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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2024 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Package requestrules provides support for storing request rules for AppArmor
// prompting.
package requestrules
import (
"encoding/json"
"errors"
"fmt"
"io/fs"
"os"
"path/filepath"
"strconv"
"sync"
"time"
"golang.org/x/sys/unix"
"github.com/snapcore/snapd/dirs"
"github.com/snapcore/snapd/interfaces/prompting"
prompting_errors "github.com/snapcore/snapd/interfaces/prompting/errors"
"github.com/snapcore/snapd/interfaces/prompting/internal/maxidmmap"
"github.com/snapcore/snapd/interfaces/prompting/patterns"
"github.com/snapcore/snapd/logger"
"github.com/snapcore/snapd/osutil"
"github.com/snapcore/snapd/randutil"
"github.com/snapcore/snapd/strutil"
)
var (
// userSessionIDXattr is a trusted xattr so unprivileged users cannot
// interfere with the user session ID snapd assigns.
userSessionIDXattr = "trusted.snapd_user_session_id"
// errNoUserSession indicates that the user session tmpfs is not present.
errNoUserSession = errors.New("cannot find systemd user session tmpfs for user")
)
// Rule stores the contents of a request rule.
type Rule struct {
ID prompting.IDType `json:"id"`
Timestamp time.Time `json:"timestamp"`
User uint32 `json:"user"`
Snap string `json:"snap"`
Interface string `json:"interface"`
Constraints *prompting.RuleConstraints `json:"constraints"`
}
// Validate verifies internal correctness of the rule's constraints and
// permissions and prunes any expired permissions. If all permissions are
// expired at the given point in time, then returns true. If the rule is
// invalid, returns an error.
func (rule *Rule) validate(at prompting.At) (expired bool, err error) {
return rule.Constraints.ValidateForInterface(rule.Interface, at)
}
// expired returns true if all permissions for the receiving rule have expired
// at the given point in time.
func (rule *Rule) expired(at prompting.At) bool {
return rule.Constraints.Permissions.Expired(at)
}
// variantEntry stores the actual pattern variant struct which can be used to
// match paths, and a map from rule IDs whose path patterns render to this
// variant to the relevant permission entry from that rule. All non-expired
// permission entry values in the map must have the same outcome (as long as
// the entry has not expired), and that outcome is also stored directly in the
// variant entry itself.
//
// Use the rendered string as the key for this entry, since pattern variants
// cannot otherwise be easily checked for equality.
type variantEntry struct {
Variant patterns.PatternVariant
Outcome prompting.OutcomeType
RuleEntries map[prompting.IDType]*prompting.RulePermissionEntry
}
// expired returns true if every rule permission entry in this variant entry
// has expired at the given point in time.
func (e *variantEntry) expired(at prompting.At) bool {
for _, rulePermissionEntry := range e.RuleEntries {
if !rulePermissionEntry.Expired(at) {
return false
}
}
return true
}
// permissionDB stores a map from path pattern variant to the ID of the rule
// associated with the variant for the permission associated with the permission
// DB.
type permissionDB struct {
// permissionDB contains a map from path pattern variant to rule ID
VariantEntries map[string]variantEntry
}
// interfaceDB stores a map from permission to the DB of rules pertaining to that
// permission for the interface associated with the interface DB.
type interfaceDB struct {
// interfaceDB contains a map from permission to permissionDB for a particular interface
PerPermission map[string]*permissionDB
// PathPatterns maps from path pattern string to rule ID
PathPatterns map[string]prompting.IDType
}
// snapDB stores a map from interface name to the DB of rules pertaining to that
// interface for the snap associated with the snap DB.
type snapDB struct {
// snapDB contains a map from interface to interfaceDB for a particular snap
PerInterface map[string]*interfaceDB
}
// userDB stores a map from snap name to the DB of rules pertaining to that
// snap for the user associated with the user DB.
type userDB struct {
// userDB contains a map from snap to snapDB for a particular user
PerSnap map[string]*snapDB
}
// RuleDB stores a mapping from rule ID to rule, and a tree of rule IDs
// searchable by user, snap, interface, permission, and pattern variant.
type RuleDB struct {
mutex sync.RWMutex
maxIDMmap maxidmmap.MaxIDMmap
// index to the rules by their rule ID
indexByID map[prompting.IDType]int
rules []*Rule
// Rules are stored in a tree according to user, snap, interface, and
// permission to simplify the process of checking whether a given request
// is matched by existing rules, and which of those rules has precedence.
perUser map[uint32]*userDB
dbPath string
// notifyRule is a closure which will be called to record a notice when a
// rule is added, patched, or removed.
notifyRule func(userID uint32, ruleID prompting.IDType, data map[string]string) error
// userSessionIDMu ensures that two threads cannot race to write a new user
// session ID.
userSessionIDMu sync.Mutex
}
// New creates a new rule database, loads existing rules from the database file,
// and returns the populated database.
//
// The given notifyRule closure may be called before `New()` returns, if a
// previously-saved rule has expired or if there are conflicts between rules.
//
// The given notifyRule closure will be called when a rule is added, modified,
// expired, or removed. In order to guarantee the order of notices, notifyRule
// is called with the prompt DB lock held, so it should not block for a
// substantial amount of time (such as to lock and modify snapd state).
func New(notifyRule func(userID uint32, ruleID prompting.IDType, data map[string]string) error) (*RuleDB, error) {
maxIDFilepath := filepath.Join(dirs.SnapInterfacesRequestsStateDir, "request-rule-max-id")
rulesFilepath := filepath.Join(dirs.SnapInterfacesRequestsStateDir, "request-rules.json")
if err := os.MkdirAll(dirs.SnapInterfacesRequestsStateDir, 0o755); err != nil {
return nil, fmt.Errorf("cannot create interfaces requests state directory: %w", err)
}
maxIDMmap, err := maxidmmap.OpenMaxIDMmap(maxIDFilepath)
if err != nil {
return nil, err
}
rdb := &RuleDB{
maxIDMmap: maxIDMmap,
notifyRule: notifyRule,
dbPath: rulesFilepath,
}
if err = rdb.load(); err != nil {
logger.Noticef("cannot load rule database: %v; using new empty rule database", err)
}
return rdb, nil
}
// rulesDBJSON is a helper type for wrapping request rule DB for serialization
// when storing to disk. Should not used in contexts relating to the API.
type rulesDBJSON struct {
Rules []*Rule `json:"rules"`
}
// load resets the receiving rule database to empty and then reads the stored
// rules from the database file and populates the database.
