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/*
* normal_surface_construction.c
*
* FuncResult find_normal_surfaces( Triangulation *manifold,
* NormalSurfaceList **surface_list);
*
* tries to find connected, embedded normal surfaces of nonnegative
* Euler characteristic. If spheres or projective planes are found,
* then tori and Klein bottles aren't reported, because from the point
* of view of the Geometrization Conjecture, one wants to cut along
* spheres and projective planes first. Surfaces are guaranteed
* to be connected. They aren't guaranteed to be incompressible,
* although typically they are. There is no guarantee that all such
* normal surfaces will be found. Returns its result as a
* NormalSurfaceList. The present implementation works only for
* cusped manifolds. Returns func_bad_input for closed manifolds,
* or non-manifolds (e.g. for orbifolds or noninteger Dehn fillings).
*
* int number_of_normal_surfaces_on_list(NormalSurfaceList *surface_list);
*
* returns the number of normal surfaces contained in the list.
*
* Boolean normal_surface_is_orientable( NormalSurfaceList *surface_list,
* int index);
* Boolean normal_surface_is_two_sided( NormalSurfaceList *surface_list,
* int index);
* int normal_surface_Euler_characteristic(NormalSurfaceList *surface_list,
* int index);
*
* return information about a given normal surface on the list.
*
* void free_normal_surfaces(NormalSurfaceList *surface_list);
*
* frees an array of NormalSurfaceLists.
*/
/*
* The Algorithm
*
* Normal surfaces consist of a collection of squares and triangles,
* as described in normal_surfaces.h. At present we assume the
* manifold has no filled cusps, although a later version of SnapPea
* may include an algoritm for the filled case as well.
*
* When SnapPea tries to find a hyperbolic structure for a manifold
* containing an incompressible sphere, projective plane, torus or
* Klein bottle, the tetrahedra containing the squares of the normal
* surface description tend to "pinch off" at the square and become
* degenerate. That is, the complex edge parameters of the edges
* parallel to the square tend to one, while the parameters of the
* remaining edges tend to zero and infinity. This tells us where to
* find the squares for the normal surface, and saves us from blindly
* trying all 3^(num tetrahedra) possibilities. I don't know how to
* prove that the tetrahedra will always degenerate in this way, but
* empirically this is what happens.
*
* Even though we know the position of the squares, we must still decide
* how many parallel copies belong in each tetrahedron. Fortunately
* we can set up a system of linear equations to do this. To understand
* the meaning of the equations, it's helpful to (temporarily!) install
* an infinite stack of triangles at each ideal vertex, beginning near
* the fat part of the ideal tetrahedron, and marching off towards
* the cusp. With the infinite stack of triangles in place, we
* can assign any number of squares we want to each tetrahedron without
* affecting how the surface (squares and triangles together) intersects
* the faces of the tetrahedra. [Oh how I wish I could draw pictures
* to illustrate this. It is so simple and clear. But let's push on
* in ASCII...] That is, each face of each ideal tetrahedron intersects
* the surface in three infinite stacks of line segments, one stack
* going towards each ideal vertex. So no matter how we assign squares
* to tetrahedra, the surface will match up across the faces.
*
* The question, then, is how does the surface look in the neighborhood
* of an edge? By "edge" I mean an edge in the ideal triangulation,
* where the edges of several tetrahedra come together. Consider a
* regular neighborhood of the edge; its boundary is an infinite
* cylinder. Look at the paths the normal surface traces out on the
* cylinder. Where the cylinder intersects a 2-cell of the ideal
* triangulation, the paths may naturally be divided into two sets,
* according to which stack of line segments they pass through (cf. above);
* in other words, according to which ideal vertex they are near.
* Triangles (of the normal surface) define arcs (of paths) which stay
* near the same ideal vertex. Squares define arcs which go from being
* near one ideal vertex to being near the other. If, in going once
* around the cylinder, the total number of square-defined arcs going
* from the "lower" ideal vertex to the "upper" ideal vertex (I'm
* imagining the edge to be vertical) equals the total number going
* from the "upper" to the "lower", then the paths will all be circles;
* otherwise they will be a finite set of helices. The normal surface
* extends nicely across the edge iff the paths are circles.
