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/*
* terse_triangulation.c
*
* This file provides the functions
*
* TerseTriangulation *tri_to_terse(Triangulation *manifold);
* Triangulation *terse_to_tri(TerseTriangulation *tt);
* void free_terse_triangulation(TerseTriangulation *tt);
*
* tri_to_terse() accepts a pointer to a Triangulation, computes the
* corresponding TerseTriangulation, and returns a pointer to it.
*
* terse_to_tri() accepts a pointer to a TerseTriangulation, expands it
* to a full Triangulation, and returns a pointer to it.
*
* free_terse_triangulation() releases the memory used to store a
* TerseTriangulation.
*/
#include "kernel.h"
#define DAFAULT_NAME "unknown"
/*
* If you are not familiar with SnapPea's "Extra" field in
* the Tetrahedron data structure, please see the explanation
* preceding the Extra typedef in kernel_typedefs.h.
*
* tri_to_terse() attaches an Extra field to each old Tetrahedron
* to keep track of the Tetrahedron's role in the TerseTriangulation.
*/
struct extra
{
/*
* Has this Tetrahedron been incorporated in the TerseTriangulation?
*/
Boolean in_use;
/*
* The remaining fields will be defined iff in_use == TRUE.
*/
/*
* What is this Tetrahedron's index in the TerseTriangulation?
*/
int index;
/*
* The Permutation convert_tri_to_terse_indices takes a VertexIndex
* or FaceIndex in the Triangulation data structure and "returns"
* the TerseTriangulation's index for that same vertex or face.
* That is,
*
* (index in TerseTriangulation)
* = EVALUATE(convert_tri_to_terse_indices, index in Triangulation);
*
* The Permutation convert_terse_to_tri_indices does just the opposite.
*/
Permutation convert_tri_to_terse_indices,
convert_terse_to_tri_indices;
/*
* Which of the four faces have been glued in the TerseTriangulation?
* The indices are those of the TerseTriangulation, not the
* original Triangulation.
*/
Boolean face_is_glued[4];
};
static Boolean better_terse(TerseTriangulation *challenger, TerseTriangulation *defender);
static void attach_extra(Triangulation *manifold);
static void free_extra(Triangulation *manifold);
static void initialize_extra(Triangulation *manifold);
static Triangulation *bare_bones_triangulation(TerseTriangulation *tt);
TerseTriangulation *tri_to_canonical_terse(
Triangulation *manifold,
Boolean respect_orientation)
{
/*
* Compute all TerseTriangulations, ranging over all possible
* choices of base_tetrahedron and base_permutation, and
* return the one that is "lexicographically least".
*/
TerseTriangulation *defender,
*challenger;
Tetrahedron *tet;
int i;
Permutation p;
defender = tri_to_terse(manifold);
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (i = 0; i < 24; i++)
{
p = permutation_by_index[i];
if (manifold->orientability == oriented_manifold
&& respect_orientation == TRUE
&& parity[p] == 1 /* odd permutation */)
continue;
challenger = tri_to_terse_with_base(manifold, tet, p);
if (better_terse(challenger, defender) == TRUE)
{
free_terse_triangulation(defender);
defender = challenger;
challenger = NULL;
}
else
{
free_terse_triangulation(challenger);
challenger = NULL;
}
}
return defender;
}
static Boolean better_terse(
TerseTriangulation *challenger,
TerseTriangulation *defender)
{
int i;
if (challenger->num_tetrahedra != defender->num_tetrahedra)
uFatalError("better_terse", "terse_triangulation");
for (i = 0; i < 2*challenger->num_tetrahedra; i++)
{
if (challenger->glues_to_old_tet[i] == FALSE
&& defender->glues_to_old_tet[i] == TRUE)
return TRUE;
if (challenger->glues_to_old_tet[i] == TRUE
&& defender->glues_to_old_tet[i] == FALSE)
return FALSE;
}
for (i = 0; i < challenger->num_tetrahedra + 1; i++)
{
if (challenger->which_old_tet[i] < defender->which_old_tet[i])
return TRUE;
if (challenger->which_old_tet[i] > defender->which_old_tet[i])
return FALSE;
}
for (i = 0; i < challenger->num_tetrahedra + 1; i++)
{
if (challenger->which_gluing[i] < defender->which_gluing[i])
return TRUE;
if (challenger->which_gluing[i] > defender->which_gluing[i])
return FALSE;
}
return FALSE; /* challenger and defender are identical, except perhaps CS */
}
TerseTriangulation *tri_to_terse(
Triangulation *manifold)
{
/*
* Pick an arbitrary base tetrahedron.
