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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2016-2022 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package state
import (
"encoding/json"
"fmt"
"time"
"github.com/snapcore/snapd/logger"
)
type progress struct {
Label string `json:"label"`
Done int `json:"done"`
Total int `json:"total"`
}
// Task represents an individual operation to be performed
// for accomplishing one or more state changes.
//
// See Change for more details.
type Task struct {
state *State
id string
kind string
summary string
status Status
// waitedStatus is the Status that should be used instead of
// WaitStatus once the wait is complete (i.e post reboot).
waitedStatus Status
clean bool
progress *progress
data customData
waitTasks []string
haltTasks []string
lanes []int
log []string
change string
spawnTime time.Time
readyTime time.Time
// TODO: add:
// {,Un}DoingRetries - number of retries
// Retry{,Un}DoingTimes - time spend to figure out a retry is needed
doingTime time.Duration
undoingTime time.Duration
atTime time.Time
}
func newTask(state *State, id, kind, summary string) *Task {
return &Task{
state: state,
id: id,
kind: kind,
summary: summary,
data: make(customData),
spawnTime: timeNow(),
}
}
type marshalledTask struct {
ID string `json:"id"`
Kind string `json:"kind"`
Summary string `json:"summary"`
Status Status `json:"status"`
WaitedStatus Status `json:"waited-status"`
Clean bool `json:"clean,omitempty"`
Progress *progress `json:"progress,omitempty"`
Data map[string]*json.RawMessage `json:"data,omitempty"`
WaitTasks []string `json:"wait-tasks,omitempty"`
HaltTasks []string `json:"halt-tasks,omitempty"`
Lanes []int `json:"lanes,omitempty"`
Log []string `json:"log,omitempty"`
Change string `json:"change"`
SpawnTime time.Time `json:"spawn-time"`
ReadyTime *time.Time `json:"ready-time,omitempty"`
DoingTime time.Duration `json:"doing-time,omitempty"`
UndoingTime time.Duration `json:"undoing-time,omitempty"`
AtTime *time.Time `json:"at-time,omitempty"`
}
// MarshalJSON makes Task a json.Marshaller
func (t *Task) MarshalJSON() ([]byte, error) {
t.state.reading()
var readyTime *time.Time
if !t.readyTime.IsZero() {
readyTime = &t.readyTime
}
var atTime *time.Time
if !t.atTime.IsZero() {
atTime = &t.atTime
}
return json.Marshal(marshalledTask{
ID: t.id,
Kind: t.kind,
Summary: t.summary,
Status: t.status,
WaitedStatus: t.waitedStatus,
Clean: t.clean,
Progress: t.progress,
Data: t.data,
WaitTasks: t.waitTasks,
HaltTasks: t.haltTasks,
Lanes: t.lanes,
Log: t.log,
Change: t.change,
SpawnTime: t.spawnTime,
ReadyTime: readyTime,
DoingTime: t.doingTime,
UndoingTime: t.undoingTime,
AtTime: atTime,
})
}
// UnmarshalJSON makes Task a json.Unmarshaller
func (t *Task) UnmarshalJSON(data []byte) error {
if t.state != nil {
t.state.writing()
}
var unmarshalled marshalledTask
err := json.Unmarshal(data, &unmarshalled)
if err != nil {
return err
}
t.id = unmarshalled.ID
t.kind = unmarshalled.Kind
t.summary = unmarshalled.Summary
t.status = unmarshalled.Status
t.waitedStatus = unmarshalled.WaitedStatus
if t.waitedStatus == DefaultStatus {
// For backwards-compatibility, default the waitStatus, which is
// the result status after a wait, to DoneStatus to keep any previous
// behaviour before any upgrade.
t.waitedStatus = DoneStatus
}
t.clean = unmarshalled.Clean
t.progress = unmarshalled.Progress
custData := unmarshalled.Data
if custData == nil {
custData = make(customData)
}
t.data = custData
t.waitTasks = unmarshalled.WaitTasks
t.haltTasks = unmarshalled.HaltTasks
t.lanes = unmarshalled.Lanes
t.log = unmarshalled.Log
t.change = unmarshalled.Change
t.spawnTime = unmarshalled.SpawnTime
if unmarshalled.ReadyTime != nil {
t.readyTime = *unmarshalled.ReadyTime
}
if unmarshalled.AtTime != nil {
t.atTime = *unmarshalled.AtTime
}
t.doingTime = unmarshalled.DoingTime
t.undoingTime = unmarshalled.UndoingTime
return nil
}
// ID returns the individual random key for this task.
func (t *Task) ID() string {
return t.id
}
// Kind returns the nature of this task for managers to know how to handle it.
func (t *Task) Kind() string {
return t.kind
}
// Summary returns a summary describing what the task is about.
func (t *Task) Summary() string {
return t.summary
}
// Status returns the current task status.
