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/*
This file is part of Slime Volley.
Slime Volley is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Slime Volley is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Slime Volley. If not, see <http://www.gnu.org/licenses/>.
Copyright (c) MCMic, VinDuv.
$Id: slime.c 257 2008-11-23 10:03:21Z vinduv $
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_image.h>
#include "config.h"
#include "slime.h"
#include "menu_princ.h"
#include "audio.h"
#include "themes.h"
#include "reseau.h"
#include "credits.h"
#ifdef WINDOWS
#define CONFIG_NOM "slime.ini"
#define SEP "\\"
#define DOSS_PREFS "USERPROFILE"
#else
#ifdef MACOS9
#define CONFIG_NOM "Slime Volley Prefs"
#else
#define CONFIG_NOM ".slime"
#define SEP "/"
#define DOSS_PREFS "HOME"
#endif
#endif
char conf_chemin[64] = CONFIG_NOM;
void afficher(char* chaine, TTF_Font* police_texte, SDL_Color coul_texte, Uint16 posX, Uint16 posY) {
SDL_Surface* texte;
SDL_Rect position;
texte = TTF_RenderUTF8_Blended(police_texte, chaine, coul_texte);
position.x = posX;
position.y = posY;
position.w = 0;
position.h = 0;
SDL_BlitSurface(texte, NULL, ecran, &position);
SDL_FreeSurface(texte);
}
void aff_aide(const char* texte) {
/* Formatte et affiche le texte d'aide (prise en compte des \n) */
SDL_Surface* ligne;
char *chaine, *ch_ptr;
SDL_Rect position = { 0, 0, 0, 0 };
position.y = h_ecran;
chaine = (char*)malloc(strlen(texte) + 1);
strcpy(chaine, texte);
ch_ptr = chaine + strlen(chaine);
for(;;) {
ch_ptr--;
if(ch_ptr == chaine) {
ligne = TTF_RenderUTF8_Blended(police, ch_ptr, coul_txt_menu);
position.x = (LARG_ECRAN - ligne->w)/2;
position.y -= ligne->h;
SDL_BlitSurface(ligne, NULL, ecran, &position);
SDL_FreeSurface(ligne);
break;
} else if(*ch_ptr == '\n') {
*ch_ptr = 0;
ligne = TTF_RenderUTF8_Blended(police, ch_ptr + 1, coul_txt_menu);
position.x = (LARG_ECRAN - ligne->w)/2;
position.y -= ligne->h;
SDL_BlitSurface(ligne, NULL, ecran, &position);
SDL_FreeSurface(ligne);
}
}
free(chaine);
}
/* Fonctions de préréglage des touches du clavier. */
bool non_assignee(SDLKey touche) {
Uint8 i;
for(i = 0 ; i < 4 ; i++) {
if(touches[i].haut == touche) return false;
if(touches[i].bas == touche) return false;
if(touches[i].gauche == touche) return false;
if(touches[i].droite == touche) return false;
}
return true;
}
void defauts_si_rien(Uint8 conf_id, SDLKey haut, SDLKey bas, SDLKey gauche, SDLKey droite) {
if(touches[conf_id].haut == SDLK_UNKNOWN && non_assignee(haut)) touches[conf_id].haut = haut;
if(touches[conf_id].bas == SDLK_UNKNOWN && non_assignee(bas)) touches[conf_id].bas = bas;
if(touches[conf_id].gauche == SDLK_UNKNOWN && non_assignee(gauche)) touches[conf_id].gauche = gauche;
if(touches[conf_id].droite == SDLK_UNKNOWN && non_assignee(droite)) touches[conf_id].droite = droite;
}
void fin_prog(void) {
/* Appelée par atexit(3) à la fermeture de l'application. */
FILE* config_fich;
Uint8 i;
Uint8 conf_args;
SDL_FreeSurface(ecran);
libere_themes();
#ifdef NET_SUPPORT
libere_reseau();
#endif
TTF_Quit();
SDL_CloseAudio();
SDL_Quit();
config_fich = fopen(conf_chemin, "wb");
if(config_fich != NULL) {
for(i = 0 ; i < 4 ; i++) {
fprintf(config_fich,
"%d-%d-%d-%d\n",
(int)touches[i].haut, (int)touches[i].bas, (int)touches[i].gauche, (int)touches[i].droite
);
}
conf_args = 0;
conf_args |= (plein_ecran ? (1 << 0) : 0);
conf_args |= (son_active ? (1 << 1) : 0);
conf_args |= (aff_fps ? (1 << 2) : 0);
conf_args |= (aff_sc_perm ? (1 << 3) : 0);
fprintf(config_fich, "%s\n%d", theme_act, conf_args);
fclose(config_fich);
} else {
perror(conf_chemin);
}
}
void def_resolution(void) {
/* Cherche la meilleure résolution de l'écran */
SDL_VideoInfo* vid_info;
SDL_Rect** vid_modes;
vid_info = (SDL_VideoInfo*)SDL_GetVideoInfo();
vid_modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
fen_ok = (vid_info->wm_available && vid_info->current_w > LARG_ECRAN
&& vid_info->current_h > HAUT_ECRAN);
decalage_haut = 0;
decalage_gauche = 0;
h_ecran = HAUT_ECRAN;
l_ecran = LARG_ECRAN;
ratio_police = 1;
if(vid_modes == NULL || vid_modes == (SDL_Rect**)-1) { /* Pas d'infos */
