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#include <stdio.h>
#include <stdint.h>
#include "tga.h"
#include "interface.h"
#include "moreio.h"
#include "sprites.h"
#include "zbuffer.h"
bool loadZBufferFromTGA (const char * fileName, spriteBank *loadhere) {
unsigned char * pointer;
unsigned short int t1, t2;
palCol thePalette[256];
int numPanels = 1;
int panels[16];
int cutoff[16];
int color, panel;
unsigned char n;
unsigned char * data;
// Open the file
FILE * fp = fopen (fileName, "rb");
if (fp == NULL) {
errorBox ("Error", "Can't open that image file!");
return false;
}
// Grab the header
TGAHeader imageHeader;
const char * errorBack;
errorBack = readTGAHeader (imageHeader, fp, thePalette);
if (errorBack) {
errorBox ("Error reading TGA file", errorBack);
return false;
}
unsigned short (* readColFunction) (FILE * fp, int bpc, palCol thePalette[], int x, int y) =
imageHeader.compressed ? readCompressedColour : readAColour;
data = new unsigned char [imageHeader.width * imageHeader.height];
panels[0] = cutoff[0] = 0;
for (t2 = imageHeader.height; t2; t2 --) {
pointer = data + (t2-1)*imageHeader.width;
for (t1 = 0; t1 < imageHeader.width; t1 ++) {
color = readColFunction (fp, imageHeader.pixelDepth, thePalette, 0, 0);
if (color) {
for (n = 1; n < numPanels; n ++) {
if (panels[n] == color) break;
}
if (n == numPanels) {
if (n < 16) {
panels[n] = color;
numPanels ++;
if (n) cutoff[n] = t2;
} else {
delete data;
errorBox ("Error reading TGA file", "Too many colours. Max 16 are allowed for making z-buffers. Each separate colour will become a z-buffer. If you need more, use sprites instead.");
return false;
}
}
panel = n;
} else {
panel = 0;
}
* (pointer ++) = panel;
}
}
fclose (fp);
if (numPanels<2) {
delete data;
errorBox ("Error reading TGA file", "Can't find any z-buffers in the file.");
return false;
}
loadhere->total = numPanels;
loadhere->sprites = new sprite [loadhere->total];
for (n = 0; n < loadhere->total; n ++) {
loadhere->sprites[n].width = imageHeader.width;
loadhere->sprites[n].height = -imageHeader.height;
loadhere->sprites[n].xhot = 0;
loadhere->sprites[n].yhot = 0;
loadhere->sprites[n].special = cutoff[n];
loadhere->sprites[n].tex_x = 0;
loadhere->sprites[n].texNum = n;
loadhere->myPalette.tex_names[n] = 0;
loadhere->myPalette.tex_h[n] = imageHeader.height;
loadhere->myPalette.tex_w[n] = imageHeader.width;
if (n)
loadhere->sprites[n].data = new unsigned char [imageHeader.width * imageHeader.height];
else
loadhere->sprites[n].data = data;
}
for (int y = 0; y < imageHeader.height; y ++) {
for (int x = 0; x < imageHeader.width; x ++) {
n = loadhere->sprites[0].data[y*imageHeader.width+x];
for (int i = 1; i < loadhere->total; i ++) {
loadhere->sprites[i].data[y*imageHeader.width+x] = (n == i) ? 255: 0;
}
}
}
return true;
}
bool loadZBufferFile (const char * name, spriteBank *loadhere) {
int n, i, x, y, zbWidth, zbHeight;
uint32_t stillToGo = 0;
FILE * fp = fopen (name, "rb");
if (! fp) return false;
if (fgetc (fp) != 'S') { fclose (fp); return false; }
if (fgetc (fp) != 'z') { fclose (fp); return false; }
if (fgetc (fp) != 'b') { fclose (fp); return false; }
switch (fgetc (fp)) {
case 0:
zbWidth = 640;
zbHeight = 480;
break;
case 1:
zbWidth = get2bytes (fp);
zbHeight = get2bytes (fp);
break;
default:
fclose (fp);
return false;
}
loadhere->total = fgetc (fp);
loadhere->sprites = new sprite [loadhere->total];
for (n = 0; n < loadhere->total; n ++) {
loadhere->sprites[n].width = zbWidth;
loadhere->sprites[n].height = -zbHeight;
loadhere->sprites[n].xhot = 0;
loadhere->sprites[n].yhot = 0;
loadhere->sprites[n].tex_x = 0;
loadhere->sprites[n].special = get2bytes (fp);
loadhere->sprites[n].texNum = n;
loadhere->myPalette.tex_names[n] = 0;
loadhere->myPalette.tex_h[n] = zbHeight;
loadhere->myPalette.tex_w[n] = zbWidth;
loadhere->sprites[n].data = new unsigned char [zbWidth * zbHeight];
}
for (y = 0; y < zbHeight; y ++) {
for (x = 0; x < zbWidth; x ++) {
if (stillToGo == 0) {
n = fgetc (fp);
stillToGo = n >> 4;
if (stillToGo == 15) stillToGo = get2bytes (fp) + 16l;
else stillToGo ++;
n &= 15;
}
loadhere->sprites[0].data[y*zbWidth+x] = n;
for (i = 1; i < loadhere->total; i ++) {
loadhere->sprites[i].data[y*zbWidth+x] = (n == i) ? 255: 0;
}
stillToGo --;
}
}
fclose (fp);
return true;
}
void loadZTextures (spriteBank *loadhere){
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glGenTextures (loadhere->total, loadhere->myPalette.tex_names);
for (int i = 1; i < loadhere->total; i ++) {
loadhere->sprites[i].texNum = i;
glBindTexture (GL_TEXTURE_2D, loadhere->myPalette.tex_names[loadhere->sprites[i].texNum]);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA8, loadhere->sprites[i].width, -loadhere->sprites[i].height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, loadhere->sprites[i].data);
}
}
bool saveZBufferFile (const char * name, spriteBank *buffers) {
FILE * fp = fopen (name, "wb");
int n;
uint32_t totalPixels = buffers->sprites[0].width * (-buffers->sprites[0].height);
uint32_t thisPixel = 0;
uint32_t countPixels = 0;
unsigned short thisColour;
fputc ('S', fp);
fputc ('z', fp);
fputc ('b', fp);
fputc (1, fp);
put2bytes (buffers->sprites[0].width, fp);
put2bytes (-buffers->sprites[0].height, fp);
fputc (buffers->total, fp);
for (n = 0; n < buffers->total; n ++) {
put2bytes (buffers->sprites[n].special, fp);
}
while (thisPixel < totalPixels) {
thisColour = buffers->sprites[0].data[thisPixel];
// Find how many pixels of the same colour follow this
countPixels = thisPixel + 1;
while (thisColour == buffers->sprites[0].data[countPixels]) {
countPixels ++;
if (countPixels == totalPixels) break;
if (countPixels - thisPixel == 65551) break;
}
countPixels -= thisPixel;
if (thisColour > 15) n = 0;
if (countPixels < 16) {
fputc (thisColour + ((unsigned char) ((countPixels - 1) << 4)), fp);
} else {
fputc (thisColour + 240, fp);
put2bytes (countPixels - 16, fp);
}
thisPixel += countPixels;
}
fclose (fp);
return true;
}
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