//
// Possible state transitions:
//
// /----aborting lane--Do
// | |
// V V
// Hold Doing-->Wait
// ^ / | \
// | abort / V V
// no undo / Done Error
// | V |
// \----------Abort aborting lane
// / | |
// | finished or |
// running not running |
// V \------->|
// kill goroutine |
// | V
// / \ ----->Undo
// / no error / |
// | from goroutine |
// error |
// from goroutine |
// | V
// | Undoing-->Wait
// V | \
// Error V V
// Undone Error
//
// Do -> Doing -> Done is the direct success scenario.
//
// Wait can transition to its waited status,
// usually Done|Undone or back to Doing.
// See Wait struct, SetToWait and WaitedStatus.
func (t *Task) Status() Status {
t.state.reading()
if t.status == DefaultStatus {
return DoStatus
}
return t.status
}
func (t *Task) changeStatus(old, new Status) {
if old == new {
return
}
logger.Trace("task-status-change", "task-name", t.kind, "id", t.id, "status", new.String())
t.status = new
if !old.Ready() && new.Ready() {
t.readyTime = timeNow()
}
chg := t.Change()
if chg != nil {
chg.taskStatusChanged(t, old, new)
}
t.state.notifyTaskStatusChangedHandlers(t, old, new)
}
// SetStatus sets the task status, overriding the default behavior (see Status method).
func (t *Task) SetStatus(new Status) {
if new == WaitStatus {
panic("Task.SetStatus() called with WaitStatus, which is not allowed. Use SetToWait() instead")
}
t.state.writing()
old := t.status
if new == DoneStatus && old == AbortStatus {
// if the task is in AbortStatus (because some other task ran
// in parallel and had an error so the change is aborted) and
// DoneStatus was requested (which can happen if the
// task handler sets its status explicitly) then keep it at
// aborted so it can transition to Undo.
return
}
t.changeStatus(old, new)
}
// SetToWait puts the task into WaitStatus, and sets the status the task should be restored
// to after the SetToWait.
func (t *Task) SetToWait(resultStatus Status) {
switch resultStatus {
case DefaultStatus, WaitStatus:
panic("Task.SetToWait() cannot be invoked with either of DefaultStatus or WaitStatus")
}
t.state.writing()
old := t.status
if old == AbortStatus {
// if the task is in AbortStatus (because some other task ran
// in parallel and had an error so the change is aborted) and
// WaitStatus was requested (which can happen if the
// task handler sets its status explicitly) then keep it at
// aborted so it can transition to Undo.
return
}
t.waitedStatus = resultStatus
t.changeStatus(old, WaitStatus)
}
// WaitedStatus returns the status the Task should return to once the current WaitStatus
// has been resolved.
func (t *Task) WaitedStatus() Status {
t.state.reading()
return t.waitedStatus
}
// IsClean returns whether the task has been cleaned. See SetClean.
func (t *Task) IsClean() bool {
t.state.reading()
return t.clean
}
// SetClean flags the task as clean after any left over data was removed.
//
// Cleaning a task must only be done after the change is ready.
func (t *Task) SetClean() {
t.state.writing()
if t.clean {
return
}
t.clean = true
chg := t.Change()
if chg != nil {
chg.taskCleanChanged()
}
}
// State returns the system State
func (t *Task) State() *State {
return t.state
}
// Change returns the change the task is registered with.
func (t *Task) Change() *Change {
t.state.reading()
return t.state.changes[t.change]
}
// Progress returns the current progress for the task.