*
* We also want to make sure that the surface is well behaved in the
* neighborhood of each cusp. That is, we want the infinite stacks
* for triangles to piece together to form infinite stacks of
* boundary-parallel tori and Klein bottles, not infinite surfaces
* wrappping around the cusp. The picture to keep in mind is similar
* to the picture for the edge neighborhoods. As you trace a meridian
* or longitude around the cusp, squares will "come up from below" or
* "drop down out of sight". If the total number coming up equals the
* total number going down, then (all but a finite number of) the
* triangles will piece together to form boundary parallel tori and
* Klein bottles. To obtain the final surface, discard all the
* boundary parallel tori and Klein bottles, and keep the
* non-boundary-parallel piece(s) which remain(s). In practice,
* of course, we don't construct infinite stacks of surfaces.
* We construct the squares, and then add a minimal number of triangles
* to extend the squares to the closed surface.
*
* The algorithm is as follows. First we use the degenerate hyperbolic
* structure to decide which way to position the squares in each
* tetrahedron. Then we set up and solve a system of linear, integer
* equations to determine how many squares belong in each tetrahedron.
* There is one variable for each tetrahedron, saying how many (parallel)
* squares it contains. There is one equation for each edge, saying
* that the surface passes nicely through the edge without spiraling
* (cf. two paragraph back). There are two equations for each cusp
* (for the meridian and longitude), saying that the surface doesn't
* sprial around the cusp (cf. the preceding paragraph). For example,
* for the square knot these equations are as follows. (A vector
* c0 c1 c2 c3 denotes the equation c0*x0 + c1*x1 + c2*x2 + c3*x3 = 0.)
*
* edge equations
* 0 1 -1 0
* 0 -1 1 0
* 0 -1 1 0
* 0 1 -1 0
*
* cusp equations
* 0 0 0 0
* 0 1 1 0
*
* These equations may be simplified over the integers to
*
* 0 1 0 0
* 0 0 1 0
*
* They say that tetrahedron #0 and tetrahedron #3 may have any
* nonnegative number of squares (independently of one another),
* while tetrahedron #1 and tetrahedron #2 may have no squares at all.
* In other words, the equations admit two independent solutions
*
* (x0 x1 x2 x3) = (1 0 0 0)
* (x0 x1 x2 x3) = (0 0 0 1)
*
* Each solution defines a surface (one is a torus following the first
* trefoil summand of the square knot, and the other is a torus following
* the second trefoil summand).
*
* m051()(1) provides a more interesting example. It's equations
* simplify to
* -2 0 0 1 0
* 0 1 0 -1 0
* 0 0 1 0 0
*
* The first three tetrahedra define "dependent variables", whose
* value are completely determined by the values of the variables
* which follow it. In this case
*
* x0 = x3 / 2
* x1 = x3
* x2 = 0
*
* The last two tetrahedra define "independent variables", whose
* values may be chosen freely, subject only to the constraint that
* the values which depend on them be integers. So in this case,
* x3 must be even. By the way, it was accidental that in this example
* the two independent variables came last. The equations could just
* as well have been
* -2 0 1 0 0
* 0 1 -1 0 0
* 0 0 0 1 0
*
* The code in simplify_equations() shows that any set of equations
* may be brought into this from.
*
* Definition. A "nonnegative solution" is one for which all variables
* have nonnegative values.
*
* Definition. The "surface defined by a nonnegative solution" is
* the surface obtained by (1) constructing the specified number of
* squares, (2) constructing an infinite stack of triangles at each
* ideal vertex of each tetrahedron, and (3) removing all boundary
* parallel components of the resulting surface.
*
* Proposition. A surface defined by a nonnegative solution is finite.
*
* Proof. The edge and cusp equations guarantee the existence of
* infinitely many boundary parallel tori and Klein bottles. Q.E.D.
*
* Comment. A surface defined by a nonnegative solution may or may
* not be connected. The code below checks explicitly, and rejects
* nonconnected surfaces.
*/
/*
* Simpler proof??? (This is mainly a note to myself.
* Feel free to ignore it.)
*
* There may be a simpler justification of the edge and cusp equations.
* The basic idea is that around each edge (of the manifold's trianglation),
* the number of "upward sloping square" must equal the number of
* "downward sloping squares" if the number of upper and lower edges
* (of squares and triangles) is to balance out. Similar considerations
* apply to cusps. The details appear in the notes for my CAM3DT talk.
