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/*
* two_bridge.c
*
* This file provides the function
*
* void two_bridge(Triangulation *manifold,
* Boolean *is_two_bridge,
* long int *p,
* long int *q);
*
* which determines whether a Triangulation is the canonical
* triangulation of a two-bridge knot or link complement. If
* it is, it finds a rational number p/q (defined below) which
* specifies which two-bridge knot or link complement it is.
*
* When the program sets *is_two_bridge to TRUE, the
* Triangulation *manifold is definitely a 2-bridge knot
* or link complement, and is described by the fraction
* (*p)/(*q). *p and *q are stored in long int's because
* their size grows exponentially with the number of
* crossings.
*
* When the program sets *is_two_bridge to FALSE, the
* Triangulation *manifold is probably not a 2-bridge knot
* or link complement, but we don't know this for sure
* until Makoto Sakuma and I finish proving our conjecture
* (more on this below).
*
* The fraction p/q is essentially the normal form defined by
* Schubert in "Knoten mit zwei Bru"cken", Math. Zeitschrift,
* Bd. 65, S. 133-170 (1956). For the purposes of this
* program, however, we take the definition of p/q to be
* the slope of a line on a square pillowcase, as in
* Hatcher and Thurston's "Incompressible surfaces in
* 2-bridge knot complements". The following illustration,
* which is a crude reproduction of Hatcher & Thurston's
* Figure 1, illustrates the 2-bridge knot 3/5 (because the
* slope of the line is 3/5, after you compensate for the
* aspect ratio of the text editor).
*
* _____ _____
* | \ /\ /\ / |
* | \ / \ / \ / |
* | / / / |
* | / \ / \ / \ |
* | / / / \ |
* | \ / / / |
* | \ / \ / \ / |
* | / / / |
* | / \ / \ / \ |
* | / / / \ |
* | \ / / / |
* | \ / \ / \ / |
* | / / / |
* | / \ / \ / \ |
* | / / / \ |
* | \ / / / |
* | \ / \ / \ / |
* | / / / |
* | / \ / \ / \ |
* | / / / \ |
* | \ / / / |
* | \ / \ / \ / |
* | / / / |
* | / \ / \ / \ |
* |_____/ \/ \/ \_____|
*
* The fraction p/q describing a given 2-bridge knot or
* link is not quite unique.
*
* Lemma. Let p and q be relatively prime integers
* satisfying 0 < p < q. Then p has a unique inverse
* p' in the ring Z/q. (Note that Z/q need not be a
* field -- we don't require q to be prime.)
*
* Proof. Consider multiplying p by each element
* in the ring Z/q, in turn. We must get q distinct
* elements of Z/q, since pp' = pp" (mod q) implies
* p(p - p") = 0 (mod q), and because p and q are relatively
* prime, this implies p' - p" = 0 (mod q). Hence the
* pidgeonhole principle implies that p has a unique
* inverse. Q.E.D.
*
* Two fractions p/q and p'/q' represent equivalent
* (oriented) knots iff q = q', and p and p', considered
* as elements of the ring Z/q, are either equal or inverses
* of each other. (See Hatcher and Thurston or further
* references.)
*
* Example. The fractions 3/11 and 4/11 represent
* equivalent knots because (3)(4) = 1 (mod 11).
*
* Example. The fractions 3/11 and -3/11 represent
* mirror image knots. The latter can be expressed
* as 8/11.
*
* Example. The knot 3/5 (the figure eight knot illustrated
* above) is amphicheiral, because its mirror image is
* -3/5 = 2/5, and 2 and 3 are inverses in Z/5 (i.e.
* (2)(3) = 1 (mod 5)).
*
* All that follows is based on joint work with Makoto Sakuma
* of Osaka University, to whom I offer my deepest thanks.