*
* Note: It is essential that the convert_tri_to_terse_indices and
* convert_terse_to_tri_indices Permutations be orientation_preserving.
* Together with the properties of terse_to_tri() and orient(), this
* insures that when an oriented Triangulation is converted to a
* TerseTriangulation and then back to a regular Triangulation, the
* Orientation will be preserved (the proof is that all functions
* preserve the Orientation of the base Tetrahedron).
*/
return tri_to_terse_with_base( manifold,
manifold->tet_list_begin.next,
IDENTITY_PERMUTATION);
}
TerseTriangulation *tri_to_terse_with_base(
Triangulation *manifold,
Tetrahedron *base_tetrahedron,
Permutation base_permutation)
{
TerseTriangulation *tt;
int count_glues_to_old_tet,
count_which_old_tet,
count_which_gluing,
tet_count,
tet_index;
Tetrahedron **tet_list;
FaceIndex terse_f,
tri_f,
nbr_terse_f,
nbr_tri_f;
Tetrahedron *tet,
*nbr;
/*
* We assume the user wants to compress the complete manifold.
* If Dehn fillings are present, something has gone wrong.
* (This code could easily call fill_reasonable_cusps()
* to handle partially filled manifolds, but at present
* tri_to_terse() isn't used by the standard UI at all,
* so I won't both making modifications until the need arises.)
*/
if (all_cusps_are_complete(manifold) == FALSE)
uFatalError("tri_to_terse", "terse_triangulation");
/*
* Attach an Extra field to each old Tetrahedron to keep
* track of its role in the TerseTriangulation.
*/
attach_extra(manifold);
/*
* Initialize the Extra fields to show that initially no
* Tetrahedra are in use.
*/
initialize_extra(manifold);
/*
* Allocate space for the TerseTriangulation.
*/
tt = alloc_terse(manifold->num_tetrahedra);
/*
* Set the number of Tetrahedra.
*/
tt->num_tetrahedra = manifold->num_tetrahedra;
/*
* Set the Chern-Simons invariant, if it's present.
* (Note that this assumes the current value is that of the
* complete structure. I.e. no Dehn fillings are present.)
*/
tt->CS_is_present = manifold->CS_value_is_known;
tt->CS_value = manifold->CS_value[ultimate];
/*
* Keep track of how many entries have been written into
* each of the TerseTriangulation's arrays.
*/
count_glues_to_old_tet = 0;
count_which_old_tet = 0;
count_which_gluing = 0;
/*
* Keep track of how many Tetrahedra have been
* incorporated into the TerseTriangulation.
*/
tet_count = 0;
/*
* Keep an array which tells us where to find the Tetrahedra which
* have been incorporated into the TerseTriangulation. The array
* is indexed by a Tetrahedron's index in the TerseTriangulation,
* not the original Triangulation. tet_count tells the number of
* elements presently on the array.
*/
tet_list = NEW_ARRAY(manifold->num_tetrahedra, Tetrahedron *);
/*
* Strictly speaking it shouldn't be necessary, but as a guard
* against errors let's initialize the tet_list to all NULL's.
*/
for (tet_index = 0; tet_index < manifold->num_tetrahedra; tet_index++)
tet_list[tet_index] = NULL;
/*
* Initialize the base Tetrahedron.
*/
base_tetrahedron->extra->in_use = TRUE;
base_tetrahedron->extra->index = 0;
base_tetrahedron->extra->convert_tri_to_terse_indices = base_permutation;
base_tetrahedron->extra->convert_terse_to_tri_indices = inverse_permutation[base_permutation];
tet_list[tet_count++] = base_tetrahedron;
/*
* Go through the faces of the Tetrahedra on the tet_list,
* noting where each is glued and creating the TerseTriangulation.
