File: MPEGfilter.c

package info (click to toggle)
smpeg 0.4.4-8
  • links: PTS
  • area: main
  • in suites: woody
  • size: 1,892 kB
  • ctags: 1,445
  • sloc: cpp: 14,948; sh: 8,962; ansic: 2,323; asm: 542; makefile: 162
file content (381 lines) | stat: -rw-r--r-- 11,992 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/*
    SMPEG - SDL MPEG Player Library
    Copyright (C) 1999  Loki Entertainment Software

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "MPEGfilter.h"


/* General filter cleanup function */
static void filter_destroy(SMPEG_Filter *filter)
{
    if ( filter ) {
        if ( filter->data ) {
            free(filter->data);
        }
        free(filter);
    }
}

/**************************************************/
/* The null filter. Copies source rect to overlay */
/**************************************************/

static void filter_null_callback(SDL_Overlay * dst, SDL_Overlay * src, SDL_Rect * region, SMPEG_FilterInfo * info, void * data)
{
  register Uint32 y;
  register Uint8 * s, * d;

  /* Y component */
  s = src->pixels[0];
  d = dst->pixels[0];
  /* Go to the top left corner of the source rectangle */
  s += region->y * src->pitches[0] + region->x; 
  for(y = 0; y < region->h; y++)
  {
    /* Copy lines */
    memcpy(d, s, region->w);   
    s += src->pitches[0];
    d += dst->pitches[0];
  }

  /* V component */
  s = src->pixels[1];
  d = dst->pixels[1];
  s += (region->y >> 1) * src->pitches[1] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[1];
    d += dst->pitches[1];
  }
  
  /* U component */
  s = src->pixels[2];
  d = dst->pixels[2];
  s += (region->y >> 1) * src->pitches[2] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[2];
    d += dst->pitches[2];
  }
}

SMPEG_Filter *SMPEGfilter_null(void)
{
    SMPEG_Filter *filter;

    filter = (SMPEG_Filter *)malloc(sizeof(*filter));
    if ( filter ) {
        /* the null filter requires no extra info */
        filter->flags = 0;
        /* no private data */
        filter->data = 0;
        /* set the function pointers to the callback and destroy functions */
        filter->callback = filter_null_callback;
        filter->destroy = filter_destroy;
    }
    return filter;
}

/************************************************************************************/
/* The bilinear filter. A basic low-pass filter that will produce a smoother image. */
/* It uses the following convolution matrix:         [0 1 0]                        */
/*                                                   [1 4 1]                        */
/*                                                   [0 1 0]                        */
/************************************************************************************/

static void filter_bilinear_callback(SDL_Overlay * dst, SDL_Overlay * src, SDL_Rect * region, SMPEG_FilterInfo * info, void * data)
{
  register int x, y;
  register Uint8 * s, * d;

  s = src->pixels[0];
  d = dst->pixels[0];

  s += region->y * src->pitches[0] + region->x;

  /* Skip first line */
  memcpy(d, s, region->w);
  d += dst->pitches[0];
  s += src->pitches[0];

  for(y = 1; y < region->h - 1; y++)
  {
    /* Skip first pixel */
    *d++ = *s++;

    for(x = 1; x < region->w - 1; x++)
    {
	*d++ = 
	  (((*s) << 2)           +       // 4*(x,y)   +
	   *(s - src->pitches[0])  +     //   (x,y-1) +
	   *(s - 1)              +       //   (x-1,y) +
	   *(s + 1)              +       //   (x+1,y) +
	   *(s + src->pitches[0]))       //   (x,y+1)
	  >> 3;                          // / 8
	s++;
    }

    /* Skip last pixel */
    *d++ = *s++;

    /* Go to next line */
    d += dst->pitches[0] - region->w;
    s += src->pitches[0] - region->w;
  }

  /* Skip last line */
  memcpy(d, s, region->w);
  d += dst->pitches[0];
  s += src->pitches[0];

  /* V component (unfiltered) */
  s = src->pixels[1];
  d = dst->pixels[1];
  s += (region->y >> 1) * src->pitches[1] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[1];
    d += dst->pitches[1];
  }
  