*
* The algorithm for recognizing two-bridge knot and link
* complements is based on the conjecture/theorem (?) of
* Sakuma and Weeks' "Recognizing two-bridge knot and
* link complements..." (in preparation). That article
* constructs a triangulation for a 2-bridge knot or link
* complement, and conjectures/proves (?) that it is the
* canonical one. SnapPea has verified the conjecture
* for knots through 11 crossings and links through 10 crossings,
* thanks to Joe Christy's tables. The best thing to do at this
* point is to see that article, in particular, the illustration
* of the (allegedly) canonical triangulation. However,
* for those readers of this documentation who don't have
* a copy of the article handy, I will show you how to
* construct the key illustration for yourself. The given
* 2-bridge knot or link is positioned on the surface of
* a tall rectangular box (with slight deviations to
* accomodate the crossings, just as ordinary planar
* projections of knots allow slight deviations from
* the plane to accomodate the crossings). To draw the
* box in this text-only file, I have cut it open.
*
* column column column column
* 1 2 3 4
*
* ___ ___
* . \ / .
* . / .
* . / \ .
* . \ / .
* . / .
* ................___/.\___........
* | | | | . level n - 4
* | | .\ /. .
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. .
* | | | | .
* | | | | . level n - 5
* | .\ /. | .
* | . \ / . | .
* | . \ / . | .
* | . \ . | .
* | . / \ . | .
* | . / \ . | .
* | ./ \. | .
* | | | | .
*
* . . . etc. . . .
*
* | | | | . level 1
* | .\ /. | .
* | . \ / . | .
* | . \ / . | .
* | . \ . | .
* | . / \ . | .
* | . / \ . | .
* | ./ \. | .
* |.......|.......|__...__|........ level 0
* . \ / .
* . / .
* . / \ .
* . \ / .
* . / .
* ___/.\___
*
* To reconstruct the 3-dimensional illustration, imagine
* folding the above figure into a tall, narrow box with
* a square cross section. Better yet, pull out a piece
* of scrap paper and draw it. The four tall, narrow
* rectangles in the above diagram will be the four sides
* of the tall, narrow box. The squares attached at the
* top and bottom of the diagram will be the top and bottom
* of the rectangular box. The dashes in the diagram
* (i.e. the charaters '/', '\', '|' and '-') represent
* the path of the knot or link. The dots (i.e. the
* characters '.') indicate edges of the box where the
* knot or link does not pass.
*
* The columns obey the rules
*
* Column 1 contains no crossings.
* Column 2 contains only left handed crossings.
* Column 3 contains only right handed crossings.
* Column 4 contains no crossings.
*
* The top and the bottom of the box each contain
* a double crossing. If a double crossing is left handed
* (resp. right handed) it must occur in column 2
* (resp. column 3). The sense of the crossings at the
* top and bottom are independent of one another.
*
* Because of the above rules, this projection is
* automatically alternating, and therefore is a projection
* with minimal crossing number. Every 2-bridge knot
* or link with at least four crossings may be put in this form
* [reference?]. Two-bridge knots and links with fewer
* than four crossings are never hyperbolic, and will not
* concern us.
*
* Label the "levels" of the box from 0 to n - 4, where
* n is the number of crossings, as shown in the above
* diagram. Note that levels occur between crossings,
* not at crossings. The (allegedly) canonical triangulation
* consists of two tetrahedra at each level. Imagine the
* tetrahedra as being very nearly flat. One tetrahedron
* at each level forms a cross section of the box:
*
* column 4
* ______________
* |. /|
* | . / |
* | . / |
* | . / |
* | . / |
* column | . / | column
* 1 | ./ | 3
* | /. |
* | / . |
* | / . |
* | / . |
* | / . |
* | / . |
* |/_____________|
* column 2
*
* This illustration shows the tetrahedron as viewed
* from above, with the sides of the box as indicated.
* The solid diagonal runs across the top face of the
* tetrahedron, while the dotted diagonal runs across
* the bottom face.
*
* The second tetrahedron at each level lies in the
* region outside the rectangular box. That is, you
* must imagine the box as sitting in the 3-sphere,
* with a second rectangular box in its complement.
* The corresponding (tall) sides of the boxes are
* identified, but the tops and bottoms are not identified.