* Richard Rannard says this approach is well-known, and called
* "Q normal surface theory" ('Q' stands for "quadrilateral").
* I haven't revised the above documentation, because I still need
* to think through whether it's truly obvious that after choosing
* the number of squares, one can extend to a closed surface with a
* finite number of triangles. (I.e. whether one can justify that
* without falling back on the image of infinite stacks of triangles
* at the ideal vertices.)
*/
/*
* Closed Manifolds
*
* The present algorithm works only for cusped manifolds. Eventually
* it may be possible to extend the algorithm to closed manifolds.
* Detecting the normal surface is no problem: instead of insisting that
* the equations for the meridian and longitude both be satisfied, insist
* only that the equation for the Dehn filling curve be satisfied, and use
* the equation for a transverse curve to count how many times the normal
* surface intersects the core geodesic. The messy part is checking the
* Euler characteristic, and, worse still, splitting along the surface
* once we've found it.
*/
#include "kernel.h"
#include "normal_surfaces.h"
#define NO_DEFINING_ROW -1
/*
* Due to the quirks of C syntax, we can't say NEW_ARRAY(n, int [4])
* directly, but we can make the following typedef and then say
* NEW_ARRAY(n, ArrayInt4).
*/
typedef int ArrayInt4[4];
static void create_equations(Triangulation *manifold, int ***equations, int *num_equations, int *num_variables);
static void simplify_equations(int **equations, int num_equations, int num_variables);
static void find_defining_rows(int **equations, int num_equations, int num_variables, int **defining_row);
static int count_independent_variables(int *defining_row, int num_variables);
static void solve_equations(int **equations, int num_equations, int num_variables, int *defining_row, int index, int *solution);
static Boolean solution_is_nonnegative(int num_variables, int *solution);
static void create_squares(Triangulation *manifold, int *solution);
static void create_triangles(Triangulation *manifold, int *solution);
static int count_surface_edges(Tetrahedron *tet, FaceIndex f, VertexIndex v);
static void copy_normal_surface(Triangulation *manifold, NormalSurface *surface);
static Boolean contains_positive_Euler_characteristic(NormalSurface *normal_surface_list);
static void remove_zero_Euler_characteristic(NormalSurface **normal_surface_list, int *num_surfaces);
static void transfer_list_to_array(NormalSurface **temporary_linked_list, NormalSurfaceList *permanent_surface_list);
static void free_equations(int **equations, int num_equations);
FuncResult find_normal_surfaces(
Triangulation *manifold,
NormalSurfaceList **surface_list)
{
int **equations,
num_equations,
num_variables,
*defining_row,
num_independent_variables,
loop_stopper,
index,
*solution;
NormalSurface *normal_surface_list,
*new_entry;
Boolean connected,
orientable,
two_sided;
int Euler_characteristic;
/*
* Allocate and initialize the NormalSurfaceList.
*/
*surface_list = NEW_STRUCT(NormalSurfaceList);
(*surface_list)->triangulation = NULL;
(*surface_list)->num_normal_surfaces = 0;
(*surface_list)->list = NULL;
/*
* If the space isn't a manifold, or is a manifold with no cusps,
* return func_bad_input. (Eventually it may be possible to
* extend the algorithm to closed manifolds -- see above.)
*/
if (all_Dehn_coefficients_are_relatively_prime_integers(manifold) == FALSE
|| all_cusps_are_filled(manifold) == TRUE)
return func_bad_input;
/*
* Retriangulate the manifold to removed the filled cusps, if any.
*/
(*surface_list)->triangulation = fill_reasonable_cusps(manifold);
if ((*surface_list)->triangulation == NULL)
return func_failed;
/*
* Number the Triangulation's Tetrahedra and EdgeClasses,
* so they indices may be used to index the rows and columns
* in the equation matrix.
*/
number_the_tetrahedra((*surface_list)->triangulation);
number_the_edge_classes((*surface_list)->triangulation);
/*
* Carry out the algorithm described at the top of this file.
* Create the equations, simplify them, and decide which variables
* are defined in terms of the others. (If c is the index of a
* dependent variable, then defining_row[c] is the index of the
* equation which defines it in terms of the independent variables.
* If c is the index of an independent variable, then defining_row[c]
* is set to NO_DEFINING_ROW.)
