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#! /usr/bin/python -O
# -*- python -*-
# Slune
# Copyright (C) 2002-2003 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# launch this script to generate the level
import math, os, os.path
import copy
import soya
import soya.model as model
import soya.soya3d as soya3d
import soya.editor.main
import soya.land
import slune.level
root = soya3d.World()
w = soya3d.World(root)
w.set_xyz(-20.0, -20.0, -20.0)
atm = soya3d.Atmosphere()
atm.ambient = (0.3, 0.3, 0.3, 1.0)
atm.bg_color = (0.2, 0.1, 0.4, 1.0)
atm.skyplane = 1
atm.sky_color = (1.0, 1.0, 0.5, 1.0)
atm.fog_color = (0.2, 0.1, 0.4, 1.0)
atm.fog_type = 0
atm.fog_start = 10.0
atm.fog_end = 50.0
atm.fog = 1
atm.fog_density = 0.0
atm.cloud = model.Material.get("clouds1")
w.atmosphere = atm
land = soya.land.Land()
land.from_image(os.path.join(model.Image.PATH, "canion.png"))
land.map_size = 8
land.scale_factor = 1.5
land.texture_factor = 0.5
land.multiply_height(50.0)
land.set_texture_layer(model.Material.get("jungle1"), 0.0, 15.0)
land.set_texture_layer(model.Material.get("rocks1"), 15.0, 21.0)
land.set_texture_layer(model.Material.get("glace1"), 21.0, 26.0)
land.set_texture_layer(model.Material.get("snow1"), 26.0, 50.0)
w.set_shape(land)
w.y = -35.0
light = soya3d.Light(w)
light.set_xyz(20.0, 30.0, 20.0)
root.filename = "canion-level"
root.save()
print "Done."
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