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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2024 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package testtime_test
import (
"errors"
"runtime"
"sync"
"testing"
"time"
. "gopkg.in/check.v1"
"github.com/snapcore/snapd/randutil"
"github.com/snapcore/snapd/testtime"
)
func Test(t *testing.T) { TestingT(t) }
type testtimeSuite struct{}
var _ = Suite(&testtimeSuite{})
func (s *testtimeSuite) TestTimerInterfaceCompatibility(c *C) {
t := testtime.NewTimer(time.Second)
active := t.Reset(time.Second)
c.Check(active, Equals, true)
active = t.Stop()
c.Check(active, Equals, true)
c.Check(t.ExpiredC(), NotNil)
t = testtime.AfterFunc(time.Second, func() { return })
active = t.Reset(time.Second)
c.Check(active, Equals, true)
active = t.Stop()
c.Check(active, Equals, true)
c.Check(t.ExpiredC(), IsNil)
}
func (s *testtimeSuite) TestAfterFunc(c *C) {
// Create a non-buffered channel on which a message will be sent when the
// callback is called. Use a non-buffered channel so that we ensure that
// the callback runs in its own goroutine.
callbackChan := make(chan string)
timer := testtime.AfterFunc(time.Hour, func() {
callbackChan <- "called"
})
c.Check(timer.ExpiredC(), IsNil)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-callbackChan:
c.Fatal("callback fired early")
default:
}
// Manually advance the timer so that it will fire
timer.Elapse(time.Hour)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 1)
select {
case msg := <-callbackChan:
c.Assert(msg, Equals, "called")
case <-time.NewTimer(time.Minute).C:
// Goroutine may not start immediately, so allow some grace period
c.Fatal("callback did not complete")
}
// Reset timer to check that if it fires again, the callback will be called again
active := timer.Reset(time.Nanosecond)
c.Check(active, Equals, false)
c.Check(timer.ExpiredC(), IsNil)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-callbackChan:
c.Fatal("callback fired early")
default:
}
// Manually fire the timer with the current time, though the time doesn't matter here
timer.Fire(time.Now())
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 2)
select {
case msg := <-callbackChan:
c.Assert(msg, Equals, "called")
case <-time.NewTimer(time.Minute).C:
// Goroutine may not start immediately, so allow some grace period
c.Fatal("callback did not complete")
}
// Firing inactive timer panics
c.Check(func() { timer.Fire(time.Now()) }, PanicMatches, "cannot fire timer which is not active")
}
func (s *testtimeSuite) TestNewTimer(c *C) {
timer := testtime.NewTimer(time.Second)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
// Manually advance the timer so that it will fire
timer.Elapse(time.Second)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
default:
c.Fatal("timer did not fire")
}
// Reset timer to check that if it fires again, the callback will be called again
active := timer.Reset(time.Nanosecond)
c.Check(active, Equals, false)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
// Manually fire the timer with the current time
currTime := time.Now()
timer.Fire(currTime)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 2)
select {
case t := <-timer.ExpiredC():
c.Assert(t.Equal(currTime), Equals, true)
default:
c.Fatal("timer did not fire")
}
// Firing inactive timer panics
c.Check(func() { timer.Fire(currTime) }, PanicMatches, "cannot fire timer which is not active")
}
func (s *testtimeSuite) TestReset(c *C) {
timer := testtime.NewTimer(time.Millisecond)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
timer.Fire(time.Now())
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 1)
active := timer.Reset(time.Millisecond)
c.Check(active, Equals, false)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
// Check that receiving from the timer channel blocks after reset, even
// though the timer previously fired and write time to channel.