//
// Removes any expired rules while loading the database. If any rules expired,
// saves the database to disk.
//
// Returns an error if an existing rule DB cannot be loaded, if any rules are
// invalid or in conflict, or if there is an error while saving the database to
// disk.
//
// If an error occurs after, the rule database is reset to empty and saved to
// disk.
func (rdb *RuleDB) load() (retErr error) {
rdb.indexByID = make(map[prompting.IDType]int)
rdb.rules = make([]*Rule, 0)
rdb.perUser = make(map[uint32]*userDB)
expiredRules := make(map[prompting.IDType]bool)
// Store map of merged rules, where the original merged (removed) rule ID
// maps to the ID of the rule into which it was merged.
mergedRules := make(map[prompting.IDType]prompting.IDType)
f, err := os.Open(rdb.dbPath)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
return nil
}
return fmt.Errorf("cannot open rule database file: %w", err)
}
var wrapped rulesDBJSON
err = json.NewDecoder(f).Decode(&wrapped)
f.Close() // Close now since we're done reading and might need to save later
if err != nil {
// TODO: store rules separately per-user, so a corrupted rule for one
// user can't impact rules for another user.
loadErr := fmt.Errorf("cannot read stored request rules: %w", err)
// Save the empty rule DB to disk to overwrite the previous one which
// could not be decoded.
return strutil.JoinErrors(loadErr, rdb.save())
}
// Use the same point in time for every rule
at := prompting.At{
Time: time.Now(),
// SessionID is set for each rule
}
sessionIDCache := make(userSessionIDCache)
var errInvalid error
for _, rule := range wrapped.Rules {
at.SessionID, err = sessionIDCache.getUserSessionID(rdb, rule.User)
if err != nil {
return err
}
expired, err := rule.validate(at)
if err != nil {
// we're loading previously saved rules, so this should not happen
errInvalid = fmt.Errorf("internal error: %w", err)
break
}
if expired {
expiredRules[rule.ID] = true
continue
}
const save = false
mergedRule, merged, conflictErr := rdb.addOrMergeRule(rule, at, save)
if conflictErr != nil {
// Duplicate rules on disk or conflicting rule, should not occur
errInvalid = fmt.Errorf("cannot add rule: %w", conflictErr)
break
}
if merged {
mergedRules[rule.ID] = mergedRule.ID
}
}
if errInvalid != nil {
// The DB on disk was invalid, so drop every rule and start over
data := map[string]string{"removed": "dropped"}
for _, rule := range wrapped.Rules {
rdb.notifyRule(rule.User, rule.ID, data)
}
rdb.indexByID = make(map[prompting.IDType]int)
rdb.rules = make([]*Rule, 0)
rdb.perUser = make(map[uint32]*userDB)
// Save the empty rule DB to disk to overwrite the previous one which
// was invalid.
return strutil.JoinErrors(errInvalid, rdb.save())
}
expiredData := map[string]string{"removed": "expired"}
for _, rule := range wrapped.Rules {
var data map[string]string
if expiredRules[rule.ID] {
data = expiredData
} else if newID, exists := mergedRules[rule.ID]; exists {
data = map[string]string{
"removed": "merged",
"merged-into": newID.String(),
}
}
rdb.notifyRule(rule.User, rule.ID, data)
}
if len(expiredRules) > 0 || len(mergedRules) > 0 {
return rdb.save()
}
return nil
}
// save writes the current state of the rule database to the database file.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) save() error {
b, err := json.Marshal(rulesDBJSON{Rules: rdb.rules})
if err != nil {
// Should not occur, marshalling should always succeed
logger.Noticef("cannot marshal rule DB: %v", err)
return fmt.Errorf("cannot marshal rule DB: %w", err)
}
return osutil.AtomicWriteFile(rdb.dbPath, b, 0o600, 0)
}
// lookupRuleByPathPattern checks whether there is an existing rule for the
// given user, snap, and iface, which has an identical path pattern to that in
// the given constraints. If it does exist, returns it, along with a bool
// indicating whether it exists. If an error occurs, returns it.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) lookupRuleByPathPattern(user uint32, snap string, iface string, constraints *prompting.RuleConstraints) (*Rule, bool, error) {
interfaceDB := rdb.interfaceDBForUserSnapInterface(user, snap, iface)
if interfaceDB == nil {
return nil, false, nil
}
ruleID, exists := interfaceDB.PathPatterns[constraints.PathPattern.String()]
if !exists {
return nil, false, nil
}
rule, err := rdb.lookupRuleByID(ruleID)
return rule, true, err
}
// lookupRuleByID returns the rule with the given ID from the rule DB.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) lookupRuleByID(id prompting.IDType) (*Rule, error) {
index, exists := rdb.indexByID[id]
if !exists {
return nil, prompting_errors.ErrRuleNotFound
}
// XXX: should we check whether a rule is expired and throw ErrRuleNotFound
// if so?
if index >= len(rdb.rules) {
// Internal inconsistency between rules list and IDs map, should not occur
return nil, prompting_errors.ErrRuleDBInconsistent
}
return rdb.rules[index], nil
}
// addRuleToRulesList adds the given rule to the rules list of the rule DB.
// Whenever possible, it is preferred to use `addRule` directly instead, since
// it ensures consistency between the rules list and the per-user rules tree.
//
// However, to allow for simpler error handling and safer rollback when saving
// the DB to disk after removing a rule, this method is necessary.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) addRuleToRulesList(rule *Rule) error {
_, exists := rdb.indexByID[rule.ID]
if exists {
return prompting_errors.ErrRuleIDConflict
}
rdb.rules = append(rdb.rules, rule)
rdb.indexByID[rule.ID] = len(rdb.rules) - 1
return nil
}
// addOrMergeRule adds the given rule to the rule DB, or merges it with an
// existing rule if there is an existing rule for the same user, snap, and
// interface with an identical path pattern.
//
// If save is true, saves the DB after the rule has been added or merged.
//
// If the rule's ID is 0 and it cannot be merged with an existing rule, then it
// is assigned a new ID, mutating the rule which was passed in as an argument.
