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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2020 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package daemon
import (
"encoding/json"
"net/http"
"os"
"github.com/snapcore/snapd/client"
"github.com/snapcore/snapd/overlord/auth"
"github.com/snapcore/snapd/overlord/devicestate"
"github.com/snapcore/snapd/snap"
)
var systemsCmd = &Command{
Path: "/v2/systems",
GET: getSystems,
// this is awkward, we want the postSystemsAction function to be used
// when the label is empty too, but the router will not handle the request
// for /v2/systems with the systemsActionCmd and instead handles it through
// this command, so we need to set the POST for this command to essentially
// forward to that one
POST: postSystemsAction,
RootOnly: true,
}
var systemsActionCmd = &Command{
Path: "/v2/systems/{label}",
POST: postSystemsAction,
RootOnly: true,
}
type systemsResponse struct {
Systems []client.System `json:"systems,omitempty"`
}
func getSystems(c *Command, r *http.Request, user *auth.UserState) Response {
var rsp systemsResponse
seedSystems, err := c.d.overlord.DeviceManager().Systems()
if err != nil {
if err == devicestate.ErrNoSystems {
// no systems available
return SyncResponse(&rsp, nil)
}
return InternalError(err.Error())
}
rsp.Systems = make([]client.System, 0, len(seedSystems))
for _, ss := range seedSystems {
// untangle the model
actions := make([]client.SystemAction, 0, len(ss.Actions))
for _, sa := range ss.Actions {
actions = append(actions, client.SystemAction{
Title: sa.Title,
Mode: sa.Mode,
})
}
rsp.Systems = append(rsp.Systems, client.System{
Current: ss.Current,
Label: ss.Label,
Model: client.SystemModelData{
Model: ss.Model.Model(),
BrandID: ss.Model.BrandID(),
DisplayName: ss.Model.DisplayName(),
},
Brand: snap.StoreAccount{
ID: ss.Brand.AccountID(),
Username: ss.Brand.Username(),
DisplayName: ss.Brand.DisplayName(),
Validation: ss.Brand.Validation(),
},
Actions: actions,
})
}
return SyncResponse(&rsp, nil)
}
type systemActionRequest struct {
Action string `json:"action"`
client.SystemAction
}
func postSystemsAction(c *Command, r *http.Request, user *auth.UserState) Response {
var req systemActionRequest
systemLabel := muxVars(r)["label"]
decoder := json.NewDecoder(r.Body)
if err := decoder.Decode(&req); err != nil {
return BadRequest("cannot decode request body into system action: %v", err)
}
if decoder.More() {
return BadRequest("extra content found in request body")
}
switch req.Action {
case "do":
return postSystemActionDo(c, systemLabel, &req)
case "reboot":
return postSystemActionReboot(c, systemLabel, &req)
default:
return BadRequest("unsupported action %q", req.Action)
}
}
// XXX: should deviceManager return more sensible errors here?
// E.g. UnsupportedActionError{systemLabel, mode}
// SystemDoesNotExistError{systemLabel}
func handleSystemActionErr(err error, systemLabel string) Response {
if os.IsNotExist(err) {
return NotFound("requested seed system %q does not exist", systemLabel)
}
if err == devicestate.ErrUnsupportedAction {
return BadRequest("requested action is not supported by system %q", systemLabel)
}
return InternalError(err.Error())
}
// wrapped for unit tests
var deviceManagerReboot = func(dm *devicestate.DeviceManager, systemLabel, mode string) error {
return dm.Reboot(systemLabel, mode)
}
func postSystemActionReboot(c *Command, systemLabel string, req *systemActionRequest) Response {
dm := c.d.overlord.DeviceManager()
if err := deviceManagerReboot(dm, systemLabel, req.Mode); err != nil {
return handleSystemActionErr(err, systemLabel)
}
return SyncResponse(nil, nil)
}
func postSystemActionDo(c *Command, systemLabel string, req *systemActionRequest) Response {
if systemLabel == "" {
return BadRequest("system action requires the system label to be provided")
}
if req.Mode == "" {
return BadRequest("system action requires the mode to be provided")
}
sa := devicestate.SystemAction{
Title: req.Title,
Mode: req.Mode,
}
if err := c.d.overlord.DeviceManager().RequestSystemAction(systemLabel, sa); err != nil {
return handleSystemActionErr(err, systemLabel)
}
return SyncResponse(nil, nil)
}
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