// If progress is not explicitly set, it returns
// (0, 1) if the status is DoStatus and (1, 1) otherwise.
func (t *Task) Progress() (label string, done, total int) {
t.state.reading()
if t.progress == nil {
if t.Status() == DoStatus {
return "", 0, 1
}
return "", 1, 1
}
return t.progress.Label, t.progress.Done, t.progress.Total
}
// SetProgress sets the task progress to cur out of total steps.
func (t *Task) SetProgress(label string, done, total int) {
// Only mark state for checkpointing if progress is final.
if total > 0 && done == total {
t.state.writing()
} else {
t.state.reading()
}
if total <= 0 || done > total {
// Doing math wrong is easy. Be conservative.
t.progress = nil
} else {
t.progress = &progress{Label: label, Done: done, Total: total}
}
}
// SpawnTime returns the time when the change was created.
func (t *Task) SpawnTime() time.Time {
t.state.reading()
return t.spawnTime
}
// ReadyTime returns the time when the change became ready.
func (t *Task) ReadyTime() time.Time {
t.state.reading()
return t.readyTime
}
// AtTime returns the time at which the task is scheduled to run. A zero time means no special schedule, i.e. run as soon as prerequisites are met.
func (t *Task) AtTime() time.Time {
t.state.reading()
return t.atTime
}
func (t *Task) accumulateDoingTime(duration time.Duration) {
t.state.writing()
t.doingTime += duration
}
func (t *Task) accumulateUndoingTime(duration time.Duration) {
t.state.writing()
t.undoingTime += duration
}
func (t *Task) DoingTime() time.Duration {
t.state.reading()
return t.doingTime
}
func (t *Task) UndoingTime() time.Duration {
t.state.reading()
return t.undoingTime
}
const (
// Messages logged in tasks are guaranteed to use the time formatted
// per RFC3339 plus the following strings as a prefix, so these may
// be handled programmatically and parsed or stripped for presentation.
LogInfo = "INFO"
LogError = "ERROR"
)
var timeNow = time.Now
func MockTime(now time.Time) (restore func()) {
timeNow = func() time.Time { return now }
return func() { timeNow = time.Now }
}
func (t *Task) addLog(kind, format string, args []any) {
if len(t.log) > 9 {
copy(t.log, t.log[len(t.log)-9:])
t.log = t.log[:9]
}
tstr := timeNow().Format(time.RFC3339)
msg := tstr + " " + kind + " " + fmt.Sprintf(format, args...)
t.log = append(t.log, msg)
logger.Debug(msg)
}
// Log returns the most recent messages logged into the task.
//
// Only the most recent entries logged are returned, potentially with
// different behavior for different task statuses. How many entries
// are returned is an implementation detail and may change over time.
//
// Messages are prefixed with one of the known message kinds.
// See details about LogInfo and LogError.
//
// The returned slice should not be read from without the
// state lock held, and should not be written to.
func (t *Task) Log() []string {
t.state.reading()
return t.log
}
// Logf logs information about the progress of the task.
func (t *Task) Logf(format string, args ...any) {
t.state.writing()
t.addLog(LogInfo, format, args)
}
// Errorf logs error information about the progress of the task.
func (t *Task) Errorf(format string, args ...any) {
t.state.writing()
t.addLog(LogError, format, args)
}
// Set associates value with key for future consulting by managers.
// The provided value must properly marshal and unmarshal with encoding/json.
func (t *Task) Set(key string, value any) {
t.state.writing()
t.data.set(key, value)
}
// Get unmarshals the stored value associated with the provided key
// into the value parameter.
func (t *Task) Get(key string, value any) error {
t.state.reading()
return t.data.get(key, value)
}
// Has returns whether the provided key has an associated value.
func (t *Task) Has(key string) bool {
t.state.reading()
return t.data.has(key)
}
// Clear disassociates the value from key.
func (t *Task) Clear(key string) {
t.state.writing()
delete(t.data, key)
}
func addOnce(set []string, s string) []string {
for _, cur := range set {
if s == cur {
return set
}
}
return append(set, s)
}
// WaitFor registers another task as a requirement for t to make progress.
func (t *Task) WaitFor(another *Task) {
t.state.writing()
t.waitTasks = addOnce(t.waitTasks, another.id)
another.haltTasks = addOnce(another.haltTasks, t.id)
}
// WaitAll registers all the tasks in the set as a requirement for t
// to make progress.
func (t *Task) WaitAll(ts *TaskSet) {
for _, req := range ts.tasks {
t.WaitFor(req)
}
}
// WaitTasks returns the list of tasks registered for t to wait for.
func (t *Task) WaitTasks() []*Task {
t.state.reading()
return t.state.tasksIn(t.waitTasks)
}
// HaltTasks returns the list of tasks registered to wait for t.