*/
create_equations((*surface_list)->triangulation, &equations, &num_equations, &num_variables);
simplify_equations(equations, num_equations, num_variables);
find_defining_rows(equations, num_equations, num_variables, &defining_row);
/*
* As we find NormalSurfaces, add them to the NULL-terminated
* singly linked normal_surface_list. Once we know how many
* there are, we'll transfer them to an array.
*/
normal_surface_list = NULL;
/*
* How many independent variables are there?
*/
num_independent_variables = count_independent_variables(defining_row, num_variables);
/*
* We'll examine all solutions (excluding the trivial one) in which
* each independent variable takes the value 0 or 1. For example,
* if there are two independent variables, the potential solutions
* will be parameterized as
*
* 0 0 <- exclude as trivial
* 0 1
* 1 0
* 1 1
*
* An unsigned int serves well to parameterize such solutions.
*
* Eventually, of course, the solutions may have to be scaled
* to insure that the dependent variables take integer values.
*/
/*
* It's almost inconceivable we'd have 32 independent variables,
* but we should check just to be safe.
*/
if (num_independent_variables >= 8 * sizeof(int))
uFatalError("find_normal_surfaces", "normal_surface_construction");
/*
* Allocate space for a solution.
*/
solution = NEW_ARRAY(num_variables, int);
/*
* Loop through the solutions, as explained above.
*/
loop_stopper = 1 << num_independent_variables;
for (index = 1; index < loop_stopper; index++)
{
/*
* Solve the equations to find the number of squares
* assigned to each Tetrahedron. Find the smallest
* solution such that independent variable c is positive,
* and all other independent variables are zero.
*/
solve_equations(equations,
num_equations,
num_variables,
defining_row,
index,
solution);
/*
* Ignore solutions in which one or more dependent variables
* are negative.
*/
if (solution_is_nonnegative(num_variables, solution) == TRUE)
{
/*
* Construct (in the Tetrahedron data structure itself)
* the number of squares specified by the solution.
*/
create_squares((*surface_list)->triangulation, solution);
/*
* Construct (in the Tetrahedron data structure itself)
* the minimal set of triangles required to extend
* the aforementioned squares to a closed surface.
* (The fact that the squares satisfy the equations
* implies that such a set of triangles exists.)
*/
create_triangles((*surface_list)->triangulation, solution);
/*
* What have we got?
*/
recognize_embedded_surface((*surface_list)->triangulation, &connected, &orientable, &two_sided, &Euler_characteristic);
/*
* Keep only connected surfaces of nonnegative Euler
* characteristic, because these are the only ones we
* need to split along.
*/
if (connected == TRUE && Euler_characteristic >= 0)
{
new_entry = NEW_STRUCT(NormalSurface);
(*surface_list)->num_normal_surfaces++;
new_entry->is_connected = connected;
new_entry->is_orientable = orientable;
new_entry->is_two_sided = two_sided;
new_entry->Euler_characteristic = Euler_characteristic;
copy_normal_surface((*surface_list)->triangulation, new_entry);
new_entry->next = normal_surface_list;
normal_surface_list = new_entry;
}
}
}
/*
* If spheres and/or projective planes were found, don't report
* tori or Klein bottles, since according to the Geometrization
* Conjecture we should cut along spheres and projective planes first.
*/
if (contains_positive_Euler_characteristic(normal_surface_list) == TRUE)
remove_zero_Euler_characteristic(&normal_surface_list, &(*surface_list)->num_normal_surfaces);
/*
* Transfer the NormalSurfaces from the linked list to an array.
*/
transfer_list_to_array(&normal_surface_list, *surface_list);
/*
* Free local storage.
*/
free_equations(equations, num_equations);
my_free(defining_row);
my_free(solution);
/*
* All done!
*/
return func_OK;
}
static void create_equations(
Triangulation *manifold,
int ***equations,
int *num_equations,
int *num_variables)
{
int i,
j;
Tetrahedron *tet;
ComplexWithLog *z;
double min_modulus;
EdgeIndex min_modulus_index;
int edge_value[6],
value;
VertexIndex v;
FaceIndex initial_side,
terminal_side;
PeripheralCurve c;
Orientation h;
/*
* Set up the equations as explained in the documentation at
* the top of this file.
