and the CNF_SHARE_DATND to include
	$(CNF_SHARE_QTND):

	    CNF_SHARE_QTND = x11tiles rip.xpm nhsplash.xpm
	    CNF_SHARE_DATND = $(CNF_SHARE_QTND)

	If you want to support the other windowing ports, include
	their $(CNF_SHARE_XXXND) variables also.

   5. Follow all the instructions in ../../sys/unix/Install.unx for
      the remainder of the installation process.

   6. Consider adding the lines below to your .slashemrc (or equivalent
      if you don't run UNIX), as they are likely to give the best interface
      for this window port:

        TILESET=name:Small tiles,file:x11tiles
        OPTIONS=name:player,number_pad,menustyle:partial,!time,showexp
        OPTIONS=hilite_pet,toptenwin,msghistory:200,windowtype:Qt
        OPTIONS=tiles:Small tiles

      The Qt port has support for four extra variables which can also be
      specified. These are:

	   qt_tilewidth    The width of each tile in pixels
	   qt_tileheight   The height of each tile in pixels
	   qt_fontsize	   The font size. One of huge, large, medium or small.
			   These can be abreviated to h, l, m or s.
	   qt_compact	   Set to 1 to run in a more compact mode suitable
			   for handhelds or 0 for normal operation.


If you are using KDE, you may want to also try the KDE version. It just
uses the KDE menubar and follows other KDE conventions - there is no
extra functionality. To do so:

   1. Ensure that you have KDE 2.x libraries on your system
        (in 1999 KDE 1.x was the norm)

   2. ../../src/Makefile

      Add $(KDECXXFLAGS) to the CXXFLAGS definition, $(KDELFLAGS) to
      the LFLAGS definition and $(WINKDELIB) to WINLIB.
      
   3. Some additional files here - kse-mini.xpm, kse.xpm, and
      kslashem.lnk are useful if you want to install "kslashem" in
      the KDE games directory.  

If you are using Qtopia, you can compile NetHack for that environment
with the following additional steps (this is untested with SlashEM):
 
   1. First be sure that you can build a simple Qtopia application,
      such as the examples that ship with Qtopia. Do not attempt
      something as challenging to compile as NetHack before you can
      already build a Qtopia application for your target device.
 
   2. If you are cross-compiling (eg. targetting an ARM-based handheld),
      be sure to follow the steps for cross-compiling in the Makefile.src
      and Makefile.utl files.
 
   3. To CXXFLAGS in Makefile.src, add:
      -DQWS -I$(QPEDIR)/include -fno-rtti -fno-exceptions
 
   4. Rather than -lqt in WINQTLIB, have:
      -L$(QPEDIR)/lib -lqpe -lqte
 
   5. After building, use the "mkipks" program that ships with Qtopia
      to package the result into an ipk file.