File: floatCharacter.html

package info (click to toggle)
sludge 2.2.2-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 6,852 kB
  • sloc: cpp: 32,432; sh: 1,237; makefile: 634; xml: 284
file content (46 lines) | stat: -rwxr-xr-x 1,358 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>floatCharacter</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>floatCharacter</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">floatCharacter (<i>thisCharacter, distance</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Changes how far from ground level <i>thisCharacter</i> is floating. The value <i>distance</i> is measured in pixels in the animation frame used by the character, rather than screen pixels. Positive values move a character down the screen; negative values raise a character above ground level.
</P>

<H3>Return value:</H3>

<P>
TRUE if <i>thisCharacter</i> is an object type which is currently represented on the screen as a character, otherwise FALSE (i.e. TRUE if the call to the function was a success).
</P>

<H3>See also:</H3>

<P>
<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
</P>

<P>
<a href="addCharacter.html">addCharacter</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>