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#include <string.h>
#include "debug.h"
#include "allfiles.h"
#include "variable.h"
#include "newfatal.h"
#include "stringy.h"
#include "objtypes.h"
#include "people.h"
#include "fileset.h"
#include <dirent.h>
#include "moreio.h"
#ifdef _WIN32
#include "windows.h"
#endif
const char * typeName[] = {"undefined", "number", "user function", "string",
"built-in function", "file", "stack",
"object type", "animation", "costume"};
extern char * outputDir;
void unlinkVar (variable & thisVar) {
switch (thisVar.varType) {
case SVT_STRING:
delete thisVar.varData.theString;
thisVar.varData.theString = NULL;
break;
case SVT_STACK:
thisVar.varData.theStack -> timesUsed --;
if (thisVar.varData.theStack -> timesUsed <= 0) {
while (thisVar.varData.theStack -> first) trimStack (thisVar.varData.theStack -> first);
delete thisVar.varData.theStack;
thisVar.varData.theStack = NULL;
}
break;
case SVT_FASTARRAY:
thisVar.varData.fastArray -> timesUsed --;
if (thisVar.varData.theStack -> timesUsed <= 0) {
delete thisVar.varData.fastArray -> fastVariables;
delete thisVar.varData.fastArray;
thisVar.varData.fastArray = NULL;
}
break;
case SVT_ANIM:
deleteAnim (thisVar.varData.animHandler);
break;
default:
break;
}
}
void setVariable (variable & thisVar, variableType vT, int value) {
unlinkVar (thisVar);
thisVar.varType = vT;
thisVar.varData.intValue = value;
}
void newAnimationVariable (variable & thisVar, personaAnimation * i) {
unlinkVar (thisVar);
thisVar.varType = SVT_ANIM;
thisVar.varData.animHandler = i;
}
personaAnimation * getAnimationFromVar (variable & thisVar) {
if (thisVar.varType == SVT_ANIM)
return copyAnim (thisVar.varData.animHandler);
if (thisVar.varType == SVT_INT && thisVar.varData.intValue == 0)
return makeNullAnim();
fatal ("Expecting an animation variable; found variable of type", typeName[thisVar.varType]);
return NULL;
}
void newCostumeVariable (variable & thisVar, persona * i) {
unlinkVar (thisVar);
thisVar.varType = SVT_COSTUME;
thisVar.varData.costumeHandler = i;
}
persona * getCostumeFromVar (variable & thisVar) {
persona * p = NULL;
switch (thisVar.varType) {
case SVT_ANIM:
p = new persona;
if (! checkNew (p)) return NULL;
p -> numDirections = 1;
p -> animation = new personaAnimation * [3];
if (! checkNew (p -> animation)) return NULL;
for (int iii = 0; iii < 3; iii ++)
p -> animation[iii] = copyAnim (thisVar.varData.animHandler);
break;
case SVT_COSTUME:
return thisVar.varData.costumeHandler;
break;
default:
fatal ("Expecting an animation variable; found variable of type", typeName[thisVar.varType]);
}
return p;
}
int stackSize (const stackHandler * me) {
int r = 0;
variableStack * a = me -> first;
while (a) {
r ++;
a = a -> next;
}
return r;
}
#ifdef _WIN32
#include <windows.h>
WCHAR * ConvertToUTF16 (const char * input);
char * ConvertFromUTF16 (const WCHAR * input);
#endif
bool getSavedGamesStack (stackHandler * sH, char * ext) {
char * pattern = joinStrings ("*", ext);
if (! pattern) return false;
variable newName;
newName.varType = SVT_NULL;
#ifdef _WIN32
WCHAR *w_pattern = ConvertToUTF16(pattern);
WIN32_FIND_DATA theData;
HANDLE handle = FindFirstFile (w_pattern, & theData);
delete w_pattern;
if (handle != INVALID_HANDLE_VALUE) {
bool keepGoing;
do {
theData.cFileName[lstrlen (theData.cFileName) - strlen (ext)] = TEXT('\0');
char * fileName = ConvertFromUTF16(theData.cFileName);
char * decoded = decodeFilename (fileName);
makeTextVar (newName, decoded);
delete fileName;
delete decoded;
if (! addVarToStack (newName, sH -> first)) return false;
if (sH -> last == NULL) sH -> last = sH -> first;
