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(**
* libglut.sml
*
* @copyright (C) 2021 SML# Development Team.
* @author UENO Katsuhiro
* @version $Id: libglut.sml,v 1.11 2007/04/02 09:42:29 katsu Exp $
*)
local
type float = Real32.real
in
structure GLUT =
struct
val glutInit =
_import "glutInit"
: (int ref, string array) -> ()
val glutInitDisplayMode =
_import "glutInitDisplayMode"
: word -> ()
val glutInitWindowSize =
_import "glutInitWindowSize"
: (int, int) -> ()
val glutCreateWindow =
_import "glutCreateWindow"
: string -> ()
val glutDisplayFunc =
_import "glutDisplayFunc"
: (()->()) -> ()
val glutReshapeFunc =
_import "glutReshapeFunc"
: ((int, int)->()) -> ()
val glutMouseFunc =
_import "glutMouseFunc"
: (()->()) -> ()
val glutKeyboardFunc =
_import "glutKeyboardFunc"
: ((int, int, int)->()) -> ()
val glutTimerFunc =
_import "glutTimerFunc"
: (int, int->(), int) -> ()
val glutIdleFunc =
_import "glutIdleFunc"
: (()->()) -> ()
val glutMainLoop =
_import "glutMainLoop"
: () -> ()
val glutSwapBuffers =
_import "glutSwapBuffers"
: () -> ()
val glutPostRedisplay =
_import "glutPostRedisplay"
: () -> ()
val GLUT_RGBA = 0wx0
val GLUT_DOUBLE = 0wx2
val GLUT_DEPTH = 0wx10
end
structure GL =
struct
val glClearColor =
_import "glClearColor"
: (float, float, float, float) -> ()
val glEnable =
_import "glEnable"
: word -> ()
val glFrontFace =
_import "glFrontFace"
: word -> ()
val glLightfv =
_import "glLightfv"
: (word, word, float * float * float * float) -> ()
val glClear =
_import "glClear"
: word -> ()
val glFlush =
_import "glFlush"
: () -> ()
val glViewport =
_import "glViewport"
: (int, int, int, int) -> ()
val glMatrixMode =
_import "glMatrixMode"
: word -> ()
val glLoadIdentity =
_import "glLoadIdentity"
: () -> ()
val glPushMatrix =
_import "glPushMatrix"
: () -> ()
val glPopMatrix =
_import "glPopMatrix"
: () -> ()
val glRotated =
_import "glRotated"
: (real, real, real, real) -> ()
val glTranslated =
_import "glTranslated"
: (real, real, real) -> ()
val glMaterialfv =
_import "glMaterialfv"
: (word, word, float * float * float * float) -> ()
val glMaterialiv =
_import "glMaterialiv"
: (word, word, int * int * int * int) -> ()
val glBegin =
_import "glBegin"
: word -> ()
val glEnd =
_import "glEnd"
: () -> ()
val glNormal3dv =
_import "glNormal3dv"
: (real * real * real) -> ()
val glVertex3dv =
_import "glVertex3dv"
: (real * real * real) -> ()
val glVertex2d =
_import "glVertex2d"
: (real, real) -> ()
val glVertex3d =
_import "glVertex3d"
: (real, real, real) -> ()
val glCullFace =
_import "glCullFace"
: word -> ()
val glColor4i =
_import "glColor4i"
: (word, word, word, word) -> ()
val glColor3d =
_import "glColor3d"
: (real, real, real) -> ()
val glBlendFunc =
_import "glBlendFunc"
: (word, word) -> ()
val glOrtho =
_import "glOrtho"
: (real, real, real, real, real, real) -> ()
val GL_PROJECTION = 0wx1701
val GL_DEPTH_TEST = 0wxB71
val GL_CULL_FACE = 0wxB44
val GL_BACK = 0wx405
val GL_FRONT_AND_BACK = 0wx408
val GL_FRONT = 0wx404
val GL_CW = 0wx900
val GL_LIGHTING = 0wxB50
val GL_LIGHT0 = 0wx4000
val GL_LIGHT1 = 0wx4001
val GL_DIFFUSE = 0wx1201
val GL_SPECULAR = 0wx1202
val GL_AMBIENT = 0wx1200
val GL_COLOR_BUFFER_BIT = 0wx4000
val GL_DEPTH_BUFFER_BIT = 0wx100
val GL_MODELVIEW = 0wx1700
val GL_QUADS = 0wx7
val GL_POSITION = 0wx1203
val GL_LINE_LOOP = 0wx2
val GL_LINES = 0wx1
val GL_POLYGON = 0wx9
val GL_LINE_SMOOTH = 0wxB20
val GL_POLYGON_SMOOTH = 0wxB41
val GL_BLEND = 0wxBE2
val GL_SRC_ALPHA = 0wx302
val GL_ONE_MINUS_SRC_ALPHA = 0wx303
end
structure GLU =
struct
type gluQuadricObj = unit ptr
val gluPerspective =
_import "gluPerspective"
: (real, real, real, real) -> ()
val gluLookAt =
_import "gluLookAt"
: (real, real, real, real, real, real, real, real, real) -> ()
val gluNewQuadric =
_import "gluNewQuadric"
: () -> gluQuadricObj
val gluDeleteQuadric =
_import "gluDeleteQuadric"
: gluQuadricObj -> ()
val gluQuadricDrawStyle =
_import "gluQuadricDrawStyle"
: (gluQuadricObj, word) -> ()
val gluQuadricNormals =
_import "gluQuadricNormals"
: (gluQuadricObj, word) -> ()
val gluQuadricOrientation =
_import "gluQuadricOrientation"
: (gluQuadricObj, word) -> ()
val gluCylinder =
_import "gluCylinder"
: (gluQuadricObj, real, real, real, int, int) -> ()
val gluDisk =
_import "gluDisk"
: (gluQuadricObj, real, real, int, int) -> ()
val GLU_FILL = 0w100012
val GLU_SMOOTH = 0w100000
val GLU_INSIDE = 0w100021
end
end (* local *)
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