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#include "allfiles.h"
#include "objtypes.h"
#include "region.h"
#include "newfatal.h"
#include "sludger.h"
#include "moreio.h"
#include "backdrop.h"
screenRegion * allScreenRegions = NULL;
screenRegion * overRegion = NULL;
extern inputType input;
extern int cameraX, cameraY;
void showBoxes () {
screenRegion * huntRegion = allScreenRegions;
while (huntRegion) {
drawVerticalLine (huntRegion -> x1, huntRegion -> y1, huntRegion -> y2);
drawVerticalLine (huntRegion -> x2, huntRegion -> y1, huntRegion -> y2);
drawHorizontalLine (huntRegion -> x1, huntRegion -> y1, huntRegion -> x2);
drawHorizontalLine (huntRegion -> x1, huntRegion -> y2, huntRegion -> x2);
huntRegion = huntRegion -> next;
}
}
void removeScreenRegion (int objectNum) {
screenRegion * * huntRegion = & allScreenRegions;
screenRegion * killMe;
while (* huntRegion) {
if ((* huntRegion) -> thisType -> objectNum == objectNum) {
killMe = * huntRegion;
* huntRegion = killMe -> next;
removeObjectType (killMe -> thisType);
if (killMe == overRegion) overRegion = NULL;
delete killMe;
killMe = NULL;
} else {
huntRegion = & ((* huntRegion) -> next);
}
}
}
void saveRegions (FILE * fp) {
int numRegions = 0;
screenRegion * thisRegion = allScreenRegions;
while (thisRegion) {
thisRegion = thisRegion -> next;
numRegions ++;
}
put2bytes (numRegions, fp);
thisRegion = allScreenRegions;
while (thisRegion) {
put2bytes (thisRegion -> x1, fp);
put2bytes (thisRegion -> y1, fp);
put2bytes (thisRegion -> x2, fp);
put2bytes (thisRegion -> y2, fp);
put2bytes (thisRegion -> sX, fp);
put2bytes (thisRegion -> sY, fp);
put2bytes (thisRegion -> di, fp);
saveObjectRef (thisRegion -> thisType, fp);
thisRegion = thisRegion -> next;
}
}
void loadRegions (FILE * fp) {
int numRegions = get2bytes (fp);
screenRegion * newRegion;
screenRegion * * pointy = & allScreenRegions;
while (numRegions --) {
newRegion = new screenRegion;
* pointy = newRegion;
pointy = & (newRegion -> next);
newRegion -> x1 = get2bytes (fp);
newRegion -> y1 = get2bytes (fp);
newRegion -> x2 = get2bytes (fp);
newRegion -> y2 = get2bytes (fp);
newRegion -> sX = get2bytes (fp);
newRegion -> sY = get2bytes (fp);
newRegion -> di = get2bytes (fp);
newRegion -> thisType = loadObjectRef (fp);
}
* pointy = NULL;
}
void killAllRegions () {
screenRegion * killRegion;
while (allScreenRegions) {
killRegion = allScreenRegions;
allScreenRegions = allScreenRegions -> next;
removeObjectType (killRegion -> thisType);
delete killRegion;
}
overRegion = NULL;
}
bool addScreenRegion (int x1, int y1, int x2, int y2, int sX, int sY, int di, int objectNum) {
screenRegion * newRegion = new screenRegion;
if (! checkNew (newRegion)) return false;
newRegion -> di = di;
newRegion -> x1 = x1;
newRegion -> y1 = y1;
newRegion -> x2 = x2;
newRegion -> y2 = y2;
newRegion -> sX = sX;
newRegion -> sY = sY;
newRegion -> thisType = loadObjectType (objectNum);
newRegion -> next = allScreenRegions;
allScreenRegions = newRegion;
return (bool) (newRegion -> thisType != NULL);
}
void getOverRegion () {
screenRegion * thisRegion = allScreenRegions;
while (thisRegion) {
if ((input.mouseX >= thisRegion -> x1 - cameraX) && (input.mouseY >= thisRegion -> y1 - cameraY) &&
(input.mouseX <= thisRegion -> x2 - cameraX) && (input.mouseY <= thisRegion -> y2 - cameraY)) {
overRegion = thisRegion;
return;
}
thisRegion = thisRegion -> next;
}
overRegion = NULL;
return;
}
screenRegion * getRegionForObject (int obj) {
screenRegion * thisRegion = allScreenRegions;
while (thisRegion) {
if (obj == thisRegion -> thisType -> objectNum) {
return thisRegion;
}
thisRegion = thisRegion -> next;
}
return NULL;
}
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