keepGoing = FindNextFile (handle, & theData);
} while (keepGoing);
FindClose (handle);
}
#else
DIR * dir = opendir (".");
if (! dir) return false;
struct dirent *d = readdir (dir);
while (d != NULL) {
if (! strcmp(d->d_name + strlen (d->d_name) - strlen (ext), ext)) {
d->d_name[strlen (d->d_name) - strlen (ext)] = 0;
char * decoded = decodeFilename (d->d_name);
makeTextVar (newName, decoded);
delete decoded;
if (! addVarToStack (newName, sH -> first)) return false;
if (sH -> last == NULL) sH -> last = sH -> first;
}
d = readdir (dir);
}
closedir (dir);
#endif
delete pattern;
pattern = NULL;
return true;
}
bool copyStack (const variable & from, variable & to) {
to.varType = SVT_STACK;
to.varData.theStack = new stackHandler;
if (! checkNew (to.varData.theStack)) return false;
to.varData.theStack -> first = NULL;
to.varData.theStack -> last = NULL;
to.varData.theStack -> timesUsed = 1;
variableStack * a = from.varData.theStack -> first;
#if DEBUG_STACKINESS
{
char * str = getTextFromAnyVar(from);
stackDebug((stackfp, "in copyStack, copying %s\n", str));
delete str;
}
#endif
while (a) {
addVarToStack (a -> thisVar, to.varData.theStack -> first);
if (to.varData.theStack -> last == NULL)
{
#if DEBUG_STACKINESS
stackDebug((stackfp, "LAST"));
#endif
to.varData.theStack -> last = to.varData.theStack -> first;
}
#if DEBUG_STACKINESS
{
char * str = getTextFromAnyVar(a->thisVar);
stackDebug((stackfp, "\ta->thisVar = %s (%p)\n", str, to.varData.theStack->first));
delete str;
}
#endif
a = a -> next;
}
#if DEBUG_STACKINESS
{
char * str = getTextFromAnyVar(to);
stackDebug((stackfp, "finished copy, got %s\n", str));
delete str;
stackDebug((stackfp, "first = %p\n", to.varData.theStack->first));
stackDebug((stackfp, "last = %p\n", to.varData.theStack->last));
}
#endif
return true;
}
/*void newStackVar (variable & thisVar) {
unlinkVar (thisVar);
thisVar.varType = VT_STACK;
thisVar.varData.theStack = NULL;
} */
void addVariablesInSecond (variable & var1, variable & var2) {
if (var1.varType == SVT_INT && var2.varType == SVT_INT) {
var2.varData.intValue += var1.varData.intValue;
} else {
char * string1 = getTextFromAnyVar (var1);
char * string2 = getTextFromAnyVar (var2);
unlinkVar (var2);
var2.varData.theString = joinStrings (string1, string2);
var2.varType = SVT_STRING;
delete string1;
delete string2;
}
}
int compareVars (const variable & var1, const variable & var2) {
int re = 0;
if (var1.varType == var2.varType) {
switch (var1.varType) {
case SVT_NULL:
re = 1;
break;
case SVT_COSTUME:
re = (var1.varData.costumeHandler == var2.varData.costumeHandler);
break;
case SVT_ANIM:
re = (var1.varData.animHandler == var2.varData.animHandler);
break;
case SVT_STRING:
re = (strcmp (var1.varData.theString, var2.varData.theString) == 0);
break;
case SVT_STACK:
re = (var1.varData.theStack == var2.varData.theStack);
break;
default:
re = (var1.varData.intValue == var2.varData.intValue);
}
}
return re;
}
void compareVariablesInSecond (const variable & var1, variable & var2) {
setVariable (var2, SVT_INT, compareVars (var1, var2));
}
void makeTextVar (variable & thisVar, const char * txt) {
unlinkVar (thisVar);
thisVar.varType = SVT_STRING;
thisVar.varData.theString = copyString (txt);
}
bool loadStringToVar (variable & thisVar, int value) {
makeTextVar (thisVar, getNumberedString (value));
return (bool) (thisVar.varData.theString != NULL);
}
char * getTextFromAnyVar (const variable & from) {
switch (from.varType) {
case SVT_STRING:
return copyString (from.varData.theString);
case SVT_FASTARRAY:
{
char * builder = copyString ("FAST:");
char * builder2;
char * grabText;