select {
case <-timer.ExpiredC():
c.Fatal("timer fired after reset")
default:
}
// Reset the timer
active = timer.Reset(3 * time.Second)
c.Check(active, Equals, true)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
// Elapse more than half the time
timer.Elapse(2 * time.Second)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
// Reset the timer
active = timer.Reset(3 * time.Second)
c.Check(active, Equals, true)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired after reset")
default:
}
// Elapse more than half the time again
timer.Elapse(2 * time.Second)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired after time elapsed following reset")
default:
}
// Elapse the remaining time
timer.Elapse(time.Second)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 2)
select {
case <-timer.ExpiredC():
default:
c.Fatal("timer did not fire")
}
active = timer.Reset(time.Second)
c.Check(active, Equals, false)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 2)
}
func (s *testtimeSuite) TestStop(c *C) {
timer := testtime.NewTimer(time.Millisecond)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired early")
default:
}
active := timer.Stop()
c.Check(active, Equals, true)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-timer.ExpiredC():
c.Fatal("timer fired after Stop")
default:
}
// Elapse time so the timer would have fired if it were not stopped
timer.Elapse(time.Millisecond)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 0)
select {
case <-timer.ExpiredC():
c.Fatal("received from timer chan after Stop and Elapse")
default:
}
// Reset the timer, and check that the timer was not previously active
active = timer.Reset(time.Second)
c.Check(active, Equals, false)
c.Check(timer.Active(), Equals, true)
c.Check(timer.FireCount(), Equals, 0)
// Elapse time so that the timer fires
timer.Elapse(1500 * time.Millisecond)
c.Check(active, Equals, false)
// Stop the timer after it has fired
active = timer.Stop()
c.Check(active, Equals, false)
c.Check(timer.Active(), Equals, false)
c.Check(timer.FireCount(), Equals, 1)
select {
case <-timer.ExpiredC():
c.Fatal("received from timer chan after Stop called after firing")
default:
}
}
// Tests from the Go standard library which relate to timers
// Adapted from src/time/time_test.go as of go1.23.3.
//
// Issue 25686: hard crash on concurrent timer access.
// Issue 37400: panic with "racy use of timers"
// This test deliberately invokes a race condition.
// We are testing that we don't crash with "fatal error: panic holding locks",
// and that we also don't panic.
func (s *testtimeSuite) TestStdlibConcurrentTimerReset(c *C) {
const goroutines = 8
const tries = 1000
var wg sync.WaitGroup
wg.Add(goroutines)
timer := testtime.NewTimer(time.Hour)
for i := 0; i < goroutines; i++ {
go func(i int) {
defer wg.Done()
for j := 0; j < tries; j++ {
timer.Reset(time.Hour + time.Duration(i*j))
}
}(i)
}
wg.Wait()
}
// Adapted from src/time/time_test.go as of go1.23.3.
//
// Issue 37400: panic with "racy use of timers".
func (s *testtimeSuite) TestStdlibConcurrentTimerResetStop(c *C) {
const goroutines = 8
const tries = 1000
var wg sync.WaitGroup
wg.Add(goroutines * 2)
timer := testtime.NewTimer(time.Hour)
for i := 0; i < goroutines; i++ {
go func(i int) {
defer wg.Done()
for j := 0; j < tries; j++ {
timer.Reset(time.Hour + time.Duration(i*j))
}
}(i)
go func(i int) {
defer wg.Done()
timer.Stop()
}(i)
}
wg.Wait()
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// newTimerFunc simulates NewTimer using AfterFunc,
// but this version will not hit the special cases for channels
// that are used when calling NewTimer.
// This makes it easy to test both paths.
func newTimerFunc(d time.Duration) *testtime.TestTimer {
c := make(chan time.Time, 1)
t := testtime.AfterFunc(d, func() { c <- time.Now() })
t.SetCChan(c)
return t
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibAfterStopNewTimer(c *C) {
testAfterStop(c, testtime.NewTimer)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibAfterStopAfterFunc(c *C) {
testAfterStop(c, newTimerFunc)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func testAfterStop(c *C, newTimer func(time.Duration) *testtime.TestTimer) {
// We want to test that we stop a timer before it runs.
// We also want to test that it didn't run after a longer timer.
// Since we don't want the test to run for too long, we don't
// want to use lengthy times. That makes the test inherently flaky.
// So only report an error if it fails five times in a row.
var errs []string
logErrs := func() {
for _, e := range errs {
c.Log(e)
}
}
for i := 0; i < 5; i++ {
tInitial := testtime.AfterFunc(100*time.Millisecond, func() {})
t0 := newTimer(50 * time.Millisecond)
c1 := make(chan bool, 1)
t1 := testtime.AfterFunc(150*time.Millisecond, func() { c1 <- true })
if !t0.Stop() {
errs = append(errs, "failed to stop event 0")
continue
}
if !t1.Stop() {
errs = append(errs, "failed to stop event 1")
continue
}
for _, timer := range []*testtime.TestTimer{tInitial, t0, t1} {
timer.Elapse(200 * time.Millisecond)
}
select {
case <-t0.ExpiredC():
errs = append(errs, "event 0 was not stopped")
continue
case <-c1:
errs = append(errs, "event 1 was not stopped")
continue
default:
}
if t1.Stop() {
errs = append(errs, "Stop returned true twice")
continue
}
// Test passed, so all done.