//
// If the rule is merged with an existing rule, then both the given rule and the
// existing rule are removed from the DB, and a new rule is constructed with the
// merged contents of the rule to be added and the existing rule, and that
// merged rule is added to the tree, and returned along with merged set to true.
//
// If the rule is not merged with an existing rule, then the given rule is
// returned, and merged is returned as false.
//
// If the rule is merged with an existing rule, then any expired permissions
// from the existing rule are pruned.
//
// If there is a conflicting rule, or if there is an error while saving the DB,
// returns an error, and the rule DB is left unchanged.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) addOrMergeRule(rule *Rule, at prompting.At, save bool) (addedOrMergedRule *Rule, merged bool, err error) {
// Check if rule with identical path pattern exists.
existingRule, exists, err := rdb.lookupRuleByPathPattern(rule.User, rule.Snap, rule.Interface, rule.Constraints)
if err != nil {
// Database was left inconsistent, should not occur
return nil, false, err
}
if !exists {
if err := rdb.addNewRule(rule, at, save); err != nil {
return nil, false, err
}
return rule, false, nil
}
newPermissions := make(prompting.RulePermissionMap)
// Add any non-expired permissions from the existing rule. Each might later
// be overridden by a permission entry in the new rule, if the latter has a
// broader lifespan (and doesn't otherwise conflict).
for existingPerm, existingEntry := range existingRule.Constraints.Permissions {
if existingEntry.Expired(at) {
continue
}
newPermissions[existingPerm] = existingEntry
}
// Check whether the new rule has outcomes/lifespans which conflict with the
// existing rule, otherwise add them to the new set of permissions.
var conflicts []prompting_errors.RuleConflict
for perm, entry := range rule.Constraints.Permissions {
existingEntry, exists := newPermissions[perm]
if !exists {
newPermissions[perm] = entry
continue
}
if entry.Outcome != existingEntry.Outcome {
// New entry outcome conflicts with outcome of existing entry
conflicts = append(conflicts, prompting_errors.RuleConflict{
Permission: perm,
Variant: rule.Constraints.PathPattern.String(), // XXX: we're mis-using the full path pattern in place of the variant
ConflictingID: existingRule.ID.String(),
})
continue
}
// Both new and existing rule have the same permission with the same
// outcome, so preserve whichever entry has the greater lifespan.
// Since newPermissions[perm] already has the existing entry, only
// override it if the new rule has a greater lifespan.
if entry.Supersedes(existingEntry, at.SessionID) {
newPermissions[perm] = entry
}
}
// If there were any conflicts with the existing rule with identical path
// pattern, return error.
if len(conflicts) > 0 {
return nil, false, &prompting_errors.RuleConflictError{
Conflicts: conflicts,
}
}
// Create new rule by copying the contents of the existing rule, but copy
// the timestamp from the new rule.
newRule := *existingRule
newRule.Timestamp = rule.Timestamp
// Set constraints as well, since copying the rule just copied the pointer,
// and we want to set the constraints to use the new permissions without
// mutating existingRule.Constraints.
newRule.Constraints = &prompting.RuleConstraints{
PathPattern: existingRule.Constraints.PathPattern,
Permissions: newPermissions,
}
// Remove the existing rule from the tree. An error should not occur, since
// we just looked up the rule and know it exists.
rdb.removeRuleByID(existingRule.ID)
if err := rdb.addNewRule(&newRule, at, save); err != nil {
// Error while adding the new merged rule, likely due to a conflict
// caused by the new permissions in the rule to be added.
// Re-add original the original rule so all is unchanged, which should
// succeed since addNewRule should have rolled back successfully and
// we're now simply re-adding the existing rule which we just removed.
// Don't save, since nothing should have changed after the rollback is
// complete.
if restoreErr := rdb.addNewRule(existingRule, at, false); restoreErr != nil {
// Error should not occur, but if it does, wrap it in the other error
err = strutil.JoinErrors(err, fmt.Errorf("cannot re-add existing rule: %w", restoreErr))
}
return nil, false, err
}
return &newRule, true, nil
}
// addNewRule adds the given rule to the rule DB without checking whether there
// are any existing rules with the same path pattern. If save is true, saves
// the DB after the new rule has been added.
//
// This method should only be called from addOrMergeRule, or when rolling back
// the removal of a removal of a rule by re-adding it after an error occurs.
//
// Returns an error if the rule conflicts with an existing rule.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) addNewRule(rule *Rule, at prompting.At, save bool) error {
// If the rule has no ID, assign a new one.
if rule.ID == 0 {
id, _ := rdb.maxIDMmap.NextID()
rule.ID = id
}
if err := rdb.addRuleToRulesList(rule); err != nil {
return err
}
conflictErr := rdb.addRuleToTree(rule, at)
if conflictErr != nil {
// remove just-added rule from rules list and IDs
rdb.rules = rdb.rules[:len(rdb.rules)-1]
delete(rdb.indexByID, rule.ID)
return conflictErr
}
if !save {
return nil
}
if err := rdb.save(); err != nil {
// Should not occur, but if it does, roll back to the original state.
// The following should succeeded, since we're removing the rule which
// we just successfully added.
rdb.removeRuleByID(rule.ID)
return err
}
return nil
}
// removeRuleByIDFromRulesList removes the rule with the given ID from the rules
// list in the rule DB, but not from the rules tree. Whenever possible, it is
// preferred to use `removeRuleByID` directly instead, since it ensures
// consistency between the rules list and the per-user rules tree.
//
// However, to allow for simpler error handling with safer rollback when saving
// the DB to disk after removing a rule, this method is necessary.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) removeRuleByIDFromRulesList(id prompting.IDType) (*Rule, error) {
index, exists := rdb.indexByID[id]
if !exists {
return nil, prompting_errors.ErrRuleNotFound
}
if index >= len(rdb.rules) {
return nil, prompting_errors.ErrRuleDBInconsistent
}
rule := rdb.rules[index]
// Remove the rule with the given ID by copying the final rule in rdb.rules
// to its index.
rdb.rules[index] = rdb.rules[len(rdb.rules)-1]
// Record the ID of the moved rule now before truncating, in case the rule
// to remove is the moved rule (so nothing was moved).
movedID := rdb.rules[index].ID
// Truncate rules to remove the final element, which was just copied.
rdb.rules = rdb.rules[:len(rdb.rules)-1]
// Update the ID-index mapping of the moved rule.
rdb.indexByID[movedID] = index
delete(rdb.indexByID, id)
return rule, nil
}
// removeRuleByID removes the rule with the given ID from the rule DB.