for (int i = 0; i < from.varData.fastArray -> size; i ++) {
builder2 = joinStrings (builder, " ");
if (! builder2) return NULL;
delete builder;
grabText = getTextFromAnyVar (from.varData.fastArray -> fastVariables[i]);
builder = joinStrings (builder2, grabText);
if (! builder) return NULL;
delete grabText;
grabText = NULL;
delete builder2;
builder2 = NULL;
}
return builder;
}
case SVT_STACK:
{
char * builder = copyString ("ARRAY:");
char * builder2;
char * grabText;
variableStack * stacky = from.varData.theStack -> first;
while (stacky) {
builder2 = joinStrings (builder, " ");
if (! builder2) return NULL;
delete builder;
grabText = getTextFromAnyVar (stacky -> thisVar);
builder = joinStrings (builder2, grabText);
if (! builder) return NULL;
delete grabText;
grabText = NULL;
delete builder2;
builder2 = NULL;
stacky = stacky -> next;
}
return builder;
}
case SVT_INT:
{
char * buff = new char[10];
if (! checkNew (buff)) return NULL;
sprintf (buff, "%i", from.varData.intValue);
return buff;
}
case SVT_FILE:
{
// char * buff = new char[15];
// if (! checkNew (buff)) return NULL;
// sprintf (buff, "FILE %i", from.varData.intValue);
return joinStrings ("", resourceNameFromNum (from.varData.intValue));
}
/* case SVT_ANIM:
{
char * buff = new char[20];
if (! checkNew (buff)) return NULL;
sprintf (buff, "%p", from.varData.animHandler);
return buff;
}*/
case SVT_OBJTYPE:
{
objectType * thisType = findObjectType (from.varData.intValue);
if (thisType) return copyString (thisType -> screenName);
}
default:
break;
}
return copyString (typeName[from.varType]);
}
bool getBoolean (const variable & from) {
switch (from.varType) {
case SVT_NULL:
return false;
case SVT_INT:
return (bool) (from.varData.intValue != 0);
case SVT_STACK:
return (bool) (from.varData.theStack -> first != NULL);
case SVT_STRING:
return (bool) (from.varData.theString[0] != 0);
case SVT_FASTARRAY:
return (bool) (from.varData.fastArray -> size != 0);
default:
break;
}
return true;
}
bool copyMain (const variable & from, variable & to) {
to.varType = from.varType;
switch (to.varType) {
case SVT_INT:
case SVT_FUNC:
case SVT_BUILT:
case SVT_FILE:
case SVT_OBJTYPE:
to.varData.intValue = from.varData.intValue;
return true;
case SVT_FASTARRAY:
to.varData.fastArray = from.varData.fastArray;
to.varData.fastArray -> timesUsed ++;
return true;
case SVT_STRING:
to.varData.theString = copyString (from.varData.theString);
return to.varData.theString ? true : false;
case SVT_STACK:
to.varData.theStack = from.varData.theStack;
to.varData.theStack -> timesUsed ++;
return true;
case SVT_COSTUME:
to.varData.costumeHandler = from.varData.costumeHandler;
return true;
case SVT_ANIM:
to.varData.animHandler = copyAnim (from.varData.animHandler);
return true;
case SVT_NULL:
return true;
default:
break;
}
fatal ("Unknown value type");
return false;
}
bool copyVariable (const variable & from, variable & to) {
unlinkVar (to);
return copyMain (from, to);
}
variable * fastArrayGetByIndex (fastArrayHandler * vS, unsigned int theIndex) {
if (theIndex < 0 || theIndex >= vS -> size) return NULL;
return & vS -> fastVariables[theIndex];
}
bool makeFastArraySize (variable & to, int size) {
if (size < 0) return fatal ("Can't create a fast array with a negative number of elements!");
unlinkVar (to);
to.varType = SVT_FASTARRAY;
to.varData.fastArray = new fastArrayHandler;
if (! checkNew (to.varData.fastArray)) return false;
to.varData.fastArray -> fastVariables = new variable[size];
if (! checkNew (to.varData.fastArray -> fastVariables)) return false;
for (int i = 0; i < size; i ++) {
initVarNew (to.varData.fastArray -> fastVariables[i]);
}
to.varData.fastArray -> size = size;