func (t *Task) HaltTasks() []*Task {
t.state.reading()
return t.state.tasksIn(t.haltTasks)
}
// NumHaltTasks returns the number of tasks registered to wait for t.
func (t *Task) NumHaltTasks() int {
return len(t.haltTasks)
}
// Lanes returns the lanes the task is in.
func (t *Task) Lanes() []int {
t.state.reading()
if len(t.lanes) == 0 {
return []int{0}
}
return t.lanes
}
// JoinLane registers the task in the provided lane. Tasks in different lanes
// abort independently on errors. See Change.AbortLane for details.
func (t *Task) JoinLane(lane int) {
t.state.writing()
t.lanes = append(t.lanes, lane)
}
// At schedules the task, if it's not ready, to happen no earlier than when, if when is the zero time any previous special scheduling is suppressed.
func (t *Task) At(when time.Time) {
t.state.writing()
iszero := when.IsZero()
if t.Status().Ready() && !iszero {
return
}
t.atTime = when
if !iszero {
d := when.Sub(timeNow())
if d < 0 {
d = 0
}
t.state.EnsureBefore(d)
}
}
// TaskSetEdge designates tasks inside a TaskSet for outside reference.
//
// This is useful to give tasks inside TaskSets a special meaning. It
// is used to mark e.g. the last task used for downloading a snap.
type TaskSetEdge string
// A TaskSet holds a set of tasks.
type TaskSet struct {
tasks []*Task
edges map[TaskSetEdge]*Task
}
// NewTaskSet returns a new TaskSet comprising the given tasks.
func NewTaskSet(tasks ...*Task) *TaskSet {
// we init all members of TaskSet so that `go vet` will not complain
return &TaskSet{tasks, nil}
}
// MaybeEdge returns the task marked with the given edge name or nil if no such
// task exists.
func (ts TaskSet) MaybeEdge(e TaskSetEdge) *Task {
return ts.edges[e]
}
// Edge returns the task marked with the given edge name or an error.
func (ts TaskSet) Edge(e TaskSetEdge) (*Task, error) {
t := ts.MaybeEdge(e)
if t == nil {
return nil, fmt.Errorf("internal error: missing %q edge in task set", e)
}
return t, nil
}
// WaitFor registers a task as a requirement for the tasks in the set
// to make progress.
func (ts TaskSet) WaitFor(another *Task) {
for _, t := range ts.tasks {
t.WaitFor(another)
}
}
// WaitAll registers all the tasks in the argument set as requirements for ts
// the target set to make progress.
func (ts *TaskSet) WaitAll(anotherTs *TaskSet) {
for _, req := range anotherTs.tasks {
ts.WaitFor(req)
}
}
// AddTask adds the task to the task set.
func (ts *TaskSet) AddTask(task *Task) {
for _, t := range ts.tasks {
if t == task {
return
}
}
ts.tasks = append(ts.tasks, task)
}
// MarkEdge marks the given task as a specific edge. Any pre-existing
// edge mark will be overridden.
func (ts *TaskSet) MarkEdge(task *Task, edge TaskSetEdge) {
if task == nil {
panic(fmt.Sprintf("cannot set edge %q with nil task", edge))
}
if ts.edges == nil {
ts.edges = make(map[TaskSetEdge]*Task)
}
ts.edges[edge] = task
}
// AddAll adds all the tasks in the argument set to the target set ts.
func (ts *TaskSet) AddAll(anotherTs *TaskSet) {
for _, t := range anotherTs.tasks {
ts.AddTask(t)
}
}
// AddAllWithEdges adds all the tasks in the argument set to the target
// set ts and also adds all TaskSetEdges. Duplicated TaskSetEdges are
// an error.
func (ts *TaskSet) AddAllWithEdges(anotherTs *TaskSet) error {
ts.AddAll(anotherTs)
for edge, t := range anotherTs.edges {
if tex, ok := ts.edges[edge]; ok && t != tex {
return fmt.Errorf("cannot add taskset: duplicated edge %q", edge)
}
ts.MarkEdge(t, edge)
}
return nil
}
// JoinLane adds all the tasks in the current taskset to the given lane.
func (ts *TaskSet) JoinLane(lane int) {
for _, t := range ts.tasks {
t.JoinLane(lane)
}
}
// Tasks returns the tasks in the task set.
func (ts TaskSet) Tasks() []*Task {
// Return something mutable, just like every other Tasks method.
return append([]*Task(nil), ts.tasks...)
}
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