File: howFrozen.html

package info (click to toggle)
sludge 2.2-1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 6,820 kB
  • sloc: cpp: 31,960; sh: 1,037; xml: 874; makefile: 672
file content (42 lines) | stat: -rwxr-xr-x 1,269 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>howFrozen</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>howFrozen</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">howFrozen (<i>howFrozen</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Counts how many more times the game has been frozen than unfrozen: that is, the number of times which the <a href="unfreeze.html">unfreeze</a> command must be called in order to return to a completely unfrozen state (in which it is possible to save the current game - that is to say, <a href="saveGame.html">saveGame</a> will not work unless the return value from howFrozen is 0).
</P>

<H3>Return value:</H3>

<P>
The return value is a number: 0 if the game isn't frozen, otherwise the number represents how many frozen levels currently exist.
</P>

<H3>See also:</H3>

<P>
<a href="freeze.html">freeze</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>