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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2019 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package gadget
import (
"fmt"
"os"
"path/filepath"
"sort"
"strings"
"github.com/snapcore/snapd/gadget/device"
"github.com/snapcore/snapd/gadget/quantity"
"github.com/snapcore/snapd/kernel"
)
// LayoutOptions defines the options to layout a given volume.
type LayoutOptions struct {
// SkipResolveContent will skip resolving content paths
// and `$kernel:` style references
SkipResolveContent bool
// IgnoreContent will skip laying out content structure data to the
// volume. Settings this implies "SkipResolveContent". This
// is used when only the partitions need to get
// created and content gets written later.
IgnoreContent bool
// GadgetRootDir must be used only to find assets, not to load
// gadget.yaml, as we might be using information provided by an
// installer.
GadgetRootDir string
KernelRootDir string
EncType device.EncryptionType
}
// NonMBRStartOffset is the minimum start offset of the first non-MBR structure
// in the volume that does not specify explicitly an offset. It can be ignored
// by setting explicitly offsets.
const NonMBRStartOffset = 1 * quantity.OffsetMiB
// LaidOutVolume defines the size of a volume and arrangement of all the
// structures within it
type LaidOutVolume struct {
*Volume
// LaidOutStructure is a list of structures within the volume, sorted
// by their start offsets
LaidOutStructure []LaidOutStructure
}
// PartiallyLaidOutVolume defines the layout of volume structures, but lacks the
// details about the layout of raw image content within the bare structures.
type PartiallyLaidOutVolume struct {
*Volume
// LaidOutStructure is a list of structures within the volume, sorted
// by their start offsets
LaidOutStructure []LaidOutStructure
}
// LaidOutStructure describes a VolumeStructure coming from the gadget plus the
// OnDiskStructure that describes how it would be applied to a given disk and
// additional content used when writing/updating data in the structure.
//
// Note that we need to be careful while using the fields in OnDiskStructure as
// some times LaidOutStructure is created before we have information about the
// finally matched partition. This is especially important for StartOffset and
// Size fields. TODO We want to eventually create LaidOutStructure only after
// this information is available.
type LaidOutStructure struct {
OnDiskStructure
// VolumeStructure is the volume structure defined in gadget.yaml
VolumeStructure *VolumeStructure
// LaidOutContent is a list of raw content inside the structure
LaidOutContent []LaidOutContent
// ResolvedContent is a list of filesystem content that has all
// relative paths or references resolved
ResolvedContent []ResolvedContent
}
// These accessors return currently what comes in the gadget, but will use
// OnDiskVolume data when the latter is made part of LaidOutStructure.
// Type returns the type of the structure, which can be 2-hex digit MBR
// partition, 36-char GUID partition, comma separated <mbr>,<guid> for hybrid
// partitioning schemes, or 'bare' when the structure is not considered a
// partition.
//
// For backwards compatibility type 'mbr' can also be returned, and
// that is equivalent to role 'mbr'.
func (l LaidOutStructure) Type() string {
return l.VolumeStructure.Type
}
// Name returns the partition label.
func (l LaidOutStructure) Name() string {
return l.VolumeStructure.Name
}
// Label returns the filesystem label.
func (l LaidOutStructure) Label() string {
return l.VolumeStructure.Label
}
// Filesystem for formatting the structure.
func (l LaidOutStructure) Filesystem() string {
return l.VolumeStructure.LinuxFilesystem()
}
// Role for the structure as specified in the gadget.
func (l LaidOutStructure) Role() string {
return l.VolumeStructure.Role
}
// HasFilesystem returns true if the gadget expects a filesystem.
func (l *LaidOutStructure) HasFilesystem() bool {
return l.VolumeStructure.HasFilesystem()
}
// IsPartition returns true when the structure describes a partition in a block
// device.
func (l *LaidOutStructure) IsPartition() bool {
return l.VolumeStructure.IsPartition()
}
func (p LaidOutStructure) String() string {
return fmtIndexAndName(p.VolumeStructure.YamlIndex, p.Name())
}
// LaidOutContent describes raw content that has been placed within the
// encompassing structure and volume
//
// TODO: this can't have "$kernel:" refs at this point, fail in validate for
// bare structures with "$kernel:" refs
type LaidOutContent struct {
*VolumeContent
// StartOffset defines the start offset of this content image
StartOffset quantity.Offset
// Size is the maximum size occupied by this image
Size quantity.Size
// Index of the content in structure declaration inside gadget YAML
Index int
}
func (p LaidOutContent) String() string {
if p.Image != "" {
return fmt.Sprintf("#%v (%q@%#x{%v})", p.Index, p.Image, p.StartOffset, p.Size)
}
return fmt.Sprintf("#%v (source:%q)", p.Index, p.UnresolvedSource)
}
type ResolvedContent struct {
*VolumeContent
// ResolvedSource is the absolute path of the Source after resolving
// any references (e.g. to a "$kernel:" snap).
