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struct frozenStuffStruct {
onScreenPerson * allPeople;
screenRegion * allScreenRegions;
GLubyte * backdropTexture;
GLuint backdropTextureName;
GLuint lightMapTextureName;
GLubyte * lightMapTexture;
GLubyte * zBufferImage;
int zPanels;
parallaxLayer * parallaxStuff;
int lightMapNumber, zBufferNumber;
speechStruct * speech;
statusStuff * frozenStatus;
eventHandlers * currentEvents;
personaAnimation * mouseCursorAnim;
int mouseCursorFrameNum;
int cameraX, cameraY, sceneWidth, sceneHeight;
float cameraZoom;
frozenStuffStruct * next;
};
bool freeze ();
void unfreeze (bool killImage = true);
int howFrozen ();
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