to.varData.fastArray -> timesUsed = 1;
return true;
}
bool makeFastArrayFromStack (variable & to, const stackHandler * stacky) {
int size = stackSize (stacky);
if (! makeFastArraySize (to, size)) return false;
// Now let's fill up the new array
variableStack * allV = stacky -> first;
size = 0;
while (allV) {
copyMain (allV -> thisVar, to.varData.fastArray -> fastVariables[size]);
size ++;
allV = allV -> next;
}
return true;
}
/*
bool moveVariable (variable & from, variable & to) {
unlinkVar (to);
memcpy (& to, & from, sizeof (variable));
from.varType = SVT_NULL;
}
*/
bool addVarToStack (const variable & va, variableStack * & thisStack) {
variableStack * newStack = new variableStack;
if (! checkNew (newStack)) return false;
if (! copyMain (va, newStack -> thisVar)) return false;
newStack -> next = thisStack;
thisStack = newStack;
return true;
}
bool addVarToStackQuick (variable & va, variableStack * & thisStack) {
variableStack * newStack = new variableStack;
if (! checkNew (newStack)) return false;
// if (! copyMain (va, newStack -> thisVar)) return false;
memcpy (& (newStack -> thisVar), & va, sizeof (variable));
va.varType = SVT_NULL;
newStack -> next = thisStack;
thisStack = newStack;
return true;
}
bool stackSetByIndex (variableStack * vS, unsigned int theIndex, const variable & va) {
while (theIndex --) {
vS = vS -> next;
if (! vS) return fatal ("Index past end of stack.");
}
return copyVariable (va, vS -> thisVar);
}
variable * stackGetByIndex (variableStack * vS, unsigned int theIndex) {
while (theIndex --) {
vS = vS -> next;
if (! vS) {
return NULL;
}
}
return & (vS -> thisVar);
}
int deleteVarFromStack (const variable & va, variableStack * & thisStack, bool allOfEm) {
variableStack * * huntVar = & thisStack;
variableStack * killMe;
int reply = 0;
while (* huntVar) {
if (compareVars ((* huntVar) -> thisVar, va)) {
killMe = * huntVar;
* huntVar = killMe -> next;
unlinkVar (killMe -> thisVar);
delete killMe;
if (! allOfEm) return 1;
reply ++;
} else {
huntVar = & ((* huntVar) -> next);
}
}
return reply;
}
// Would be a LOT better just to keep this up to date in the above function... ah well
variableStack * stackFindLast (variableStack * hunt) {
if (hunt == NULL)
return NULL;
while (hunt->next)
hunt = hunt->next;
return hunt;
}
bool getValueType (int & toHere, variableType vT, const variable & v) {
//if (! v) return false;
if (v.varType != vT) {
char * e1 = joinStrings ("Can only perform specified operation on a value which is of type ", typeName[vT]);
char * e2 = joinStrings ("... value supplied was of type ", typeName[v.varType]);
fatal (e1, e2);
return false;
}
toHere = v.varData.intValue;
return true;
}
void trimStack (variableStack * & stack) {
variableStack * killMe = stack;
stack = stack -> next;
// When calling this, we've ALWAYS checked that stack != NULL
unlinkVar (killMe -> thisVar);
delete killMe;
}
/*
void debugVar (FILE * fp, const variable & thisVar) {
switch (thisVar.varType) {
case SVT_INT:
fprintf (fp, "integer value %i", thisVar.varData.intValue);
break;
case SVT_FUNC:
fprintf (fp, "pointer to function %i", thisVar.varData.intValue);
break;
case SVT_BUILT:
fprintf (fp, "pointer to bif %i", thisVar.varData.intValue);
break;
case SVT_OBJTYPE:
fprintf (fp, "object type %i", thisVar.varData.intValue);
break;
case SVT_STRING:
fprintf (fp, "\"%s\"", thisVar.varData.theString);
break;
case SVT_FILE:
fprintf (fp, "file handle %i", thisVar.varData.intValue);
break;
case SVT_NULL:
fprintf (fp, "null");
break;
default:
fprintf (fp, "unknown variable type");
break;
}
}
*/
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