*/
/*
* For now let's allow a square to (potentially) intersect each ideal
* tetrahedron. Eventually we may want to restrict to degenerate
* tetrahedra only, to speed up the algorithm. (Actually, it seems
* plenty fast as it is, and treating all tetrahedra equally keeps
* the code simple.)
*/
*num_equations = manifold->num_tetrahedra + 2*manifold->num_cusps;
*num_variables = manifold->num_tetrahedra;
*equations = NEW_ARRAY(*num_equations, int *);
for (i = 0; i < *num_equations; i++)
(*equations)[i] = NEW_ARRAY(*num_variables, int);
for (i = 0; i < *num_equations; i++)
for (j = 0; j < *num_variables; j++)
(*equations)[i][j] = 0;
/*
* If a tetrahedron is degenerate, the complex edge angles will be
* approaching 0, 1 and infinity. Note which angle is approaching 0.
* (If a tetrahedron is nondegenerate, then it shouldn't matter which
* angle is selected, because the corresponding square cross section
* will be found to have multiplicity zero in the desired surface.)
*/
for (tet = manifold->tet_list_begin.next, i = 0;
tet != &manifold->tet_list_end;
tet = tet->next, i++)
{
/*
* The tetrahedra have already been numbered.
*/
if (tet->index != i)
uFatalError("create_equations", "normal_surface_construction");
z = tet->shape[filled]->cwl[ultimate];
/*
* min_modulus_index is the index of the edge whose complex
* edge parameter is closest to zero. tet->parallel_edge
* is the index of the edge whose complex edge parameter is
* closest to one. It's called the "parallel edge" because
* it's parallel to the square cross section.
*/
min_modulus_index = 0;
min_modulus = z[0].log.real;
for (j = 1; j < 3; j++)
if (z[j].log.real < min_modulus)
{
min_modulus_index = j;
min_modulus = z[j].log.real;
}
tet->parallel_edge = (min_modulus_index + 1) % 3;
/*
* The squares may sit in the tetrahedron in one of three positions,
* according to the value of tet->parallel_edge.
*
* parallel_edge = 0 parallel_edge = 1 parallel_edge = 2
*
* 0 0 0
* /|\ /|\ /|\
* / | \ / | \ / | \
* 3/ 5 \4 5/ 4 \3 4/ 3 \5
* /###|###\ /###|###\ /###|###\
* / ###|### \ / ###|### \ / ###|### \
* 3--###|###--2 1--###|###--3 2--###|###--1
* \ ###|### / \ ###|### / \ ###|### /
* \###|###/ \###|###/ \###|###/
* 1\ | /2 2\ | /0 0\ | /1
* \ | / \ | / \ | /
* \|/ \|/ \|/
* 1 2 3
*
* For each position, it's easy to look at the diagram and
* see for which edges the square "passes from the lower vertex
* to the upper vertex", for which edges it does the opposite,
* and which edges it doesn't intersect at all. For full details,
* please see the documentation at the top of this file, in
* particular the discussion of the paths on the cylinder.
*/
switch (tet->parallel_edge)
{
case 0:
edge_value[0] = edge_value[5] = 0;
edge_value[1] = edge_value[4] = -1;
edge_value[2] = edge_value[3] = +1;
break;
case 1:
edge_value[0] = edge_value[5] = +1;
edge_value[1] = edge_value[4] = 0;
edge_value[2] = edge_value[3] = -1;
break;
case 2:
edge_value[0] = edge_value[5] = -1;
edge_value[1] = edge_value[4] = +1;
edge_value[2] = edge_value[3] = 0;
break;
default:
uFatalError("create_equations", "normal_surface_construction");
}
/*
* Add this tetrahedron's contributions to the edge equations.
* Note that in a nonorientable manifold, the edge class may
* see some tetrahedra with reversed orientations.
*/
for (j = 0; j < 6; j++)
(*equations)[tet->edge_class[j]->index][i]
+= tet->edge_orientation[j] == right_handed ?
+edge_value[j] :
-edge_value[j];
/*
* Add this tetrahedron's contributions to the cusp equations.