//
// If an error occurs, the rule DB is left unchanged. Otherwise, the rule is
// fully removed from the rule list and corresponding variant tree.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) removeRuleByID(id prompting.IDType) (*Rule, error) {
rule, err := rdb.removeRuleByIDFromRulesList(id)
if err != nil {
return nil, err
}
// Remove the rule from the rule tree. If an error occurs, the rule is
// fully removed from the DB, and we have no guarantee that the removed
// rule will be able to be re-added again cleanly, so don't even try.
rdb.removeRuleFromTree(rule)
return rule, nil
}
// addRuleToTree adds the given rule to the rule tree.
//
// If there are other rules which have a conflicting path pattern and
// permission which is not expired at the given point in time, returns an
// error with information about the conflicting rules.
//
// Assumes that the rule has already been internally validated. No additional
// validation is done in this function, nor is it checked whether it has
// expired.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) addRuleToTree(rule *Rule, at prompting.At) *prompting_errors.RuleConflictError {
addedPermissions := make([]string, 0, len(rule.Constraints.Permissions))
var conflicts []prompting_errors.RuleConflict
for permission, entry := range rule.Constraints.Permissions {
permConflicts := rdb.addRulePermissionToTree(rule, permission, entry, at)
if len(permConflicts) > 0 {
conflicts = append(conflicts, permConflicts...)
continue
}
addedPermissions = append(addedPermissions, permission)
}
if len(conflicts) > 0 {
// remove the rule permissions we just added
for _, prevPerm := range addedPermissions {
rdb.removeRulePermissionFromTree(rule, prevPerm)
}
return &prompting_errors.RuleConflictError{
Conflicts: conflicts,
}
}
// Add rule to the interfaceDB's map of path patterns to rule IDs. We know
// the interfaceDB exists, since we just modified a rule there.
interfaceDB := rdb.interfaceDBForUserSnapInterface(rule.User, rule.Snap, rule.Interface)
interfaceDB.PathPatterns[rule.Constraints.PathPattern.String()] = rule.ID
return nil
}
// addRulePermissionToTree adds all the path pattern variants for the given
// rule to the map for the given permission.
//
// If there are identical pattern variants from other non-expired rules and the
// outcomes of all those rules match the outcome of the new rule, then the ID
// of the new rule is added to the set of rule IDs in the existing variant
// entry.
//
// If there are identical pattern variants from other non-expired rules and the
// outcomes of those rules differ from that of the new rule, then there is a
// conflict, and all variants which were previously added during this function
// call are removed from the variant map, leaving it unchanged, and the list of
// conflicts is returned. If there are no conflicts, returns nil.
//
// Rules which are expired at the given point in time, whether their outcome
// conflicts with the new rule or not, are ignored and never treated as
// conflicts. If there are no conflicts with non-expired rules, then all
// expired rules are removed from the tree entry (though not removed from the
// rule DB as a whole, nor is a notice recorded). If there is a conflict with a
// non-expired rule, then nothing about the rule DB state is changed, including
// expired rules.
//
// The caller must ensure that the database lock is held for writing, and that
// the given entry is not expired.
func (rdb *RuleDB) addRulePermissionToTree(rule *Rule, permission string, permissionEntry *prompting.RulePermissionEntry, at prompting.At) []prompting_errors.RuleConflict {
permVariants := rdb.ensurePermissionDBForUserSnapInterfacePermission(rule.User, rule.Snap, rule.Interface, permission)
newVariantEntries := make(map[string]variantEntry, rule.Constraints.PathPattern.NumVariants())
partiallyExpiredRules := make(map[prompting.IDType]bool)
var conflicts []prompting_errors.RuleConflict
addVariant := func(index int, variant patterns.PatternVariant) {
variantStr := variant.String()
existingEntry, exists := permVariants.VariantEntries[variantStr]
if !exists {
newVariantEntries[variantStr] = variantEntry{
Variant: variant,
Outcome: permissionEntry.Outcome,
RuleEntries: map[prompting.IDType]*prompting.RulePermissionEntry{rule.ID: permissionEntry},
}
return
}
newVariantEntry := variantEntry{
Variant: variant,
Outcome: permissionEntry.Outcome,
RuleEntries: make(map[prompting.IDType]*prompting.RulePermissionEntry, len(existingEntry.RuleEntries)+1),
}
newVariantEntry.RuleEntries[rule.ID] = permissionEntry
newVariantEntries[variantStr] = newVariantEntry
for id, entry := range existingEntry.RuleEntries {
if entry.Expired(at) {
// Don't preserve expired rules, and don't care if they conflict
partiallyExpiredRules[id] = true
continue
}
if existingEntry.Outcome == permissionEntry.Outcome {
// Preserve non-expired rule which doesn't conflict
newVariantEntry.RuleEntries[id] = entry
continue
}
// Conflicting non-expired rule
conflicts = append(conflicts, prompting_errors.RuleConflict{
Permission: permission,
Variant: variantStr,
ConflictingID: id.String(),
})
}
}
rule.Constraints.PathPattern.RenderAllVariants(addVariant)
if len(conflicts) > 0 {
// If there are any conflicts, discard all changes, and do nothing
// about any expired rules.
return conflicts
}
expiredData := map[string]string{"removed": "expired"}
for ruleID := range partiallyExpiredRules {
maybeExpired, err := rdb.lookupRuleByIDForUser(rule.User, ruleID)
if err != nil {
// Error shouldn't occur. If it does, the rule was already removed
continue
}
if !maybeExpired.expired(at) {
// Previously removed the rule's permission entry from the tree for
// this permission, now let's remove it from the rule as well.
delete(maybeExpired.Constraints.Permissions, permission)
// This should not occur during load since it calls rule.validate()
// which calls RuleConstraints.ValidateForInterface, which prunes
// any expired permissions. Thus, it should only occur when adding
// a new rule which overlaps with another rule which has partially
// expired.
continue
}
_, err = rdb.removeRuleByID(ruleID)
// Error shouldn't occur. If it does, the rule was already removed.
if err == nil {
rdb.notifyRule(maybeExpired.User, maybeExpired.ID, expiredData)
}
}
for variantStr, variantEntry := range newVariantEntries {
// Replace the old variant entries with the new ones.