if len(errs) > 0 {
c.Logf("saw %d errors, ignoring to avoid flakiness", len(errs))
logErrs()
}
return
}
c.Errorf("saw %d errors", len(errs))
logErrs()
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibTimerStopStress(c *C) {
for i := 0; i < 100; i++ {
go func(i int) {
timer := testtime.AfterFunc(2*time.Second, func() {
c.Errorf("timer %d was not stopped", i)
})
timer.Elapse(1 * time.Second)
timer.Stop()
timer.Elapse(1 * time.Second)
}(i)
}
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func testReset(d time.Duration) error {
t0 := testtime.NewTimer(2 * d)
t0.Elapse(d)
if !t0.Reset(3 * d) {
return errors.New("resetting unfired timer returned false")
}
t0.Elapse(2 * d)
select {
case <-t0.ExpiredC():
return errors.New("timer fired early")
default:
}
t0.Elapse(2 * d)
select {
case <-t0.ExpiredC():
default:
return errors.New("reset timer did not fire")
}
if t0.Reset(50 * time.Millisecond) {
return errors.New("resetting expired timer returned true")
}
return nil
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibReset(c *C) {
// We try to run this test with increasingly larger multiples
// until one works so slow, loaded hardware isn't as flaky,
// but without slowing down fast machines unnecessarily.
//
// (maxDuration is several orders of magnitude longer than we
// expect this test to actually take on a fast, unloaded machine.)
d := 1 * time.Millisecond
const maxDuration = 10 * time.Second
for {
err := testReset(d)
if err == nil {
break
}
d *= 2
if d > maxDuration {
c.Error(err)
}
c.Logf("%v; trying duration %v", err, d)
}
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that zero duration timers aren't missed by the scheduler. Regression test for issue 44868.
func (s *testtimeSuite) TestStdlibZeroTimerNewTimer(c *C) {
testZeroTimer(c, testtime.NewTimer)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that zero duration timers aren't missed by the scheduler. Regression test for issue 44868.
func (s *testtimeSuite) TestStdlibZeroTimerAfterFunc(c *C) {
testZeroTimer(c, newTimerFunc)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that zero duration timers aren't missed by the scheduler. Regression test for issue 44868.
func (s *testtimeSuite) TestStdlibZeroTimerAfterFuncReset(c *C) {
timer := newTimerFunc(time.Hour)
testZeroTimer(c, func(d time.Duration) *testtime.TestTimer {
timer.Reset(d)
return timer
})
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func testZeroTimer(c *C, newTimer func(time.Duration) *testtime.TestTimer) {
// XXX: stdlib does 1000000, but that's really slow, so do 1/10 that
for i := 0; i < 100000; i++ {
s := time.Now()
ti := newTimer(0)
<-ti.ExpiredC()
if diff := time.Since(s); diff > 2*time.Second {
c.Errorf("Expected time to get value from Timer channel in less than 2 sec, took %v", diff)
}
}
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that rapidly moving a timer earlier doesn't cause it to get dropped.
// Issue 47329.
func (s *testtimeSuite) TestStdlibTimerModifiedEarlier(c *C) {
past := time.Until(time.Unix(0, 0))
count := 1000
fail := 0
for i := 0; i < count; i++ {
timer := newTimerFunc(time.Hour)
for j := 0; j < 10; j++ {
if !timer.Stop() {
select {
case <-timer.ExpiredC():
// This shouldn't be necessary since we comply with 1.23
// behavior:
// "as of Go 1.23, any receive from t.C after Stop has
// returned is guaranteed to block rather than receive a
// stale time value from before the Stop"
//
// See: https://cs.opensource.google/go/go/+/refs/tags/go1.23.3:src/time/sleep.go;l=105
default:
}
}
timer.Reset(past)
}
deadline := time.NewTimer(10 * time.Second)
defer deadline.Stop()
now := time.Now()
select {
case <-timer.ExpiredC():
if since := time.Since(now); since > 8*time.Second {
c.Errorf("timer took too long (%v)", since)
fail++
}
case <-deadline.C:
c.Error("deadline expired")
}
}
if fail > 0 {
c.Errorf("%d failures", fail)
}
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that rapidly moving timers earlier and later doesn't cause
// some of the sleep times to be lost.