ResolvedSource string
// KernelUpdate is true if this content comes from the kernel
// and has the "Update" property set
KernelUpdate bool
}
func layoutVSFromDiskData(volume *Volume, gadgetToDiskStruct map[int]*OnDiskStructure) (sts []LaidOutStructure, err error) {
sts = make([]LaidOutStructure, len(volume.Structure))
for i := range volume.Structure {
gs := &volume.Structure[i]
ds, ok := gadgetToDiskStruct[gs.YamlIndex]
if !ok {
return nil, fmt.Errorf("internal error: partition %q not in disk map", gs.Name)
}
los := LaidOutStructure{
OnDiskStructure: *ds,
VolumeStructure: &volume.Structure[i],
}
sts[i] = los
}
return sts, nil
}
func layoutVolumeStructures(volume *Volume, gadgetToDiskStruct map[int]*OnDiskStructure) (
structures []LaidOutStructure, err error) {
if len(gadgetToDiskStruct) == 0 {
return nil, fmt.Errorf("cannot lay out: internal error: no disk structures provided")
}
return layoutVSFromDiskData(volume, gadgetToDiskStruct)
}
// layoutVolumePartially attempts to lay out only the structures in the volume.
func layoutVolumePartially(volume *Volume, gadgetToDiskStruct map[int]*OnDiskStructure) (*PartiallyLaidOutVolume, error) {
structures, err := layoutVolumeStructures(volume, gadgetToDiskStruct)
if err != nil {
return nil, err
}
vol := &PartiallyLaidOutVolume{
Volume: volume,
LaidOutStructure: structures,
}
return vol, nil
}
func setOnDiskLabelAndTypeInLaidOut(los *LaidOutStructure, encType device.EncryptionType) {
los.PartitionFSLabel = los.Label()
los.PartitionFSType = los.Filesystem()
if encType != device.EncryptionTypeNone {
switch los.Role() {
case SystemData, SystemSave:
los.PartitionFSLabel += "-enc"
los.PartitionFSType = "crypto_LUKS"
}
}
}
// LayoutVolume attempts to completely lay out the volume, that is the
// structures and their content, using provided map of gadget
// structures to disk structures and options.
func LayoutVolume(volume *Volume, gadgetToDiskStruct map[int]*OnDiskStructure, opts *LayoutOptions) (*LaidOutVolume, error) {
var err error
if opts == nil {
opts = &LayoutOptions{}
}
doResolveContent := !(opts.IgnoreContent || opts.SkipResolveContent)
var kernelInfo *kernel.Info
if doResolveContent {
// TODO:UC20: check and error if kernelRootDir == "" here
// This needs the upper layer of gadget updates to be
// updated to pass the kernel root first.
//
// Note that the kernelRootDir may reference the running
// kernel if there is a gadget update or the new kernel if
// there is a kernel update.
kernelInfo, err = kernel.ReadInfo(opts.KernelRootDir)
if err != nil {
return nil, err
}
}
structures, err := layoutVolumeStructures(volume, gadgetToDiskStruct)
if err != nil {
return nil, err
}
for idx := range structures {
if err := fillLaidoutStructure(&structures[idx], kernelInfo, opts); err != nil {
return nil, err
}
}
vol := &LaidOutVolume{
Volume: volume,
LaidOutStructure: structures,
}
return vol, nil
}
func fillLaidoutStructure(los *LaidOutStructure, kernelInfo *kernel.Info, opts *LayoutOptions) (err error) {
setOnDiskLabelAndTypeInLaidOut(los, opts.EncType)
// Lay out raw content. This can be skipped when only partition
// creation is needed and is safe because each volume structure
// has a size so even without the structure content the layout
// can be calculated.
var content []LaidOutContent
if !opts.IgnoreContent && !los.HasFilesystem() {
content, err = layOutStructureContent(opts.GadgetRootDir, los)
if err != nil {
return err
}
}
// resolve filesystem content
var resolvedContent []ResolvedContent
doResolveContent := !(opts.IgnoreContent || opts.SkipResolveContent)
if doResolveContent {
resolvedContent, err = resolveVolumeContent(opts.GadgetRootDir, opts.KernelRootDir, kernelInfo, los.VolumeStructure, nil)
if err != nil {
return err
}
}
los.LaidOutContent = content
los.ResolvedContent = resolvedContent
return nil
}
// LayoutVolumeStructure lays out a structure given disk, gadget and kernel
// snaps information, and some options.
