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#include "allfiles.h"
#include "sprites.h"
#include "sprbanks.h"
#include "newfatal.h"
#include "debug.h"
loadedSpriteBank * allLoadedBanks = NULL;
extern spriteBank theFont;
extern int loadedFontNum, fontTableSize;
loadedSpriteBank * loadBankForAnim (int ID) {
//debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID);
loadedSpriteBank * returnMe = allLoadedBanks;
while (returnMe) {
if (returnMe -> ID == ID) {
//debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID);
return returnMe;
}
returnMe = returnMe -> next;
}
returnMe = new loadedSpriteBank;
//debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID);
if (checkNew (returnMe)) {
returnMe -> ID = ID;
if (loadSpriteBank (ID, returnMe -> bank, false)) {
returnMe -> timesUsed = 0;
returnMe -> next = allLoadedBanks;
allLoadedBanks = returnMe;
debugOut ("loadBankForAnim: New sprite bank created OK\n");
return returnMe;
} else {
debugOut ("loadBankForAnim: I guess I couldn't load the sprites...\n");
return NULL;
}
} else return NULL;
}
void reloadSpriteTextures () {
loadedSpriteBank * spriteBank = allLoadedBanks;
while (spriteBank) {
//fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID));
delete spriteBank-> bank.sprites;
spriteBank-> bank.sprites = NULL;
loadSpriteBank (spriteBank->ID, spriteBank->bank, false);
spriteBank = spriteBank -> next;
}
if (fontTableSize) {
delete theFont.sprites;
theFont.sprites = NULL;
loadSpriteBank (loadedFontNum, theFont, true);
}
}
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