* Don't worry that the tet_list initially contains only one element.
* The connectedness of the manifold implies that the remaining
* Tetrahedra will all arrive on time.
*/
for (tet_index = 0; tet_index < manifold->num_tetrahedra; tet_index++)
{
/*
* Dereference the Tetrahedron under consideration,
* and do a quick error check.
*/
tet = tet_list[tet_index];
if (tet == NULL || tet->extra->in_use == FALSE)
uFatalError("tri_to_terse", "terse_triangulation");
/*
* Consider each face, in order.
*/
for (terse_f = 0; terse_f < 4; terse_f++)
{
/*
* If this face is already glued, do nothing.
*/
if (tet->extra->face_is_glued[terse_f] == TRUE)
continue;
/*
* Otherwise, see what's it should be glued to.
*/
tri_f = EVALUATE(tet->extra->convert_terse_to_tri_indices, terse_f);
nbr = tet->neighbor[tri_f];
/*
* Is the neighbor already part of the TerseTriangulation?
*/
if (nbr->extra->in_use == TRUE)
{
/*
* The neighbor is already part of the TerseTriangulation.
*/
/*
* Make the appropriate entries in the TerseTriangulation.
* (Note that compose_permutations() composes right to
* left, so that first we convert from the TerseTriangulation
* indices on tet to the standard Triangulation indices,
* then we do the gluing to get the corresponding
* standard Triangulation indices on nbr, then we convert
* to the TerseTriangulation indices on nbr.)
*/
tt->glues_to_old_tet[count_glues_to_old_tet++] = TRUE;
tt->which_old_tet[count_which_old_tet++] = nbr->extra->index;
tt->which_gluing[count_which_gluing++]
= compose_permutations(
compose_permutations(
nbr->extra->convert_tri_to_terse_indices,
tet->gluing[tri_f]
),
tet->extra->convert_terse_to_tri_indices
);
/*
* Make the appropriate entries in the Extra fields.
*/
nbr_tri_f = EVALUATE(tet->gluing[tri_f], tri_f);
nbr_terse_f = EVALUATE(nbr->extra->convert_tri_to_terse_indices, nbr_tri_f);
tet->extra->face_is_glued[terse_f] = TRUE;
nbr->extra->face_is_glued[nbr_terse_f] = TRUE;
}
else
{
/*
* The neighbor is not yet part of the TerseTriangulation.
*/
tt->glues_to_old_tet[count_glues_to_old_tet++] = FALSE;
/*
* Set up nbr's Extra fields.
*
* We must define nbr->extra->convert_terse_to_tri_indices
* so that the following diagram commutes:
*
* tet nbr
* tri .------gluing------>.
* ^ ^
* | |
* tet->extra-> nbr->extra->
* terse_to_tri terse_to_tri
* | |
* | |
* terse .-----identity----->.
*/
nbr->extra->in_use = TRUE;
nbr->extra->index = tet_count;
nbr->extra->convert_terse_to_tri_indices =
compose_permutations(
tet->gluing[tri_f],
tet->extra->convert_terse_to_tri_indices
);
nbr->extra->convert_tri_to_terse_indices
= inverse_permutation[
nbr->extra->convert_terse_to_tri_indices];
/*
* initialize_extra() has already initialized the
* nbr->extra->face_is_glued[] fields.
*/
/*
* Enter nbr on the tet_list.
* Note that tet_count is incremented after setting
* nbr->extra->index above.
*/
tet_list[tet_count++] = nbr;
/*
* Record that these faces have been glued.
* Because the gluing is the identity relative to
* the TerseTriangulation, nbr_terse_f == terse_f.
*/
tet->extra->face_is_glued[terse_f] = TRUE;
nbr->extra->face_is_glued[terse_f] = TRUE;
}
}
}
/*
* Free the tet_list.
*/
my_free(tet_list);
/*
* Free the Extra fields.
*/
free_extra(manifold);
/*
* As a guard against errors, make sure
* the array lengths came out right.