if(!SDL_VideoModeOK(LARG_ECRAN, HAUT_ECRAN, 32, SDL_HWSURFACE)) {
fprintf(stderr, "No video mode available !");
exit(EXIT_FAILURE);
}
} else if(vid_modes[0]->w < LARG_ECRAN) { /* Trop petit */
fprintf(stderr, "Screen too small (less than %d pixels wide)\n", LARG_ECRAN);
exit(EXIT_FAILURE);
} else if(vid_modes[0]->w == LARG_ECRAN) { /* Mini écran, on vérifie la hauteur */
if(vid_modes[0]->h < HAUT_ECRAN) {
h_ecran = vid_modes[0]->h;
decalage_haut = HAUT_ECRAN - h_ecran;
ratio_police = (float)h_ecran / (float)HAUT_ECRAN;
}
/*} else if(SDL_VideoModeOK(HAUT_ECRAN * vid_modes[0]->w/vid_modes[0]->h,
HAUT_ECRAN, 32, SDL_HWSURFACE)) {
l_ecran = HAUT_ECRAN * vid_modes[0]->w/vid_modes[0]->h;
decalage_gauche = (l_ecran - LARG_ECRAN) / 2;*/
} else if(!SDL_VideoModeOK(LARG_ECRAN, HAUT_ECRAN, 32, SDL_HWSURFACE)) {
fprintf(stderr, "No video mode available !\n");
exit(EXIT_FAILURE);
}
/*printf("Windowed mode %s\n", (fen_ok ? "available" : "not available"));
printf("Fullscreen resolution: %dx%d\n", l_ecran, h_ecran);*/
}
void conf_defaut(void) {
/* Configuration par défaut */
plein_ecran = false;
son_active = true;
aff_fps = false;
aff_sc_perm = true;
strncpy(theme_act, "default", sizeof(theme_act));
}
int main(int argc, char* argv[]) {
Uint8 i;
int temp_haut, temp_bas, temp_gauche, temp_droite;
Uint8 conf_args;
/* Configuration du clavier */
FILE* config_fich;
if(argc >= 1) {
chemin_moi = argv[0];
}
#ifndef MACOS9
if(getenv(DOSS_PREFS) != NULL) {
conf_chemin[0] = '\0';
strncat(conf_chemin, getenv(DOSS_PREFS), sizeof(conf_chemin));
strncat(conf_chemin, SEP, sizeof(conf_chemin));
strncat(conf_chemin, CONFIG_NOM, sizeof(conf_chemin));
}
#endif
config_fich = fopen(conf_chemin, "rb");
if(config_fich == NULL) {
conf_defaut();
} else {
for(i = 0 ; i < 4 ; i++) {
temp_haut = temp_bas = temp_gauche = temp_droite = 0;
if(fscanf(config_fich, "%d-%d-%d-%d ", &temp_haut, &temp_bas, &temp_gauche, &temp_droite) == 4) {
touches[i].haut = temp_haut;
touches[i].bas = temp_bas;
touches[i].gauche = temp_gauche;
touches[i].droite = temp_droite;
}
}
if(fscanf(config_fich, "%32[^\n] %hhd",
theme_act, &conf_args) == 2) {
plein_ecran = conf_args & (1 << 0);
son_active = conf_args & (1 << 1);
aff_fps = conf_args & (1 << 2);
aff_sc_perm = conf_args & (1 << 3);
} else {
conf_defaut();
}
fclose(config_fich);
}
defauts_si_rien(0, SDLK_z, SDLK_s, SDLK_q, SDLK_d);
defauts_si_rien(1, SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT);
defauts_si_rien(2, SDLK_t, SDLK_g, SDLK_f, SDLK_h);
defauts_si_rien(3, SDLK_i, SDLK_k, SDLK_j, SDLK_l);
/* Configuration des paramètres du jeu */
act_conf = 0;
nb_balles = 1;
/* Pour que ça marche sous Windows il faut que ces lignes soient ici */
#if defined(I10N) && !defined(MACOSX) /* Dans Mac OS X c'est dans le SDLMain.m */
setlocale(LC_ALL, "");
bindtextdomain("slimevolley", I10N_DIR);
bind_textdomain_codeset("slimevolley", "UTF-8");
textdomain("slimevolley");
#endif
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
def_resolution();
if(!fen_ok) plein_ecran = true;
TTF_Init();
init_son();
init_th_stage1();
#ifndef MACOSX
if(icone_fen != NULL) {
SDL_WM_SetIcon(icone_fen, NULL);
SDL_FreeSurface(icone_fen);
}
#endif
ecran = SDL_SetVideoMode((plein_ecran ? l_ecran : LARG_ECRAN), (plein_ecran ? h_ecran : HAUT_ECRAN), 32, SDL_HWSURFACE | SDL_DOUBLEBUF | (plein_ecran ? SDL_FULLSCREEN : 0));
init_th_stage2();
place_rects();
SDL_WM_SetCaption("Slime Volley", "Slime Volley");
SDL_ShowCursor(SDL_DISABLE);
atexit(fin_prog);
#ifdef NET_SUPPORT
init_reseau();
#endif
/* Préréglage des configurations joueurs */
tab_joueurs[0].type = CLAVIER;
tab_joueurs[0].conf_clavier = 0;
tab_joueurs[NB_JOUEURS_G].type = CLAVIER;
tab_joueurs[NB_JOUEURS_G].conf_clavier = 1;
menu_princ();
exit(EXIT_SUCCESS);
#ifdef MACOS9
return 0; /* Supprime un warning de MPW qui ne sait pas que exit équivaut à return dans un main() */
#endif
}
Uint32 ev_timer(Uint32 intervalle, void* param) {
SDL_Event ev_envoye;
(void)param; /* unused parameter */
SDL_PushEvent(&ev_envoye);
return intervalle;
}
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