*/
for (v = 0; v < 4; v++)
for (initial_side = 0; initial_side < 4; initial_side++)
{
if (initial_side == v)
continue;
terminal_side = remaining_face[v][initial_side];
value = edge_value[edge_between_faces[initial_side][terminal_side]];
for (c = 0; c < 2; c++) /* c = M, L */
for (h = 0; h < 2; h++) /* h = right_handed, left_handed */
(*equations)[manifold->num_tetrahedra + 2*tet->cusp[v]->index + c][i]
+= value * FLOW(tet->curve[c][h][v][initial_side], tet->curve[c][h][v][terminal_side]);
}
}
}
static void simplify_equations(
int **equations,
int num_equations,
int num_variables)
{
int r,
c,
rr,
cc,
mult,
*temp,
g;
r = 0; /* row */
c = 0; /* column */
while (r < num_equations && c < num_variables)
{
/*
* Look for a nonzero entry at or below position (r,c).
*/
for (rr = r; rr < num_equations; rr++)
if (equations[rr][c] != 0)
break;
/*
* If no nonzero entry is found, move one space to the right
* and continue.
*/
if (rr == num_equations)
{
c++;
continue;
}
/*
* Swap rows r and rr, so that the new entry (r,c) is nonzero.
*/
temp = equations[r];
equations[r] = equations[rr];
equations[rr] = temp;
/*
* Do row operations so that
* (1) entry (r,c) remains nonzero, and
* (2) all entries below it (i.e. (rr,c) for rr > r) are zero.
*/
rr = r + 1;
while (rr < num_equations)
{
if (equations[rr][c] != 0)
{
mult = equations[rr][c] / equations[r][c];
for (cc = c; cc < num_variables; cc++)
equations[rr][cc] -= mult * equations[r][cc];
if (equations[rr][c] != 0)
{
temp = equations[r];
equations[r] = equations[rr];
equations[rr] = temp;
}
else
rr++;
}
else
rr++;
}
/*
* Move one space down and one space to the right, and continue.
*/
r++;
c++;
}
/*
* Examine each row, starting at the bottom and working
* our way up.
*/
for (r = num_equations; --r >= 0; )
{
/*
* Find the first nonzero entry in row r, if any.
*/
for (c = 0; c < num_variables; c++)
if (equations[r][c] != 0)
break;
/*
* If no nonzero entry was found, ignore this row.
*/
if (c == num_variables)
continue;
/*
* Divide this row by the gcd of its entries.
*/
g = ABS(equations[r][c]);
for (cc = c + 1; cc < num_variables; cc++)
g = gcd(g, equations[r][cc]);
for (cc = c; cc < num_variables; cc++)
equations[r][cc] /= g;
/*
* Clear out all entries in column c, above row r.
* (The entries below row r are already zero.)
*/
for (rr = r; --rr >= 0; )
{
/*
* If equations[rr][c] is already zero,
* there is no work to be done.
*/
if (equations[rr][c] == 0)
continue;
/*
* Multiply row rr through by a constant, if necessary,
* to ensure that equations[r][c] divides equations[rr][c].
*/
mult = equations[r][c] / gcd(equations[r][c], equations[rr][c]);
if (mult != 1 && mult != -1)
for (cc = 0; cc < num_variables; cc++)
equations[rr][cc] *= mult;
/*
* Add a multiple of row r to row rr to create a zero
* in position (rr,c).
*/
mult = equations[rr][c] / equations[r][c];
for (cc = c; cc < num_variables; cc++)
equations[rr][cc] -= mult * equations[r][cc];
}
}
}
static void find_defining_rows(
int **equations,
int num_equations,
int num_variables,
int **defining_row)
{
int r,
c;
*defining_row = NEW_ARRAY(num_variables, int);
for (c = 0; c < num_variables; c++)
(*defining_row)[c] = NO_DEFINING_ROW;
for (r = 0; r < num_equations; r++)
for (c = 0; c < num_variables; c++)
if (equations[r][c] != 0)
{
(*defining_row)[c] = r;
break;
}
}
static int count_independent_variables(
int *defining_row,
int num_variables)
{
int c,
count;
count = 0;
for (c = 0; c < num_variables; c++)
if (defining_row[c] == NO_DEFINING_ROW)
count++;
return count;
}
static void solve_equations(
int **equations,
int num_equations,
int num_variables,
int *defining_row,
int index,
int *solution) /* space should already be allocated */
{
int r,
c,
cc,
numerator,
denominator,
mult;
/*
* Find a solution in which the independent variables are
* or are not zero, as specified by the index (please see
* find_normal_surfaces() for an explanation of the index).
