File: setSoundLoopPoints.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>setSoundLoopPoints</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>setSoundLoopPoints</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">setSoundLoopPoints (<i>soundFile, startPoint, endPoint</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Changes the start and end points used when looping a sound. The <i>soundFile</i> file 
must be looping already (by calling <a href="loopSound.html">loopSound</a> with the 
same <i>soundFile</i> parameter). The new start and end points for looping the sound 
are then changed to <i>startPoint</i> and <i>endPoint</i> respectively. If 
<i>startPoint</i> is beyond the end of the sample, the start of the sample (position 
0) is used instead. If <i>endPoint</i> is 0 or beyond the end of the sample, the end 
point is set to the end of the sample.
</P>

<h3>*Return value:</h3>

<P>
No return value.
</P>

<H3>See also:</H3>

<P>
<a href="Using_Audio_in_SLUDGE.html">Using Audio in SLUDGE</a>
</P>

<P>
<a href="playSound.html">playSound</a>
</P>

<P>
<a href="setSoundVolume.html">setSoundVolume</a>
</P>

<P>
<a href="stopSound.html">stopSound</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>