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_require "basis.smi"
structure GLUT =
struct
val glutInit : int ref * string array -> unit
val glutInitDisplayMode : word -> unit
val glutInitWindowSize : int * int -> unit
val glutCreateWindow : string -> unit
val glutDisplayFunc : (unit -> unit) -> unit
val glutReshapeFunc : (int * int -> unit) -> unit
val glutMouseFunc : (unit -> unit) -> unit
val glutKeyboardFunc : (int * int * int -> unit) -> unit
val glutTimerFunc : int * (int -> unit) * int -> unit
val glutIdleFunc : (unit -> unit) -> unit
val glutMainLoop : unit -> unit
val glutSwapBuffers : unit -> unit
val glutPostRedisplay : unit -> unit
val GLUT_RGBA : word
val GLUT_DOUBLE : word
val GLUT_DEPTH : word
end
structure GL =
struct
val glClearColor
: Real32.real * Real32.real * Real32.real * Real32.real -> unit
val glEnable : word -> unit
val glFrontFace : word -> unit
val glLightfv
: word * word * (Real32.real * Real32.real * Real32.real * Real32.real)
-> unit
val glClear : word -> unit
val glFlush : unit -> unit
val glViewport : int * int * int * int -> unit
val glMatrixMode : word -> unit
val glLoadIdentity : unit -> unit
val glPushMatrix : unit -> unit
val glPopMatrix : unit -> unit
val glRotated : real * real * real * real -> unit
val glTranslated : real * real * real -> unit
val glMaterialfv
: word * word * (Real32.real * Real32.real * Real32.real * Real32.real)
-> unit
val glMaterialiv : word * word * (int * int * int * int) -> unit
val glBegin : word -> unit
val glEnd : unit -> unit
val glNormal3dv : real * real * real -> unit
val glVertex3dv : real * real * real -> unit
val glVertex2d : real * real -> unit
val glVertex3d : real * real * real -> unit
val glCullFace : word -> unit
val glColor4i : word * word * word * word -> unit
val glColor3d : real * real * real -> unit
val glBlendFunc : word * word -> unit
val glOrtho : real * real * real * real * real * real -> unit
val GL_PROJECTION : word
val GL_DEPTH_TEST : word
val GL_CULL_FACE : word
val GL_BACK : word
val GL_FRONT_AND_BACK : word
val GL_FRONT : word
val GL_CW : word
val GL_LIGHTING : word
val GL_LIGHT0 : word
val GL_LIGHT1 : word
val GL_DIFFUSE : word
val GL_SPECULAR : word
val GL_AMBIENT : word
val GL_COLOR_BUFFER_BIT : word
val GL_DEPTH_BUFFER_BIT : word
val GL_MODELVIEW : word
val GL_QUADS : word
val GL_POSITION : word
val GL_LINE_LOOP : word
val GL_LINES : word
val GL_POLYGON : word
val GL_LINE_SMOOTH : word
val GL_POLYGON_SMOOTH : word
val GL_BLEND : word
val GL_SRC_ALPHA : word
val GL_ONE_MINUS_SRC_ALPHA : word
end
structure GLU =
struct
type gluQuadricObj (= ptr)
val gluPerspective : real * real * real * real -> unit
val gluLookAt
: real * real * real * real * real * real * real * real * real -> unit
val gluNewQuadric : unit -> gluQuadricObj
val gluDeleteQuadric : gluQuadricObj -> unit
val gluQuadricDrawStyle : gluQuadricObj * word -> unit
val gluQuadricNormals : gluQuadricObj * word -> unit
val gluQuadricOrientation : gluQuadricObj * word -> unit
val gluCylinder : gluQuadricObj * real * real * real * int * int -> unit
val gluDisk : gluQuadricObj * real * real * int * int -> unit
val GLU_FILL : word
val GLU_SMOOTH : word
val GLU_INSIDE : word
end
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