* If possible, each nonzero independent variable will be
* assigned the value 1, but sometimes larger values will
* be assigned so that the dependent variables are integers.
*
* Before trying to understand how the equations are being solved,
* you might want to review simplify_equations() above to see the
* form the equations have been put in. A typical set of equations
* might look like
* -2 0 1 0 1
* 0 1 -1 0 0
* 0 0 0 1 -2
* (but with many more rows and columns, of course). In this example
* columns 0, 1 and 3 belong to the dependent variables, while
* columns 2 and 4 belong to the independent variables.
*/
/*
* Assign a value to each variable, starting with the last
* one and working our way back.
*/
for (c = num_variables; --c >= 0; )
{
/*
* Is the variable c dependent or independent?
*/
if (defining_row[c] == NO_DEFINING_ROW)
{
/*
* The variable c is independent.
* Assign a 1 or a 0, as specified by the index.
*/
solution[c] = (index & 1);
index >>= 1;
}
else
{
/*
* The variable c is dependent.
*
* Use the defining row to deduce the value of the variable c
* in terms of variables which have already been assigned.
* If equations[r][c] has absolute value greater than one,
* it may be necessary to multiply the existing partial
* solution by some integer > 1 so that the value of the
* new variable is an integer. The value of the new variable
* could be negative; but we'll let the calling routine
* worry about that.
*/
r = defining_row[c];
numerator = 0;
for (cc = c + 1; cc < num_variables; cc++)
numerator -= equations[r][cc] * solution[cc];
denominator = equations[r][c];
if (numerator % denominator != 0)
{
mult = ABS(denominator) / gcd(numerator, denominator);
for (cc = c + 1; cc < num_variables; cc++)
solution[cc] *= mult;
numerator *= mult;
}
solution[c] = numerator / denominator;
}
}
}
static Boolean solution_is_nonnegative(
int num_variables,
int *solution)
{
int c;
for (c = 0; c < num_variables; c++)
if (solution[c] < 0)
return FALSE;
return TRUE;
}
static void create_squares(
Triangulation *manifold,
int *solution)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
tet->num_squares = solution[tet->index];
}
static void create_triangles(
Triangulation *manifold,
int *solution)
{
/*
* The documentation at the top of this file proves that once
* we have a set of squares satisfying the equations, we may
* add a finite set of triangles to extend the squares to a
* closed surface.
*
* If we wanted, we could write a mathematically sophisticated
* algorithm which started at one ideal vertex of one ideal
* tetrahedron, assumed that vertex had 'n' triangles, and
* recursively examined neighboring ideal vertices deducing how
* many triangles they must have (e.g. n+1, n-2, etc.) until it
* examined all ideal vertices incident to a given cusp, at which
* point it would choose the smallest value of n which makes the
* number of triangles nonnegative at all ideal vertices incident
* to that cusp. It would then repeat the whole procedure for
* each remaining cusp.
*
* Such an algorithm would be a nuisance to code up. Instead we'll
* use a more simple-minded algorithm. Just keep scanning down
* the list of tetrahedra, and whenever the number of edges
* (of squares and triangles combined) on a given face of a given
* ideal tetrahedron near a given ideal vertex exceeds the number
* on the face it's glued to, add triangles to make up the difference.
* (Not only is this simple-minded algorithm easier to code,
* but for simple manifolds is might be quicker at run time as well.)