// This removes any expired rules from the entries, since these were
// not preserved in the new variant entries.
permVariants.VariantEntries[variantStr] = variantEntry
}
return nil
}
// removeRuleFromTree fully removes the given rule from the rules tree, even if
// an error occurs. Whenever possible, it is preferred to use `removeRuleByID`
// directly instead, since it ensures consistency between the rules list and the
// per-user rules tree.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) removeRuleFromTree(rule *Rule) error {
var errs []error
for permission := range rule.Constraints.Permissions {
if err := rdb.removeRulePermissionFromTree(rule, permission); err != nil {
// Database was left inconsistent, should not occur.
// Store the errors, but keep removing.
errs = append(errs, err)
}
}
// Remove rule from the interfaceDB's map of path patterns to rule IDs. If
// the interfaceDB doesn't exist, then there must have been a previous error,
// and regardless, the path pattern doesn't exist in its map anymore.
interfaceDB := rdb.interfaceDBForUserSnapInterface(rule.User, rule.Snap, rule.Interface)
if interfaceDB != nil {
delete(interfaceDB.PathPatterns, rule.Constraints.PathPattern.String())
}
return joinInternalErrors(errs)
}
// removeRulePermissionFromTree removes all the path patterns variants for the
// given rule from the map for the given permission.
//
// If a pattern variant is not found or maps to a different rule ID than that
// of the given rule, continue to remove all other variants from the permission
// map (unless they map to a different rule ID), and return a slice of all
// errors which occurred.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) removeRulePermissionFromTree(rule *Rule, permission string) error {
permVariants := rdb.permissionDBForUserSnapInterfacePermission(rule.User, rule.Snap, rule.Interface, permission)
if permVariants == nil {
err := fmt.Errorf("internal error: no rules in the rule tree for user %d, snap %q, interface %q, permission %q", rule.User, rule.Snap, rule.Interface, permission)
return err
}
seenVariants := make(map[string]bool, rule.Constraints.PathPattern.NumVariants())
removeVariant := func(index int, variant patterns.PatternVariant) {
variantStr := variant.String()
if seenVariants[variantStr] {
return
}
seenVariants[variantStr] = true
variantEntry, exists := permVariants.VariantEntries[variantStr]
if !exists {
// If doesn't exist, could have been removed due to another rule's
// variant being removed and, finding all other rules' permissions
// for this variant expired, removing the variant entry.
return
}
delete(variantEntry.RuleEntries, rule.ID)
if len(variantEntry.RuleEntries) == 0 {
delete(permVariants.VariantEntries, variantStr)
}
}
rule.Constraints.PathPattern.RenderAllVariants(removeVariant)
return nil
}
// joinInternalErrors wraps a prompting_errors.ErrRuleDBInconsistent with the given errors.
//
// If there are no non-nil errors in the given errs list, return nil.
func joinInternalErrors(errs []error) error {
joinedErr := strutil.JoinErrors(errs...)
if joinedErr == nil {
return nil
}
// TODO: wrap joinedErr as well once we're on golang v1.20+
return fmt.Errorf("%w\n%v", prompting_errors.ErrRuleDBInconsistent, joinedErr)
}
// permissionDBForUserSnapInterfacePermission returns the permission DB for the
// given user, snap, interface, and permission, if it exists, or nil if not.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) permissionDBForUserSnapInterfacePermission(user uint32, snap string, iface string, permission string) *permissionDB {
interfaceRules := rdb.interfaceDBForUserSnapInterface(user, snap, iface)
if interfaceRules == nil {
return nil
}
permRules := interfaceRules.PerPermission[permission]
if permRules == nil {
return nil
}
return permRules
}
// interfaceDBForUserSnapInterface returns the interface DB for the given user,
// snap, and interface, if it exists, or nil if not.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) interfaceDBForUserSnapInterface(user uint32, snap string, iface string) *interfaceDB {
userRules := rdb.perUser[user]
if userRules == nil {
return nil
}
snapRules := userRules.PerSnap[snap]
if snapRules == nil {
return nil
}
interfaceRules := snapRules.PerInterface[iface]
if interfaceRules == nil {
return nil
}
return interfaceRules
}
// ensurePermissionDBForUserSnapInterfacePermission returns the permission DB
// for the given user, snap, interface, and permission, or creates it if it
// does not yet exist.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) ensurePermissionDBForUserSnapInterfacePermission(user uint32, snap string, iface string, permission string) *permissionDB {
userSnaps := rdb.perUser[user]
if userSnaps == nil {
userSnaps = &userDB{
PerSnap: make(map[string]*snapDB),
}
rdb.perUser[user] = userSnaps
}
snapInterfaces := userSnaps.PerSnap[snap]
if snapInterfaces == nil {
snapInterfaces = &snapDB{
PerInterface: make(map[string]*interfaceDB),
}
userSnaps.PerSnap[snap] = snapInterfaces
}
interfacePerms := snapInterfaces.PerInterface[iface]
if interfacePerms == nil {
interfacePerms = &interfaceDB{
PerPermission: make(map[string]*permissionDB),
PathPatterns: make(map[string]prompting.IDType),
}
snapInterfaces.PerInterface[iface] = interfacePerms
}
permVariants := interfacePerms.PerPermission[permission]
if permVariants == nil {
permVariants = &permissionDB{
VariantEntries: make(map[string]variantEntry),
}
interfacePerms.PerPermission[permission] = permVariants
}
return permVariants
}
// Close closes the max ID mmap and prevents the rule DB from being modified.
func (rdb *RuleDB) Close() error {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
if rdb.maxIDMmap.IsClosed() {
return prompting_errors.ErrRulesClosed
}
if err := rdb.maxIDMmap.Close(); err != nil {
return fmt.Errorf("cannot close max ID mmap: %w", err)
}
return rdb.save()
}
func userSessionPath(user uint32) string {
userIDStr := strconv.FormatUint(uint64(user), 10)
return filepath.Join(dirs.XdgRuntimeDirBase, userIDStr)
}
func newUserSessionID() prompting.IDType {
id := randutil.Uint64()
return prompting.IDType(id)
}
// Allow readOrAssignUserSessionID to be mocked in tests.
var readOrAssignUserSessionID = (*RuleDB).readOrAssignUserSessionID
// readOrAssignUserSessionID returns the existing user session ID for the given
// user, if an ID exists, otherwise generates a new ID and writes it as an
// xattr on the root directory of the user session tmpfs, /run/user/$UID.