*/
if (count_glues_to_old_tet != 2 * manifold->num_tetrahedra
|| count_which_old_tet != manifold->num_tetrahedra + 1
|| count_which_gluing != manifold->num_tetrahedra + 1
|| tet_count != manifold->num_tetrahedra)
uFatalError("tri_to_terse", "terse_triangulation");
return tt;
}
static void attach_extra(
Triangulation *manifold)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
/*
* Make sure no other routine is using the "extra"
* field in the Tetrahedron data structure.
*/
if (tet->extra != NULL)
uFatalError("attach_extra", "terse_triangulation");
/*
* Attach the locally defined struct extra.
*/
tet->extra = NEW_STRUCT(Extra);
}
}
static void free_extra(
Triangulation *manifold)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
/*
* Free the struct extra.
*/
my_free(tet->extra);
/*
* Set the extra pointer to NULL to let other
* modules know we're done with it.
*/
tet->extra = NULL;
}
}
static void initialize_extra(
Triangulation *manifold)
{
Tetrahedron *tet;
FaceIndex f;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
/*
* Really only the in_use and face_is_glued[] fields need to be
* initialized, but better to be extra safe and do 'em all.
*/
tet->extra->in_use = FALSE;
tet->extra->index = -1;
tet->extra->convert_tri_to_terse_indices = 0x00;
tet->extra->convert_terse_to_tri_indices = 0x00;
for (f = 0; f < 4; f++)
tet->extra->face_is_glued[f] = FALSE;
}
}
TerseTriangulation *alloc_terse(
int num_tetrahedra)
{
/*
* The global optimizer screws up here.
* See the file "notes 2.1" for details.
* The following pragma turns the optimizer off for this function only.
*/
#ifdef __SC__
#if ( __SC__ >= 0x800 )
#pragma options(!global_optimizer);
#endif
#endif
TerseTriangulation *tt;
tt = NEW_STRUCT(TerseTriangulation);
tt->glues_to_old_tet = NEW_ARRAY(2 * num_tetrahedra, Boolean);
tt->which_old_tet = NEW_ARRAY(num_tetrahedra + 1, int);
tt->which_gluing = NEW_ARRAY(num_tetrahedra + 1, Permutation);
return tt;
}
Triangulation *terse_to_tri(
TerseTriangulation *tt)
{
Triangulation *manifold;
/*
* Begin by setting up the bare bones Triangulation,
* with only the neighbor and gluing fields set.
*/
manifold = bare_bones_triangulation(tt);
/*
* Attempt to orient the manifold. Note that
*
* (1) orient() works fine when only the neighbor
* and gluing fields are set.
*
* (2) tri_to_terse() followed by terse_to_tri() will yield the
* manifold's original orientation. This is because
*
* (A) tri_to_terse() chooses the base tetrahedron to be
* manifold->tet_list_begin.next, with its original
* VertexIndices (any orientation_preserving Permutation
* would do). (The VertexIndices on all other Tetrahedra
* may change -- sometimes in orientation_reversing ways --
* in passing to the TerseTriangulation, but that's OK.)
*
* (B) bare_bones_triangulation preserves all VertexIndices
* in passing from the TerseTriangulation to the
* regular Triangulation.
*
* (B) orient() preserves the Vertex indices on
* manifold->tet_list_begin.next. (The VertexIndices on
* all other Tetrahedra may change.)
*
* Because manifold->tet_list_begin.next has its original
* VertexIndices intact, we know the orientation has not changed.
*/
orient(manifold);
/*
* Create the Cusps.
*/
create_cusps(manifold);
/*
* Create and orient the EdgeClasses.
*/
create_edge_classes(manifold);
orient_edge_classes(manifold);
/*
* Install an arbitrary set of peripheral curves.
*
* Notes:
*
* (1) After the hyperbolic structure is in place we'll
* replace these arbitrary curves with a canonical set.
*
* (2) We call peripheral_curves() after orient(), so that
* if the manifold is orientable the peripheral curves
* will respect the standard orientation convention.
*
* (3) peripheral_curves() will determine the CuspTopology of
* each Cusp, and write it into the cusp->topology field.