*/
Boolean progress;
Tetrahedron *tet,
*nbr;
FaceIndex f,
ff;
VertexIndex v,
vv;
Permutation gluing;
int our_edges,
nbr_edges;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (v = 0; v < 4; v++)
tet->num_triangles[v] = 0;
do
{
progress = FALSE;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (f = 0; f < 4; f++)
{
nbr = tet->neighbor[f];
gluing = tet->gluing[f];
ff = EVALUATE(tet->gluing[f], f);
for (v = 0; v < 4; v++)
{
if (f == v)
continue;
vv = EVALUATE(gluing, v);
our_edges = count_surface_edges(tet, f, v );
nbr_edges = count_surface_edges(nbr, ff, vv);
if (our_edges > nbr_edges)
{
nbr->num_triangles[vv] += our_edges - nbr_edges;
progress = TRUE;
}
if (nbr_edges > our_edges)
{
tet->num_triangles[v ] += nbr_edges - our_edges;
progress = TRUE;
}
}
}
} while (progress == TRUE);
}
static int count_surface_edges(
Tetrahedron *tet,
FaceIndex f,
VertexIndex v)
{
int num_edge_segments;
num_edge_segments = 0;
if (edge3_between_faces[f][v] == tet->parallel_edge)
num_edge_segments += tet->num_squares;
num_edge_segments += tet->num_triangles[v];
return num_edge_segments;
}
static void copy_normal_surface(
Triangulation *manifold,
NormalSurface *surface)
{
Tetrahedron *tet;
VertexIndex v;
surface->parallel_edge = NEW_ARRAY(manifold->num_tetrahedra, EdgeIndex);
surface->num_squares = NEW_ARRAY(manifold->num_tetrahedra, int);
surface->num_triangles = NEW_ARRAY(manifold->num_tetrahedra, ArrayInt4);
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
surface->parallel_edge[tet->index] = tet->parallel_edge;
surface->num_squares[tet->index] = tet->num_squares;
for (v = 0; v < 4; v++)
surface->num_triangles[tet->index][v] = tet->num_triangles[v];
}
}
static Boolean contains_positive_Euler_characteristic(
NormalSurface *normal_surface_list)
{
Boolean positive_value_found;
NormalSurface *surface;
positive_value_found = FALSE;
for (surface = normal_surface_list; surface != NULL; surface = surface->next)
if (surface->Euler_characteristic > 0)
positive_value_found = TRUE;
return positive_value_found;
}
static void remove_zero_Euler_characteristic(
NormalSurface **normal_surface_list,
int *num_surfaces)
{
NormalSurface **surface_ptr,
*dead_surface;
surface_ptr = normal_surface_list;
while (*surface_ptr != NULL)
{
if ((*surface_ptr)->Euler_characteristic != 0)
surface_ptr = &(*surface_ptr)->next;
else
{
dead_surface = *surface_ptr;
*surface_ptr = (*surface_ptr)->next;
my_free(dead_surface->parallel_edge);
my_free(dead_surface->num_squares);
my_free(dead_surface->num_triangles);
my_free(dead_surface);
(*num_surfaces)--;
}
}
}
static void transfer_list_to_array(
NormalSurface **temporary_linked_list,
NormalSurfaceList *permanent_surface_list)
{
int count;
NormalSurface *the_surface;
permanent_surface_list->list = NEW_ARRAY(permanent_surface_list->num_normal_surfaces, NormalSurface);
count = 0;
while (*temporary_linked_list != NULL)
{
the_surface = *temporary_linked_list;
*temporary_linked_list = (*temporary_linked_list)->next;
permanent_surface_list->list[count] = *the_surface;
permanent_surface_list->list[count].next = NULL;
count++;
my_free(the_surface);
}
if (count != permanent_surface_list->num_normal_surfaces)
uFatalError("transfer_list_to_array", "normal_surface_construction");
}
static void free_equations(
int **equations,
int num_equations)
{
int i;
for (i = 0; i < num_equations; i++)
my_free(equations[i]);
my_free(equations);
}
int number_of_normal_surfaces_on_list(
NormalSurfaceList *surface_list)
{
return surface_list->num_normal_surfaces;
}
Boolean normal_surface_is_orientable(
NormalSurfaceList *surface_list,
int index)
{
return surface_list->list[index].is_orientable;
}
Boolean normal_surface_is_two_sided(
NormalSurfaceList *surface_list,
int index)
{
return surface_list->list[index].is_two_sided;
}
int normal_surface_Euler_characteristic(
NormalSurfaceList *surface_list,
int index)
{
return surface_list->list[index].Euler_characteristic;
}
void free_normal_surfaces(
NormalSurfaceList *surface_list)
{
int i;
if (surface_list != NULL)
{
if (surface_list->triangulation != NULL)
free_triangulation(surface_list->triangulation);
for (i = 0; i < surface_list->num_normal_surfaces; i++)
{
my_free(surface_list->list[i].parallel_edge);
my_free(surface_list->list[i].num_squares);
my_free(surface_list->list[i].num_triangles);
}
if (surface_list->list != NULL)
my_free(surface_list->list);
my_free(surface_list);
}
}
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