func LayoutVolumeStructure(dgpair *OnDiskAndGadgetStructurePair, kernelInfo *kernel.Info, opts *LayoutOptions) (*LaidOutStructure, error) {
los := &LaidOutStructure{
OnDiskStructure: *dgpair.DiskStructure,
VolumeStructure: dgpair.GadgetStructure,
}
if err := fillLaidoutStructure(los, kernelInfo, opts); err != nil {
return nil, err
}
return los, nil
}
func resolveVolumeContent(gadgetRootDir, kernelRootDir string, kernelInfo *kernel.Info, vs *VolumeStructure, filter ResolvedContentFilterFunc) ([]ResolvedContent, error) {
if !vs.HasFilesystem() {
// structures without a file system are not resolved here
return nil, nil
}
if len(vs.Content) == 0 {
return nil, nil
}
content := make([]ResolvedContent, 0, len(vs.Content))
for idx := range vs.Content {
resolvedSource, kupdate, err := resolveContentPathOrRef(gadgetRootDir, kernelRootDir, kernelInfo, vs.Content[idx].UnresolvedSource)
if err != nil {
return nil, fmt.Errorf("cannot resolve content for structure #%d (%q) at index %v: %v", vs.YamlIndex, vs.Name, idx, err)
}
rc := ResolvedContent{
VolumeContent: &vs.Content[idx],
ResolvedSource: resolvedSource,
KernelUpdate: kupdate,
}
if filter != nil && !filter(&rc) {
continue
}
content = append(content, rc)
}
return content, nil
}
// resolveContentPathOrRef resolves the relative path from gadget
// assets and any "$kernel:" references from "pathOrRef" using the
// provided gadget/kernel directories and the kernel info. It returns
// an absolute path, a flag indicating whether the content is part of
// a kernel update, or an error.
func resolveContentPathOrRef(gadgetRootDir, kernelRootDir string, kernelInfo *kernel.Info, pathOrRef string) (resolved string, kupdate bool, err error) {
// TODO: add kernelRootDir == "" error too once all the higher
// layers in devicestate call gadget.Update() with a
// kernel dir set
switch {
case gadgetRootDir == "":
return "", false, fmt.Errorf("internal error: gadget root dir cannot be empty")
case pathOrRef == "":
return "", false, fmt.Errorf("cannot use empty source")
}
// content may refer to "$kernel:<name>/<content>"
var resolvedSource string
if strings.HasPrefix(pathOrRef, "$kernel:") {
wantedAsset, wantedContent, err := splitKernelRef(pathOrRef)
if err != nil {
return "", false, fmt.Errorf("cannot parse kernel ref: %v", err)
}
kernelAsset, ok := kernelInfo.Assets[wantedAsset]
if !ok {
return "", false, fmt.Errorf("cannot find %q in kernel info from %q", wantedAsset, kernelRootDir)
}
// look for exact content match or for a directory prefix match
found := false
for _, kcontent := range kernelAsset.Content {
if wantedContent == kcontent {
found = true
break
}
// ensure we only check subdirs
suffix := ""
if !strings.HasSuffix(kcontent, "/") {
suffix = "/"
}
if strings.HasPrefix(wantedContent, kcontent+suffix) {
found = true
break
}
}
if !found {
return "", false, fmt.Errorf("cannot find wanted kernel content %q in %q", wantedContent, kernelRootDir)
}
resolvedSource = filepath.Join(kernelRootDir, wantedContent)
kupdate = kernelAsset.Update
} else {
resolvedSource = filepath.Join(gadgetRootDir, pathOrRef)
}
// restore trailing / if one was there
if strings.HasSuffix(pathOrRef, "/") {
resolvedSource += "/"
}
return resolvedSource, kupdate, nil
}
type byContentStartOffset []LaidOutContent
func (b byContentStartOffset) Len() int { return len(b) }
func (b byContentStartOffset) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
func (b byContentStartOffset) Less(i, j int) bool { return b[i].StartOffset < b[j].StartOffset }
func getImageSize(path string) (quantity.Size, error) {
stat, err := os.Stat(path)
if err != nil {
return 0, err
}
return quantity.Size(stat.Size()), nil
}
func layOutStructureContent(gadgetRootDir string, ps *LaidOutStructure) ([]LaidOutContent, error) {
if ps.HasFilesystem() {
// structures with a filesystem do not need any extra layout
return nil, nil
}
if len(ps.VolumeStructure.Content) == 0 {