// Issue 47762
func (s *testtimeSuite) TestStdlibAdjustTimers(c *C) {
timers := make([]*testtime.TestTimer, 100)
states := make([]int, len(timers))
indices := randutil.Perm(len(timers))
for len(indices) != 0 {
var ii = randutil.Intn(len(indices))
var i = indices[ii]
var timer = timers[i]
var state = states[i]
states[i]++
switch state {
case 0:
timers[i] = newTimerFunc(0)
case 1:
<-timer.ExpiredC() // Timer is now idle.
// Reset to various long durations, which we'll cancel.
case 2:
if timer.Reset(1 * time.Minute) {
panic("shouldn't be active (1)")
}
case 4:
if timer.Reset(3 * time.Minute) {
panic("shouldn't be active (3)")
}
case 6:
if timer.Reset(2 * time.Minute) {
panic("shouldn't be active (2)")
}
// Stop and drain a long-duration timer.
case 3, 5, 7:
if !timer.Stop() {
c.Logf("timer %d state %d Stop returned false", i, state)
<-timer.ExpiredC()
}
// Start a short-duration timer we expect to select without blocking.
case 8:
if timer.Reset(0) {
c.Fatal("timer.Reset returned true")
}
case 9:
now := time.Now()
<-timer.ExpiredC()
dur := time.Since(now)
if dur > 750*time.Millisecond {
c.Errorf("timer %d took %v to complete", i, dur)
}
// Timer is done. Swap with tail and remove.
case 10:
indices[ii] = indices[len(indices)-1]
indices = indices[:len(indices)-1]
}
}
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibStopResult(c *C) {
testStopResetResult(c, true)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
func (s *testtimeSuite) TestStdlibResetResult(c *C) {
testStopResetResult(c, false)
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test that when racing between running a timer and stopping a timer Stop
// consistently indicates whether a value can be read from the channel.
// Issue #69312.
func testStopResetResult(c *C, testStop bool) {
stopOrReset := func(timer *testtime.TestTimer) bool {
if testStop {
return timer.Stop()
} else {
return timer.Reset(1 * time.Hour)
}
}
start := make(chan struct{})
var wg sync.WaitGroup
const N = 1000
wg.Add(N)
for i := 0; i < N; i++ {
go func() {
defer wg.Done()
<-start
for j := 0; j < 100; j++ {
timer1 := testtime.NewTimer(1 * time.Millisecond)
timer2 := testtime.NewTimer(1 * time.Millisecond)
if randutil.Intn(2) == 0 {
timer1.Elapse(time.Millisecond)
} else {
timer2.Elapse(time.Millisecond)
}
select {
case <-timer1.ExpiredC():
if !stopOrReset(timer2) {
// The test fails if this
// channel read times out.
<-timer2.ExpiredC()
}
case <-timer2.ExpiredC():
if !stopOrReset(timer1) {
// The test fails if this
// channel read times out.
<-timer1.ExpiredC()
}
}
}
}()
}
close(start)
wg.Wait()
}
// Adapted from src/time/sleep_test.go as of go1.23.3.
//
// Test having a large number of goroutines wake up a timer simultaneously.
// This used to trigger a crash when run under x/tools/cmd/stress.
func (s *testtimeSuite) TestStdlibMultiWakeupTimer(c *C) {
goroutines := runtime.GOMAXPROCS(0)
timer := testtime.NewTimer(time.Nanosecond)
var wg sync.WaitGroup
wg.Add(goroutines)
for i := 0; i < goroutines; i++ {
go func() {
defer wg.Done()
for j := 0; j < 10000; j++ {
select {
case <-timer.ExpiredC():
default:
}
timer.Reset(time.Nanosecond)
}
}()
}
doneChan := make(chan struct{})
go func() {
// Time won't elapse on its own, so we do it manually
for {
select {
case <-doneChan:
return
default:
timer.Elapse(time.Nanosecond)
}
}
}()
wg.Wait()
close(doneChan)
}
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