1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
|
/***
This file is part of snapcast
Copyright (C) 2014-2023 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
// prototype/interface header file
#include "coreaudio_player.hpp"
// local headers
#include "common/aixlog.hpp"
// 3rd party headers
#include <CoreAudio/CoreAudio.h>
namespace player
{
#define NUM_BUFFERS 2
static constexpr auto LOG_TAG = "CoreAudioPlayer";
// http://stackoverflow.com/questions/4863811/how-to-use-audioqueue-to-play-a-sound-for-mac-osx-in-c
// https://gist.github.com/andormade/1360885
void callback(void* custom_data, AudioQueueRef queue, AudioQueueBufferRef buffer)
{
CoreAudioPlayer* player = static_cast<CoreAudioPlayer*>(custom_data);
player->playerCallback(queue, buffer);
}
CoreAudioPlayer::CoreAudioPlayer(boost::asio::io_context& io_context, const ClientSettings::Player& settings, std::shared_ptr<Stream> stream)
: Player(io_context, settings, stream), ms_(100), pubStream_(stream)
{
}
CoreAudioPlayer::~CoreAudioPlayer()
{
}
/// TODO: experimental. No output device can be configured yet.
std::vector<PcmDevice> CoreAudioPlayer::pcm_list()
{
UInt32 propsize;
AudioObjectPropertyAddress theAddress = {kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster};
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize);
int nDevices = propsize / sizeof(AudioDeviceID);
AudioDeviceID* devids = new AudioDeviceID[nDevices];
AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize, devids);
std::vector<PcmDevice> result;
for (int i = 0; i < nDevices; ++i)
{
if (devids[i] == kAudioDeviceUnknown)
continue;
UInt32 propSize;
AudioObjectPropertyAddress theAddress = {kAudioDevicePropertyStreamConfiguration, kAudioDevicePropertyScopeOutput, 0};
if (AudioObjectGetPropertyDataSize(devids[i], &theAddress, 0, NULL, &propSize))
continue;
AudioBufferList* buflist = new AudioBufferList[propSize];
if (AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &propSize, buflist))
continue;
int channels = 0;
for (UInt32 i = 0; i < buflist->mNumberBuffers; ++i)
channels += buflist->mBuffers[i].mNumberChannels;
delete[] buflist;
if (channels == 0)
continue;
UInt32 maxlen = 1024;
char buf[1024];
theAddress = {kAudioDevicePropertyDeviceName, kAudioDevicePropertyScopeOutput, 0};
AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &maxlen, buf);
LOG(DEBUG, LOG_TAG) << "device: " << i << ", name: " << buf << ", channels: " << channels << "\n";
result.push_back(PcmDevice(i, buf));
}
delete[] devids;
return result;
}
void CoreAudioPlayer::playerCallback(AudioQueueRef queue, AudioQueueBufferRef bufferRef)
{
/// Estimate the playout delay by checking the number of frames left in the buffer
/// and add ms_ (= complete buffer size). Based on trying.
AudioTimeStamp timestamp;
AudioQueueGetCurrentTime(queue, timeLine_, ×tamp, NULL);
size_t bufferedFrames = (frames_ - ((uint64_t)timestamp.mSampleTime % frames_)) % frames_;
size_t bufferedMs = bufferedFrames * 1000 / pubStream_->getFormat().rate() + (ms_ * (NUM_BUFFERS - 1));
/// 15ms DAC delay. Based on trying.
bufferedMs += 15;
// LOG(INFO, LOG_TAG) << "buffered: " << bufferedFrames << ", ms: " << bufferedMs << ", mSampleTime: " << timestamp.mSampleTime << "\n";
/// TODO: sometimes this bufferedMS or AudioTimeStamp wraps around 1s (i.e. we're 1s out of sync (behind)) and recovers later on
chronos::usec delay(bufferedMs * 1000);
char* buffer = (char*)bufferRef->mAudioData;
if (!pubStream_->getPlayerChunkOrSilence(buffer, delay, frames_))
{
if (chronos::getTickCount() - lastChunkTick > 5000)
{
LOG(NOTICE, LOG_TAG) << "No chunk received for 5000ms. Closing Audio Queue.\n";
uninitAudioQueue(queue);
return;
}
// LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
}
else
{
lastChunkTick = chronos::getTickCount();
adjustVolume(buffer, frames_);
}
// OSStatus status =
AudioQueueEnqueueBuffer(queue, bufferRef, 0, NULL);
if (!active_)
{
uninitAudioQueue(queue);
}
}
bool CoreAudioPlayer::needsThread() const
{
return true;
}
void CoreAudioPlayer::worker()
{
while (active_)
{
if (pubStream_->waitForChunk(std::chrono::milliseconds(100)))
{
try
{
initAudioQueue();
}
catch (const std::exception& e)
{
LOG(ERROR, LOG_TAG) << "Exception in worker: " << e.what() << "\n";
chronos::sleep(100);
}
}
chronos::sleep(100);
}
}
void CoreAudioPlayer::initAudioQueue()
{
const SampleFormat& sampleFormat = pubStream_->getFormat();
AudioStreamBasicDescription format;
format.mSampleRate = sampleFormat.rate();
format.mFormatID = kAudioFormatLinearPCM;
format.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger; // | kAudioFormatFlagIsPacked;
format.mBitsPerChannel = sampleFormat.bits();
format.mChannelsPerFrame = sampleFormat.channels();
format.mBytesPerFrame = sampleFormat.frameSize();
format.mFramesPerPacket = 1;
format.mBytesPerPacket = format.mBytesPerFrame * format.mFramesPerPacket;
format.mReserved = 0;
AudioQueueRef queue;
AudioQueueNewOutput(&format, callback, this, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &queue);
AudioQueueCreateTimeline(queue, &timeLine_);
// Apple recommends this as buffer size:
// https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
// static const int maxBufferSize = 0x10000; // limit maximum size to 64K
// static const int minBufferSize = 0x4000; // limit minimum size to 16K
//
// For 100ms @ 48000:16:2 we have 19.2K
// frames: 4800, ms: 100, buffer size: 19200
frames_ = (sampleFormat.rate() * ms_) / 1000;
ms_ = frames_ * 1000 / sampleFormat.rate();
buff_size_ = frames_ * sampleFormat.frameSize();
LOG(INFO, LOG_TAG) << "frames: " << frames_ << ", ms: " << ms_ << ", buffer size: " << buff_size_ << "\n";
AudioQueueBufferRef buffers[NUM_BUFFERS];
for (int i = 0; i < NUM_BUFFERS; i++)
{
AudioQueueAllocateBuffer(queue, buff_size_, &buffers[i]);
buffers[i]->mAudioDataByteSize = buff_size_;
callback(this, queue, buffers[i]);
}
LOG(DEBUG, LOG_TAG) << "CoreAudioPlayer::worker\n";
AudioQueueCreateTimeline(queue, &timeLine_);
AudioQueueStart(queue, NULL);
CFRunLoopRun();
}
void CoreAudioPlayer::uninitAudioQueue(AudioQueueRef queue)
{
AudioQueueStop(queue, false);
AudioQueueDispose(queue, false);
pubStream_->clearChunks();
CFRunLoopStop(CFRunLoopGetCurrent());
}
} // namespace player
|