  /* U component (unfiltered) */
  s = src->pixels[2];
  d = dst->pixels[2];
  s += (region->y >> 1) * src->pitches[2] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[2];
    d += dst->pitches[2];
  }
}

SMPEG_Filter *SMPEGfilter_bilinear(void)
{
    SMPEG_Filter *filter;

    filter = (SMPEG_Filter *)malloc(sizeof(*filter));
    if ( filter ) {
        /* the bilinear filter requires no extra info */
        filter->flags = 0;
        /* no private data */
        filter->data = 0;
        /* set the function pointers to the callback and destroy functions */
        filter->callback = filter_bilinear_callback;
        filter->destroy = filter_destroy;
    }
    return filter;
}


/***************************************************************************************************/
/* The deblocking filter. It filters block borders and non-intra coded blocks to reduce blockiness */ 
/***************************************************************************************************/

static void filter_deblocking_callback(SDL_Overlay * dst, SDL_Overlay * src, SDL_Rect * region, SMPEG_FilterInfo * info, void * data)
{
  int x, y;
  Uint32 dL, dU, dR, dD;
  Uint32 aL, aU, aR, aD;
  Uint32 Q;
  Uint16 * coeffs;
  register Uint8 * s, * d;

  /* retrieve the coeffs from private data */
  coeffs = (Uint16 *) data;

  /* Y component */
  s = src->pixels[0];
  d = dst->pixels[0];

  s += region->y * src->pitches[0] + region->x;

  /* Skip first line */
  memcpy(d, s, region->w);
  d += dst->pitches[0];
  s += src->pitches[0];

  for(y = 1; y < region->h - 1; y++)
  {
    /* Skip first pixel */
    *d++ = *s++;

    for(x = 1; x < region->w - 1; x++)
    {
      /* get current block quantization error from the info structure provided by the video decoder */
      Q = info->yuv_mb_square_error[((region->y + y) >> 4) * (src->w >> 4) + ((region->x + x) >> 4)];

      if(!Q)
	*d++ = *s++; /* block is intra coded, don't filter */
      else
      {
	/* compute differences with up, left, right and down neighbors */
	dL = *s - *(s - 1) + 256;
	dR = *s - *(s + 1) + 256;
	dU = *s - *(s - src->pitches[0]) + 256;
	dD = *s - *(s + src->pitches[0]) + 256;

	/* get the corresponding filter coefficients from the lookup table */
	aU = coeffs[(y & 7) + (Q << 12) + (dU << 3)];
	aD = coeffs[(y & 7) + (Q << 12) + (dD << 3)];
	aL = coeffs[(x & 7) + (Q << 12) + (dL << 3)];
	aR = coeffs[(x & 7) + (Q << 12) + (dR << 3)];

	/* apply the filter on current pixel */
	*d++ = 
	  ((*s)*(4 * 65536 - aL - aR - aU - aD) + // (4-aL-aR-aU-aD)*(x,y) +
	   (*(s - src->pitches[0]))*aU +          // aU*(x,y-1) +
	   (*(s - 1))*aL +                        // aL*(x-1,y) +
	   (*(s + 1))*aR +                        // aR*(x+1,y) +
	   (*(s + src->pitches[0]))*aD)           // aU*(x,y+1)
	     >> 18;                               // remove fixed point and / 4
	s++;
      }
    }

    /* Skip last pixel */
    *d++ = *s++;

    /* Go to next line */
    d += dst->pitches[0] - region->w;
    s += src->pitches[0] - region->w;
  }

  /* Skip last line */
  memcpy(d, s, region->w);
  d += dst->pitches[0];
  s += src->pitches[0];

  /* V component (unfiltered) */
  s = src->pixels[1];
  d = dst->pixels[1];
  s += (region->y >> 1) * src->pitches[1] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[1];
    d += dst->pitches[1];
  }
  
  /* U component (unfiltered) */
  s = src->pixels[2];
  d = dst->pixels[2];
  s += (region->y >> 1) * src->pitches[2] + (region->x >> 1);
  for(y = 0; y < region->h; y+=2)
  {
    memcpy(d, s, region->w >> 1);
    s += src->pitches[2];
    d += dst->pitches[2];
  }
}

static void *allocate_deblocking_data(void)
{
  void * data;
  Uint16 * c;
  Uint32 q, q1, q5, q9, d;