//
// Snapd defines a unique ID for the user session and stores it as an xattr on
// /run/user/$UID in order to identify when the user session has ended or been
// restarted. When the user session ends, systemd removes the tmpfs at
// /run/user/$UID. Therefore, if that directory is missing, or it does not have
// the xattr set, snapd knows the session has ended or restarted, and by
// associating the current session ID with rules which have lifespan "session",
// it can later tell whether those rules should be discarded.
//
// Returns the existing or newly-assigned ID, or an error if it occurs. If the
// user session does not exist for the given user, returns an error which wraps
// errNoUserSession.
func (rdb *RuleDB) readOrAssignUserSessionID(user uint32) (userSessionID prompting.IDType, err error) {
rdb.userSessionIDMu.Lock()
defer rdb.userSessionIDMu.Unlock()
path := userSessionPath(user)
// It's important to check for an existing session ID xattr before trying
// to write a new session ID, as the /run/user/$UID tmpfs may be removed,
// but snapd is the only process which should ever write a session ID xattr.
userSessionIDXattrLen := 16 // 64-bit number as hex string
sessionIDBuf := make([]byte, userSessionIDXattrLen)
_, err = unix.Getxattr(path, userSessionIDXattr, sessionIDBuf)
if err == nil {
if e := userSessionID.UnmarshalText(sessionIDBuf); e == nil {
return userSessionID, nil
}
// Xattr present, but couldn't parse it, so ignore and overwrite it
} else if errors.Is(err, unix.ENOENT) {
// User session tmpfs does not exist
return 0, fmt.Errorf("%w: %d", errNoUserSession, user)
} else if !errors.Is(err, unix.ENODATA) {
return 0, err
// Something else went wrong
}
// No existing ID
newID := newUserSessionID()
data, _ := newID.MarshalText() // error is always nil
err = unix.Setxattr(path, userSessionIDXattr, data, 0)
if errors.Is(err, unix.ENOENT) {
// User session tmpfs does not exist (but it existed above). This is
// highly unlikely, and should only occur if the directory existed but
// had no session ID xattr, then between the Getxattr call and this
// Setxattr call, the user session was removed. But no problem, we can
// still correctly return an error wrapping errNoUserSession.
return 0, fmt.Errorf("%w: %d", errNoUserSession, user)
} else if err != nil {
return 0, err
}
return newID, nil
}
// Creates a rule with the given information and adds it to the rule database.
// If any of the given parameters are invalid, returns an error. Otherwise,
// returns the newly-added rule, and saves the database to disk.
func (rdb *RuleDB) AddRule(user uint32, snap string, iface string, constraints *prompting.Constraints) (*Rule, error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
if rdb.maxIDMmap.IsClosed() {
return nil, prompting_errors.ErrRulesClosed
}
currSession, err := readOrAssignUserSessionID(rdb, user)
if err != nil && !errors.Is(err, errNoUserSession) {
return nil, err
}
at := prompting.At{
Time: time.Now(),
SessionID: currSession,
}
newRule, err := rdb.makeNewRule(user, snap, iface, constraints, at)
if err != nil {
return nil, err
}
const save = true
newRule, _, err = rdb.addOrMergeRule(newRule, at, save)
if err != nil {
// If an error occurred, all changes were rolled back.
return nil, fmt.Errorf("cannot add rule: %w", err)
}
rdb.notifyRule(user, newRule.ID, nil)
return newRule, nil
}
// makeNewRule creates a new Rule with the given contents. It does not assign
// the rule an ID, in case it can be merged with an existing rule.
//
// Constructs a new rule with the given parameters as values. The given
// constraints are converted to rule constraints at the given point in time.
//
// If any of the given parameters are invalid, returns an error.
func (rdb *RuleDB) makeNewRule(user uint32, snap string, iface string, constraints *prompting.Constraints, at prompting.At) (*Rule, error) {
ruleConstraints, err := constraints.ToRuleConstraints(iface, at)
if err != nil {
return nil, err
}
newRule := Rule{
Timestamp: at.Time,
User: user,
Snap: snap,
Interface: iface,
Constraints: ruleConstraints,
}
return &newRule, nil
}
// IsRequestAllowed checks whether a request with the given parameters is
// allowed or denied by existing rules.
//
// If any of the given permissions are allowed, they are returned as
// allowedPerms. If any permissions are denied, then returns anyDenied as true.
// If any of the given permissions were not matched by an existing rule, then
// they are returned as outstandingPerms. If an error occurred, returns it.
func (rdb *RuleDB) IsRequestAllowed(user uint32, snap string, iface string, path string, permissions []string) (allowedPerms []string, anyDenied bool, outstandingPerms []string, err error) {
allowedPerms = make([]string, 0, len(permissions))
outstandingPerms = make([]string, 0, len(permissions))
currSession, err := readOrAssignUserSessionID(rdb, user)
if err != nil && !errors.Is(err, errNoUserSession) {
return nil, false, nil, err
}
at := prompting.At{
Time: time.Now(),
SessionID: currSession,
}
var errs []error
for _, perm := range permissions {
allowed, err := isPathPermAllowed(rdb, user, snap, iface, path, perm, at)
switch {
case err == nil:
if allowed {
allowedPerms = append(allowedPerms, perm)
} else {
anyDenied = true
}
case errors.Is(err, prompting_errors.ErrNoMatchingRule):
outstandingPerms = append(outstandingPerms, perm)
default:
errs = append(errs, err)
}
}
return allowedPerms, anyDenied, outstandingPerms, strutil.JoinErrors(errs...)
}
// Allow isPathPermAllowed to be mocked in tests.
var isPathPermAllowed = (*RuleDB).isPathPermAllowed
// isPathPermAllowed checks whether the given path with the given permission is
// allowed or denied by existing rules for the given user, snap, and interface,
// at the given point in time.
