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/*
SMPEG - SDL MPEG Player Library
Copyright (C) 1999 Loki Entertainment Software
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* A class based on the MPEG stream class, used to parse and play audio */
#include "MPEGaudio.h"
#ifdef SDL_MIXER /* From the SDL mixer example library */
#include "SDL_mixer.h"
#endif
MPEGaudio:: MPEGaudio(MPEGstream *stream, bool initSDL) : sdl_audio(initSDL)
{
/* Initialize MPEG audio */
mpeg = stream;
initialize();
/* Just be paranoid. If all goes well, this will be set to true */
valid_stream = false;
/* Analyze the MPEG audio stream */
if ( loadheader() ) {
mpeg->reset_stream();
SDL_AudioSpec wanted;
WantedSpec(&wanted);
/* Calculate the samples per frame */
samplesperframe = 32*wanted.channels;
if( layer == 3 ) {
samplesperframe *= 18;
if ( version == 0 ) {
samplesperframe *= 2;
}
} else {
samplesperframe *= SCALEBLOCK;
if ( layer == 2 ) {
samplesperframe *= 3;
}
}
if ( sdl_audio ) {
/* Open the audio, get actual audio hardware format and convert */
bool audio_active;
SDL_AudioSpec actual;
#ifdef SDL_MIXER
Mix_OpenAudio(wanted.freq,wanted.format,wanted.channels,wanted.samples);
int actual_channels; /* This is stupid, need to fix the API */
audio_active = Mix_QuerySpec(&actual.freq,
&actual.format, &actual_channels);
actual.channels = actual_channels;
#else
audio_active = (SDL_OpenAudio(&wanted, &actual) == 0);
SDL_PauseAudio(0);
#endif
if ( audio_active ) {
ActualSpec(&actual);
valid_stream = true;
} else {
SetError(SDL_GetError());
}
} else { /* The stream is always valid if we don't initiliaze SDL */
valid_stream = true;
}
Volume(100);
}
}
MPEGaudio:: ~MPEGaudio()
{
/* Remove ourselves from the mixer hooks */
Stop();
if ( sdl_audio ) {
/* Close up the audio so others may play */
#ifdef SDL_MIXER
Mix_CloseAudio();
#else
SDL_CloseAudio();
#endif
}
}
bool
MPEGaudio:: WantedSpec(SDL_AudioSpec *wanted)
{
wanted->freq = frequencies[version][frequency];
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
wanted->format = AUDIO_S16LSB;
#else
wanted->format = AUDIO_S16MSB;
#endif
if ( outputstereo ) {
wanted->channels = 2;
} else {
wanted->channels = 1;
}
wanted->samples = 4096;
wanted->callback = Play_MPEGaudio;
wanted->userdata = this;
return true;
}
void
MPEGaudio:: ActualSpec(const SDL_AudioSpec *actual)
{
/* Splay can optimize some of the conversion */
if ( actual->channels == 1 && outputstereo ) {
forcetomonoflag = true;
}
if ( actual->channels == 2 && !outputstereo ) {
forcetostereoflag = true;
samplesperframe *= 2;
}
/* FIXME: Create an audio conversion block */
if ( (actual->freq/100) == ((frequencies[version][frequency]/2)/100) ) {
downfrequency = 1;
} else if ( actual->freq != frequencies[version][frequency] ) {
fprintf(stderr, "Warning: incorrect audio frequency\n");
}
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
if ( actual->format != AUDIO_S16LSB)
#else
if ( actual->format != AUDIO_S16MSB)
#endif
{
fprintf(stderr, "Warning: incorrect audio format\n");
}
rate_in_s = (double)(((actual->format&0xFF)/8)*actual->channels*actual->freq);
}
/* MPEG actions */
double
MPEGaudio:: Time(void)
{
double now;
if ( frag_time ) {
now = (play_time + (double)(SDL_GetTicks() - frag_time)/1000.0);
} else {
now = 0.0;
}
return now;
}
void
MPEGaudio:: Play(void)
{
ResetPause();
if ( valid_stream ) {
if (Status() == MPEG_PLAYING) {
Stop();
}
#ifdef THREADED_AUDIO
/* Create the ring buffer to hold audio */
ring = new MPEG_ring(samplesperframe*2);
#endif
playing = true;
#ifdef THREADED_AUDIO
/* Start the decoding thread */
decode_thread = SDL_CreateThread(Decode_MPEGaudio, this);
#endif
#ifdef SDL_MIXER
if ( sdl_audio ) {
/* Hook ourselves up to the mixer */
Mix_HookMusic(Play_MPEGaudio, this);
}
#endif
}
}
void
MPEGaudio:: Stop(void)
{
if ( valid_stream ) {
playing = false;
#ifdef THREADED_AUDIO
/* Release the threads */
if ( ring ) {
ring->ReleaseThreads();
}
/* Stop the decoding thread */
if ( decode_thread ) {
SDL_WaitThread(decode_thread, NULL);
decode_thread = NULL;
}
#endif
#ifdef SDL_MIXER
/* Unhook ourselves from the mixer */
if ( sdl_audio && Mix_GetMusicHookData() == this ) {
Mix_HookMusic(NULL, NULL);
}
#endif
#ifdef THREADED_AUDIO
if ( ring ) {
delete ring;
ring = NULL;
}
#endif
}
ResetPause();
}
void
MPEGaudio:: Rewind(void)
{
Stop();
mpeg->reset_stream();
clearrawdata();
decodedframe = 0;
currentframe = 0;
frags_playing = 0;
frag_time = 0;
play_time = 0.0;
}
void
MPEGaudio:: Volume(int vol)
{
if ( (vol >= 0) && (vol <= 100) ) {
volume = (vol*SDL_MIX_MAXVOLUME)/100;
}
}
MPEGstatus
MPEGaudio:: Status(void)
{
if ( valid_stream ) {
/* Has decoding stopped because of end of stream? */
if ( mpeg->eof() && (decodedframe <= currentframe) ) {
return(MPEG_STOPPED);
}
/* Have we been told to play? */
if ( playing ) {
return(MPEG_PLAYING);
} else {
return(MPEG_STOPPED);
}
} else {
return(MPEG_ERROR);
}
}
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