return nil, nil
}
content := make([]LaidOutContent, len(ps.VolumeStructure.Content))
previousEnd := quantity.Offset(0)
for idx, c := range ps.VolumeStructure.Content {
imageSize, err := getImageSize(filepath.Join(gadgetRootDir, c.Image))
if err != nil {
return nil, fmt.Errorf("cannot lay out structure %v: content %q: %v", ps, c.Image, err)
}
var start quantity.Offset
if c.Offset != nil {
start = *c.Offset
} else {
start = previousEnd
}
actualSize := imageSize
if c.Size != 0 {
if c.Size < imageSize {
return nil, fmt.Errorf("cannot lay out structure %v: content %q size %v is larger than declared %v", ps, c.Image, actualSize, c.Size)
}
actualSize = c.Size
}
content[idx] = LaidOutContent{
VolumeContent: &ps.VolumeStructure.Content[idx],
Size: actualSize,
StartOffset: ps.StartOffset + start,
Index: idx,
}
previousEnd = start + quantity.Offset(actualSize)
// On EMMC devices, we do not create the structures, they already exist
// and thus the size check happens against the hardware device size, so skip
// any checks against the volume structure here.
if ps.VolumeStructure.EnclosingVolume.Schema != "emmc" {
if quantity.Size(previousEnd) > ps.VolumeStructure.Size {
return nil, fmt.Errorf("cannot lay out structure %v: content %q does not fit in the structure", ps, c.Image)
}
}
}
sort.Sort(byContentStartOffset(content))
previousEnd = ps.StartOffset
for idx, pc := range content {
if pc.StartOffset < previousEnd {
return nil, fmt.Errorf("cannot lay out structure %v: content %q overlaps with preceding image %q", ps, pc.Image, content[idx-1].Image)
}
previousEnd = pc.StartOffset + quantity.Offset(pc.Size)
}
return content, nil
}
// checkGadgetContentImages checks that images provided in the gadget fit the
// declared gadget content sizes.
func checkGadgetContentImages(gadgetRootDir string, vs *VolumeStructure) error {
if vs.HasFilesystem() {
return nil
}
if len(vs.Content) == 0 {
return nil
}
for _, c := range vs.Content {
fileSize, err := getImageSize(filepath.Join(gadgetRootDir, c.Image))
if err != nil {
return fmt.Errorf("structure #%d (%q): content %q: %v", vs.YamlIndex, vs.Name, c.Image, err)
}
if c.Size != 0 && c.Size < fileSize {
return fmt.Errorf("structure #%d (%q): content %q size %v is larger than declared %v", vs.YamlIndex, vs.Name, c.Image, fileSize, c.Size)
}
}
return nil
}
// ShiftStructureTo translates the starting offset of a laid out structure and
// its content to the provided offset.
func ShiftStructureTo(ps LaidOutStructure, offset quantity.Offset) LaidOutStructure {
change := int64(offset - ps.StartOffset)
newPs := ps
newPs.StartOffset = quantity.Offset(int64(ps.StartOffset) + change)
newPs.LaidOutContent = make([]LaidOutContent, len(ps.LaidOutContent))
for idx, pc := range ps.LaidOutContent {
newPc := pc
newPc.StartOffset = quantity.Offset(int64(pc.StartOffset) + change)
newPs.LaidOutContent[idx] = newPc
}
return newPs
}
func isLayoutCompatible(current, new *Volume) error {
if current.ID != new.ID {
return fmt.Errorf("incompatible ID change from %v to %v", current.ID, new.ID)
}
if err := checkCompatibleSchema(current, new); err != nil {
return err
}
if current.Bootloader != new.Bootloader {
return fmt.Errorf("incompatible bootloader change from %v to %v",
current.Bootloader, new.Bootloader)
}
// XXX: the code below asssumes both volumes have the same number of
// structures, this limitation may be lifted later
if len(current.Structure) != len(new.Structure) {
return fmt.Errorf("incompatible change in the number of structures from %v to %v",
len(current.Structure), len(new.Structure))
}
// at the structure level we expect the volume to be identical
for i := range current.Structure {
if err := canUpdateStructure(current, i, new, i); err != nil {
return fmt.Errorf("incompatible structure #%d (%q) change: %v", new.Structure[i].YamlIndex, new.Structure[i].Name, err)
}
}
return nil
}
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