//
// If no rule applies, returns prompting_errors.ErrNoMatchingRule.
func (rdb *RuleDB) isPathPermAllowed(user uint32, snap string, iface string, path string, permission string, at prompting.At) (bool, error) {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
permissionMap := rdb.permissionDBForUserSnapInterfacePermission(user, snap, iface, permission)
if permissionMap == nil {
return false, prompting_errors.ErrNoMatchingRule
}
variantMap := permissionMap.VariantEntries
var matchingVariants []patterns.PatternVariant
for variantStr, variantEntry := range variantMap {
if variantEntry.expired(at) {
continue
}
// Need to compare the path pattern variant, not the rule's path
// pattern, so that only variants which match are included,
// and the highest precedence variant can be computed.
matched, err := patterns.PathPatternMatches(variantStr, path)
if err != nil {
// Only possible error is ErrBadPattern, which should not occur
return false, fmt.Errorf("internal error: while matching path pattern: %w", err)
}
if matched {
matchingVariants = append(matchingVariants, variantEntry.Variant)
}
}
if len(matchingVariants) == 0 {
return false, prompting_errors.ErrNoMatchingRule
}
highestPrecedenceVariant, err := patterns.HighestPrecedencePattern(matchingVariants, path)
if err != nil {
return false, err
}
matchingEntry := variantMap[highestPrecedenceVariant.String()]
return matchingEntry.Outcome.AsBool()
}
// RuleWithID returns the rule with the given ID.
// If the rule is not found, returns ErrRuleNotFound.
// If the rule does not apply to the given user, returns
// prompting_errors.ErrRuleNotAllowed.
func (rdb *RuleDB) RuleWithID(user uint32, id prompting.IDType) (*Rule, error) {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
return rdb.lookupRuleByIDForUser(user, id)
}
// Rules returns all rules which apply to the given user.
func (rdb *RuleDB) Rules(user uint32) []*Rule {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user
}
return rdb.rulesInternal(ruleFilter)
}
// rulesInternal returns all rules matching the given filter.
//
// The caller must ensure that the database lock is held.
//
// TODO: store rules separately per user, snap, and interface, so actions which
// look up or delete all rules for a given user/snap/interface are much faster.
// This is safe, since rules must each apply to exactly one user, snap and
// interface, but may apply to multiple permissions.
func (rdb *RuleDB) rulesInternal(ruleFilter func(rule *Rule) bool) []*Rule {
rules := make([]*Rule, 0)
at := prompting.At{
Time: time.Now(),
// SessionID is set for each rule
}
sessionIDCache := make(userSessionIDCache)
var err error
for _, rule := range rdb.rules {
at.SessionID, err = sessionIDCache.getUserSessionID(rdb, rule.User)
if err != nil {
// Something unexpected went wrong reading the user session ID.
// Treat the session ID as 0, and proceed.
at.SessionID = 0
}
if rule.expired(at) {
// XXX: it would be nice if we pruned expired permissions from a
// rule before including it in the rules list, if it's not expired.
// Since we don't hold the write lock, we don't want to
// automatically prune expired permissions here. Should this change?
continue
}
if ruleFilter(rule) {
rules = append(rules, rule)
}
}
return rules
}
// RulesForSnap returns all rules which apply to the given user and snap.
func (rdb *RuleDB) RulesForSnap(user uint32, snap string) []*Rule {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Snap == snap
}
return rdb.rulesInternal(ruleFilter)
}
// RulesForInterface returns all rules which apply to the given user and
// interface.
func (rdb *RuleDB) RulesForInterface(user uint32, iface string) []*Rule {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Interface == iface
}
return rdb.rulesInternal(ruleFilter)
}
// RulesForSnapInterface returns all rules which apply to the given user, snap,
// and interface.
func (rdb *RuleDB) RulesForSnapInterface(user uint32, snap string, iface string) []*Rule {
rdb.mutex.RLock()
defer rdb.mutex.RUnlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Snap == snap && rule.Interface == iface
}
return rdb.rulesInternal(ruleFilter)
}
// lookupRuleByIDForUser returns the rule with the given ID, if it exists, for the
// given user. Otherwise, returns an error.
//
// The caller must ensure that the database lock is held.
func (rdb *RuleDB) lookupRuleByIDForUser(user uint32, id prompting.IDType) (*Rule, error) {
rule, err := rdb.lookupRuleByID(id)
if err != nil {
return nil, err
}
if rule.User != user {
return nil, prompting_errors.ErrRuleNotAllowed
}
return rule, nil
}
// RemoveRule the rule with the given ID from the rule database. If the rule
// does not apply to the given user, returns prompting_errors.ErrRuleNotAllowed.
// If successful, saves the database to disk.
func (rdb *RuleDB) RemoveRule(user uint32, id prompting.IDType) (*Rule, error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
if rdb.maxIDMmap.IsClosed() {
return nil, prompting_errors.ErrRulesClosed
}
rule, err := rdb.lookupRuleByIDForUser(user, id)
if err != nil {
// The rule doesn't exist or the user doesn't have access
return nil, err
}
rdb.removeRuleByIDFromRulesList(id)
// We know the rule exists, so this should not error
// Now that rule is removed from rules list, can try to save
if err := rdb.save(); err != nil {
// Roll back the change by re-adding the removed rule to the rules list
rdb.addRuleToRulesList(rule)
return nil, err
}
// Rule removed, and saved, so remove it from the tree as well
rdb.removeRuleFromTree(rule)
// If error occurs, rule was still fully removed from tree, and no other
// rule was affected. We want the rule fully removed, so this is fine.
data := map[string]string{"removed": "removed"}
rdb.notifyRule(user, id, data)
return rule, nil
}
// RemoveRulesForSnap removes all rules pertaining to the given snap for the
// user with the given user ID.
func (rdb *RuleDB) RemoveRulesForSnap(user uint32, snap string) ([]*Rule, error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Snap == snap
}
rules := rdb.rulesInternal(ruleFilter)
if err := rdb.removeRulesInternal(user, rules); err != nil {
return nil, err
}
return rules, nil
}
// removeRulesInternal removes all of the given rules from the rule DB and
// records a notice for each one.