*/
peripheral_curves(manifold);
/*
* Count the total number of Cusps, and also the number
* with torus and Klein bottle CuspTopology.
*/
count_cusps(manifold);
/*
* Attempt to compute a hyperbolic structure.
*/
find_complete_hyperbolic_structure(manifold);
/*
* Install the (almost) canonical set of generators.
*/
install_shortest_bases(manifold);
/*
* Install the Chern-Simons invariant, if one is present.
*/
if (tt->CS_is_present)
set_CS_value(manifold, tt->CS_value);
return manifold;
}
static Triangulation *bare_bones_triangulation(
TerseTriangulation *tt)
{
Triangulation *manifold;
int count_glues_to_old_tet,
count_which_old_tet,
count_which_gluing,
tet_count,
tet_index;
Tetrahedron **tet_list;
FaceIndex f,
nbr_f;
Tetrahedron *tet,
*nbr;
Permutation gluing;
int i;
/*
* Set up the header structure.
*/
manifold = NEW_STRUCT(Triangulation);
initialize_triangulation(manifold);
/*
* Set the manifold's name to DAFAULT_NAME.
*/
manifold->name = NEW_ARRAY(strlen(DAFAULT_NAME) + 1, char);
strcpy(manifold->name, DAFAULT_NAME);
/*
* Record the number of Tetrahedra.
*/
manifold->num_tetrahedra = tt->num_tetrahedra;
/*
* Allocate and initialize the Tetrahedra, and temporarily
* record their addresses in the tet_list.
*/
tet_list = NEW_ARRAY(tt->num_tetrahedra, Tetrahedron *);
for (i = 0; i < tt->num_tetrahedra; i++)
{
tet_list[i] = NEW_STRUCT(Tetrahedron);
initialize_tetrahedron(tet_list[i]);
tet_list[i]->index = i;
INSERT_BEFORE(tet_list[i], &manifold->tet_list_end);
}
/*
* Keep track of how many entries have been read from
* each of the TerseTriangulation's arrays.
*/
count_glues_to_old_tet = 0;
count_which_old_tet = 0;
count_which_gluing = 0;
/*
* Initially we imagine a single Tetrahedron (namely tet_list[0])
* to be "worked into the system".
*/
tet_count = 1;
/*
* Go down the list, setting the neighbors and gluings
* as specified by the TerseTriangulation.
*
* This code is conceptually simpler than the corresponding
* code in tri_to_terse, because here the regular Triangulation
* indexing system coincides with the TerseTriangulation
* indexing system.
*/
for (tet_index = 0; tet_index < manifold->num_tetrahedra; tet_index++)
for (f = 0; f < 4; f++)
if (tet_list[tet_index]->neighbor[f] == NULL)
{
tet = tet_list[tet_index];
if (tt->glues_to_old_tet[count_glues_to_old_tet++] == TRUE)
{
nbr = tet_list[tt->which_old_tet[count_which_old_tet++]];
gluing = tt->which_gluing[count_which_gluing++];
nbr_f = EVALUATE(gluing, f);
}
else
{
nbr = tet_list[tet_count++];
gluing = IDENTITY_PERMUTATION;
nbr_f = f;
}
tet->neighbor[f] = nbr;
tet->gluing[f] = gluing;
nbr->neighbor[nbr_f] = tet;
nbr->gluing[nbr_f] = inverse_permutation[gluing];
}
/*
* Free the Tetrahedron address list.
*/
my_free(tet_list);
/*
* As a guard against errors, make sure
* the array lengths came out right.
*/
if (count_glues_to_old_tet != 2 * manifold->num_tetrahedra
|| count_which_old_tet != manifold->num_tetrahedra + 1
|| count_which_gluing != manifold->num_tetrahedra + 1
|| tet_count != manifold->num_tetrahedra)
uFatalError("terse_to_tri", "terse_triangulation");
return manifold;
}
void free_terse_triangulation(
TerseTriangulation *tt)
{
my_free(tt->glues_to_old_tet);
my_free(tt->which_old_tet);
my_free(tt->which_gluing);
my_free(tt);
}
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