File: texture.vert

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attribute vec4 myVertex;
attribute vec2 myUV0;

uniform mat4 myPMVMatrix;
uniform vec4 myColor;

varying vec2 varCoord;
varying vec4 color;

void main(void)
{
	gl_Position = myPMVMatrix * myVertex;
	varCoord = myUV0.st;
	color = myColor;
}