  /* precalc table is 256Kb long */
  data = malloc(sizeof(*c)*8*32*512);
  c = (Uint16 *)data;

  /* precalc filter coefficients:                                     */
  /*                           1                                      */
  /* coeffs(Q,d,x,y) = _____________________                          */
  /*                           d(x,y)*d(x,y)                          */
  /*                   1  +    _____________                          */
  /*                             Q*Q*k(x,y)                           */
  /* where                                                            */
  /* k(x,y) = [ 9 9 9 9 9 9 9 9 ]                                     */
  /*          [ 9 5 5 5 5 5 5 9 ]                                     */
  /*          [ 9 5 1 1 1 1 5 9 ]                                     */
  /*          [ 9 5 1 1 1 1 5 9 ]                                     */
  /*          [ 9 5 1 1 1 1 5 9 ]                                     */
  /*          [ 9 5 1 1 1 1 5 9 ]                                     */
  /*          [ 9 5 5 5 5 5 5 9 ]                                     */
  /*          [ 9 9 9 9 9 9 9 9 ]                                     */
  /* and Q is the quantization error for the block                    */
  /* and d is the difference between current pixel and neighbor pixel */
  /*                                                                  */
  /* this is for the math :), now some additional tricks:             */
  /*                                                                  */
  /* all coeffs are multiplied by 65536 for precision (fixed point)   */
  /* and d is translated from [-128,127] to [0,255] (array indexation)*/


  for(d = 0; d < 512*8; d++)
    *c++ = 0;

  for(q = 1; q < 32; q++)
  {
    q1 = q*q;
    q9 = (q1 << 3) + q1;
    q5 = (q1 << 2) + q1;
    
    for(d = 0; d < 256; d++)
    {
      *c++ = (Uint16) ((q9 << 16) / ((256 - d)*(256 - d) + q9));
      *c++ = (Uint16) ((q5 << 16) / ((256 - d)*(256 - d) + q5));
      *c++ = (Uint16) ((q1 << 16) / ((256 - d)*(256 - d) + q1));
      *c++ = (Uint16) ((q1 << 16) / ((256 - d)*(256 - d) + q1));
      *c++ = (Uint16) ((q1 << 16) / ((256 - d)*(256 - d) + q1));
      *c++ = (Uint16) ((q1 << 16) / ((256 - d)*(256 - d) + q1));
      *c++ = (Uint16) ((q5 << 16) / ((256 - d)*(256 - d) + q5));
      *c++ = (Uint16) ((q9 << 16) / ((256 - d)*(256 - d) + q9));
    }
    for(d = 0; d < 256; d++)
    {
      *c++ = (Uint16) ((q9 << 16) / (d*d + q9));
      *c++ = (Uint16) ((q5 << 16) / (d*d + q5));
      *c++ = (Uint16) ((q1 << 16) / (d*d + q1));
      *c++ = (Uint16) ((q1 << 16) / (d*d + q1));
      *c++ = (Uint16) ((q1 << 16) / (d*d + q1));
      *c++ = (Uint16) ((q1 << 16) / (d*d + q1));
      *c++ = (Uint16) ((q5 << 16) / (d*d + q5));
      *c++ = (Uint16) ((q9 << 16) / (d*d + q9));
    }
  }
  return data;
}

SMPEG_Filter *SMPEGfilter_deblocking(void)
{
    SMPEG_Filter *filter;

    filter = (SMPEG_Filter *)malloc(sizeof(*filter));
    if ( filter ) {
        /* Ask the video decoder to provide per-block quantization error */
        filter->flags = SMPEG_FILTER_INFO_MB_ERROR;
        /* allocate private data */
        filter->data = allocate_deblocking_data();
        if ( ! filter->data ) {
            free(filter);
            return (SMPEG_Filter *)0;
        }
        /* set the function pointers to the callback and destroy functions */
        filter->callback = filter_deblocking_callback;
        filter->destroy = filter_destroy;
    }
    return filter;
}