//
// The caller must ensure that the database lock is held for writing.
func (rdb *RuleDB) removeRulesInternal(user uint32, rules []*Rule) error {
if rdb.maxIDMmap.IsClosed() {
return prompting_errors.ErrRulesClosed
}
if len(rules) == 0 {
return nil
}
for _, rule := range rules {
// Remove rule from the rules list. Caller should ensure that the rule
// exists, and thus this should not error. We don't want to return any
// error here, because that would leave some of the given rules removed
// and others not, and the caller can ensure that this will not happen.
rdb.removeRuleByIDFromRulesList(rule.ID)
}
// Now that rules have been removed from rules list, attempt to save
if err := rdb.save(); err != nil {
// Roll back the change by re-adding all removed rules
for _, rule := range rules {
rdb.addRuleToRulesList(rule)
}
return err
}
// Save successful, now remove rules' variants from tree
data := map[string]string{"removed": "removed"}
for _, rule := range rules {
rdb.removeRuleFromTree(rule)
// If error occurs, rule was still fully removed from tree, and no other
// rule was affected. We want the rule fully removed, so this is fine.
rdb.notifyRule(user, rule.ID, data)
}
return nil
}
// RemoveRulesForInterface removes all rules pertaining to the given interface
// for the user with the given user ID.
func (rdb *RuleDB) RemoveRulesForInterface(user uint32, iface string) ([]*Rule, error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Interface == iface
}
rules := rdb.rulesInternal(ruleFilter)
if err := rdb.removeRulesInternal(user, rules); err != nil {
return nil, err
}
return rules, nil
}
// RemoveRulesForSnapInterface removes all rules pertaining to the given snap
// and interface for the user with the given user ID.
func (rdb *RuleDB) RemoveRulesForSnapInterface(user uint32, snap string, iface string) ([]*Rule, error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
ruleFilter := func(rule *Rule) bool {
return rule.User == user && rule.Snap == snap && rule.Interface == iface
}
rules := rdb.rulesInternal(ruleFilter)
if err := rdb.removeRulesInternal(user, rules); err != nil {
return nil, err
}
return rules, nil
}
// PatchRule modifies the rule with the given ID by updating the rule's
// constraints for any patch field or permission which is set/non-empty.
//
// If the path pattern is nil in the patch, it is left unchanged from the
// existing rule. Any permissions which are omitted from the permissions map
// in the patch are left unchanged from the existing rule. To remove an
// existing permission from the rule, the permission in the patch should map
// to nil.
//
// Permission entries must be provided as complete units, containing both
// outcome and lifespan (and duration or session ID, if lifespan is timespan or
// session, respectively). Since neither outcome nor lifespan are omitempty,
// the unmarshaller enforces this for us.
//
// Even if the given patch contents exactly match the existing rule contents,
// the timestamp of the rule is updated to the current time. If there is any
// error while modifying the rule, the rule is rolled back to its previous
// unmodified state, leaving the database unchanged. If the database is changed,
// it is saved to disk.
func (rdb *RuleDB) PatchRule(user uint32, id prompting.IDType, constraintsPatch *prompting.RuleConstraintsPatch) (r *Rule, err error) {
rdb.mutex.Lock()
defer rdb.mutex.Unlock()
if rdb.maxIDMmap.IsClosed() {
return nil, prompting_errors.ErrRulesClosed
}
origRule, err := rdb.lookupRuleByIDForUser(user, id)
if err != nil {
return nil, err
}
// XXX: we don't currently check whether the rule is fully expired or not.
// Do we want to support patching a rule for which all the permissions
// have already expired? Or say if a rule has already expired, we don't
// support patching it? Currently, we don't include fully expired rules
// in the output of Rules(), should the same be done here?
currSession, err := readOrAssignUserSessionID(rdb, user)
if err != nil && !errors.Is(err, errNoUserSession) {
return nil, err
}
// At is used to check whether existing permission entries are expired,
// and to compute expiration/session ID for new permission entries.
// If a new entry's lifespan is "timespan", the expiration timestamp
// will be computed as the entry's duration after the given time. If a
// new entry's lifespan is "session", the current session will be stored
// as the session ID associated with the entry. Any existing non-expired
// entries with lifespan "session" must already have a session ID matching
// the given session ID, otherwise they would be treated as expired.
at := prompting.At{
Time: time.Now(),
SessionID: currSession,
}
if constraintsPatch == nil {
constraintsPatch = &prompting.RuleConstraintsPatch{}
}
ruleConstraints, err := constraintsPatch.PatchRuleConstraints(origRule.Constraints, origRule.Interface, at)
if err != nil {
return nil, err
}
newRule := &Rule{
ID: origRule.ID,
Timestamp: at.Time,
User: origRule.User,
Snap: origRule.Snap,
Interface: origRule.Interface,
Constraints: ruleConstraints,
}
// Remove the existing rule from the tree. An error should not occur, since
// we just looked up the rule and know it exists.
rdb.removeRuleByID(origRule.ID)
const save = true
newRule, _, addErr := rdb.addOrMergeRule(newRule, at, save)
if addErr != nil {
err := fmt.Errorf("cannot patch rule: %w", addErr)
// Re-add the original rule so all is unchanged, which should
// succeed since we're simply reversing what we just completed.
// Don't save, since nothing should have changed after the rollback
// is complete.
if origErr := rdb.addNewRule(origRule, at, false); origErr != nil {
// Error should not occur, but if it does, wrap it in the other error
err = strutil.JoinErrors(err, fmt.Errorf("cannot re-add original rule: %w", origErr))
}
return nil, err
}
rdb.notifyRule(newRule.User, newRule.ID, nil)
return newRule, nil
}
// userSessionIDCache provides an ergonomic wrapper for getting and caching
// user session IDs for many rules.
//
// A cache should not be used beyond the scope of a single method call due to
// an API request. In particular, it should not be persisted as part of a rule
// database.
type userSessionIDCache map[uint32]prompting.IDType
func (cache userSessionIDCache) getUserSessionID(rdb *RuleDB, user uint32) (prompting.IDType, error) {
sessionID, ok := cache[user]
if ok {
return sessionID, nil
}
sessionID, err := readOrAssignUserSessionID(rdb, user)
if err != nil && !errors.Is(err, errNoUserSession) {
return 0, err
}
cache[user] = sessionID
return sessionID, nil
}
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