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#include <stdio.h>
#include <string.h>
#include "stringy.h"
#include "newfatal.h"
#include "moreio.h"
#include "language.h"
#include "version.h"
#include "platform-dependent.h"
int *languageTable;
char **languageName;
settingsStruct gameSettings;
unsigned int stringToInt (char * s) {
int i = 0;
bool negative = false;
for (;;) {
if (*s >= '0' && *s <= '9') {
i *= 10;
i += *s - '0';
s ++;
} else if (*s == '-') {
negative = ! negative;
s++;
} else {
if (negative)
return -i;
return i;
}
}
}
char * getPrefsFilename (char * filename) {
// Yes, this trashes the original string, but
// we also free it at the end (warning!)...
int n, i;
n = strlen (filename);
if (n > 4 && filename[n-4] == '.') {
filename[n-4] = 0;
}
char * f = filename;
for (i = 0; i<n; i++) {
#ifdef _WIN32
if (filename[i] == '\\')
#else
if (filename[i] == '/')
#endif
f = filename + i + 1;
}
char * joined = joinStrings (f, ".ini");
delete filename;
filename = NULL;
return joined;
}
void readIniFile (char * filename) {
char * langName = getPrefsFilename (copyString (filename));
FILE * fp = fopen (langName, "rb");
gameSettings.languageID = 0;
gameSettings.userFullScreen = defaultUserFullScreen();
gameSettings.refreshRate = 0;
gameSettings.antiAlias = 1;
gameSettings.fixedPixels = false;
gameSettings.noStartWindow = false;
gameSettings.debugMode = false;
delete langName;
langName = NULL;
if (fp) {
char lineSoFar[257] = "";
char secondSoFar[257] = "";
unsigned char here = 0;
char readChar = ' ';
bool keepGoing = true;
bool doingSecond = false;
do {
readChar = fgetc (fp);
if (feof (fp)) {
readChar = '\n';
keepGoing = false;
}
switch (readChar) {
case '\n':
case '\r':
if (doingSecond) {
if (strcmp (lineSoFar, "LANGUAGE") == 0)
{
gameSettings.languageID = stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "WINDOW") == 0)
{
gameSettings.userFullScreen = ! stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "REFRESH") == 0)
{
gameSettings.refreshRate = stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "ANTIALIAS") == 0)
{
gameSettings.antiAlias = stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "FIXEDPIXELS") == 0)
{
gameSettings.fixedPixels = stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "NOSTARTWINDOW") == 0)
{
gameSettings.noStartWindow = stringToInt (secondSoFar);
}
else if (strcmp (lineSoFar, "DEBUGMODE") == 0)
{
gameSettings.debugMode = stringToInt (secondSoFar);
}
}
here = 0;
doingSecond = false;
lineSoFar[0] = 0;
secondSoFar[0] = 0;
break;
case '=':
doingSecond = true;
here = 0;
break;
default:
if (doingSecond) {
secondSoFar[here ++] = readChar;
secondSoFar[here] = 0;
} else {
lineSoFar[here ++] = readChar;
lineSoFar[here] = 0;
}
break;
}
} while (keepGoing);
fclose (fp);
}
}
void saveIniFile (char * filename) {
char * langName = getPrefsFilename (copyString (filename));
FILE * fp = fopen (langName, "wt");
delete langName;
fprintf (fp, "LANGUAGE=%d\n", gameSettings.languageID);
fprintf (fp, "WINDOW=%d\n", ! gameSettings.userFullScreen);
fprintf (fp, "ANTIALIAS=%d\n", gameSettings.antiAlias);
fprintf (fp, "FIXEDPIXELS=%d\n", gameSettings.fixedPixels);
fprintf (fp, "NOSTARTWINDOW=%d\n", gameSettings.noStartWindow);
fprintf (fp, "DEBUGMODE=%d\n", gameSettings.debugMode);
fclose (fp);
}
void makeLanguageTable (FILE * table)
{
languageTable = new int[gameSettings.numLanguages + 1];
if (! checkNew (languageTable)) return;
languageName = new char*[gameSettings.numLanguages + 1];
if (! checkNew (languageName)) return;
for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) {
languageTable[i] = i ? get2bytes (table) : 0;
languageName[i] = 0;
if (gameVersion >= VERSION(2,0)) {
if (gameSettings.numLanguages)
languageName[i] = readString (table);
}
}
}
int getLanguageForFileB ()
{
int indexNum = -1;
for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) {
if (languageTable[i] == gameSettings.languageID) indexNum = i;
}
return indexNum;
}
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