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# Slune
# Copyright (C) 2002-2003 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import soya, soyasdlconst
import editobj, editobj.editor as editor, editobj.custom as custom
import soya.editor, soya.editor.world
from soya import Point, Vector
import slune.level, slune.race, slune.fight, slune.character
custom.EVAL_ENV.update({
"race" : slune.race,
"fight" : slune.fight,
})
custom.register_attr("script" , editor.TextEditor)
custom.register_attr("init_script" , editor.TextEditor)
custom.register_attr("init_character_script", editor.TextEditor)
custom.register_attr("start_script" , editor.TextEditor)
custom.register_attr("end_script" , editor.TextEditor)
slune.race.Flag .__clickmanager__ = soya.editor.world.MoveClickManager
slune.level.LifeBonus .__clickmanager__ = soya.editor.world.MoveClickManager
slune.level.FlameThrowerBonus .__clickmanager__ = soya.editor.world.MoveClickManager
slune.level.SphericalScript .__clickmanager__ = soya.editor.world.MoveClickManager
slune.character.Pushable .__clickmanager__ = soya.editor.world.MoveClickManager
slune.character.TakeableVehicle.__clickmanager__ = soya.editor.world.MoveClickManager
_LAST_BARRIER = None
_LAST_BARRIER_TYPE = 0
_BARIER_TYPES = [slune.character.Barrier, slune.character.Barrier2, slune.character.TreeTrunc, slune.character.Quille, slune.character.Ball]
def _add_flag (root, current): slune.race.Flag(root)
def _add_life_bonus (root, current): slune.level.LifeBonus(root)
def _add_flamethrower_bonus(root, current): slune.level.FlameThrowerBonus(root)
def _add_sphericalscript (root, current): slune.level.SphericalScript(root)
def _add_takeablevehicle (root, current): slune.character.TakeableVehicle(root)
def _add_barrier (root, current):
global _LAST_BARRIER
_LAST_BARRIER = _BARIER_TYPES[_LAST_BARRIER_TYPE](root)
def _change_last_barrier(root, current):
global _LAST_BARRIER_TYPE
if _LAST_BARRIER_TYPE < len(_BARIER_TYPES) - 1: _LAST_BARRIER_TYPE += 1
else: _LAST_BARRIER_TYPE = 0
_BARIER_TYPES[_LAST_BARRIER_TYPE](root, _LAST_BARRIER)
def _put_down(root, current):
cursor = root.parent.parent["cursor"]
result = root.raypick(cursor, Vector(root, 0.0, -1.0, 0.0), -1.0, 2)
if result:
p, v = result
cursor.add_vector(cursor >> p)
cursor.button_pressed(1)
cursor.button_released(1)
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_d] = _put_down
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_f] = _add_flag
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_s] = _add_sphericalscript
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_b] = _add_barrier
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_n] = _change_last_barrier
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_l] = _add_life_bonus
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_p] = _add_flamethrower_bonus
soya.editor.world.KEY_BINDINGS[soyasdlconst.K_v] = _add_takeablevehicle
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