* This decomposes the 3-sphere into four regions: two
* rectangular boxes, and two square "pillows". Each
* of the two pillows contains a double crossing, which
* we now imagine to be lifted off the surface of
* the rectangular box. The second tetrahedron at each
* level forms a cross section of the second rectangular
* box. The "diagonals" of the second tetrahedron
* are positioned as shown (sorry I can't include the
* point at infinity in this illustration):
*
* top \ . bottom
* diagonal \ . diagonal
* of second \ . of second
* tetrahedron \______________. tetrahedron
* |. /|
* | . / |
* | . / |
* | . / |
* | . / |
* | . / |
* | ./ tet | tet
* | /. #1 | #2
* | / . |
* | / . |
* | / . |
* | / . |
* | / . |
* |/_____________|
* bottom . \ top
* diagonal . \ diagonal
* of second . \ of second
* tetrahedron \tetrahedron
*
* Note that the top (resp. bottom) surface of the union
* of the two tetrahedra is combinatorially a tetrahedron.
* To avoid confusion, we'll refer to the two solid
* tetrahedra at each level as "solid tetrahedra", and
* to their upper and lower surfaces as "surface tetrahedra".
* The former are 3-dimensional; the latter are 2-dimensional.
* To specify the gluing, we must say how the upper surface
* tetrahedron at level i glues to the bottom surface
* tetrahedron at level i+1. The answer, basically, is to
* follow your nose. Isotop the upper surface tetrahedron
* at level i to the lower surface tetrahedron at level i+1,
* keeping their vertices firmly attached to the knot.
* The half twist in the knot will automatically guide
* one surface onto the other.
*
* A similar phenomenon occurs with the double crossing at
* the top of the box. The double crossing guides the
* upper surface tetrahedron of the (n - 4)th level as it
* collapses onto itself. This is harder to visualize
* than the gluings between layers -- drawing an illustration
* on a piece of scrap paper is essential (it's essential
* for me, anyhow). Draw the tetrahedron at several
* different stages, as its vertices push towards each
* other along the knot. Try to imagine it as a movie.
* The surface tetrahedron will, at the last moment,
* collapse to a 2-complex which is best described as
* two disks intersecting along a radius. I'd like to be
* able to include a 3-dimensional picture in this
* documentation, but as usual I'll have to ask you to
* make your own. Once you've succeeded in visualizing
* this "movie", you'll see that the double crossing
* unambiguously shows how to identify the four triangles
* of the upper surface tetrahedon so as to realize a
* triangulation of that portion of the knot or link complement.
* The double crossing at the bottom of the box is handled
* similarly.
*
* The existence of this triangulation immediately shows that
* 2-bridge knot and link complements have symmetry group
* at least D2 (the dihedral group of order 4). The D2
* is generated by
*
* (1) a half turn about the central axis of
* the rectangular box, and
*
* (2) a symmetry which interchanges the two tetrahedra
* at each level.
*
* In addition (but less obvious), if the fraction p/q satisfies
* satisfies p^2 = 1 (mod q), then the knot or link will be
* amphicheiral, its continued fraction expansion will
* be symmetrical, and there will be an additional symmetry
* of the triangulation which turns the rectangular box
* upside down. Furthermore, if I've finished the proof
* that this triangulation is the canonical one, we see that
* there can be no other symmetries of the knot or link,
* because there are no other symmetries of the triangulation.
*
* We now turn to the main work of the function two_bridge(),
* which is to accept a canonical triangulation of a knot
* or link complement, check whether it has the form described
* above, and, if so, calculate the fraction p/q which
* describes the knot or link. Checking whether the triangulation
* has the desired form is straightforward enough, so here
* I'll describe how two_bridge() deduces the fraction p/q.
*
* First redraw the rectangular box picture, sliding the
* double crossings from the top and bottom onto the sides:
*
* column column column column
* 1 2 3 4
*
* .........
* | |
* | |
* | |
* | |
* ................|.......|........
* | | | | .
* | | .\ /. .
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. . These first two
* | | | | . crossings were
* | | | | . previously on the
* | | .\ /. . top of the box.
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. .
* | | | | .
* | | | | .
* | | .\ /. .
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. .
* | | | | .
* | | | | .
* | .\ /. | .
* | . \ / . | .
* | . \ / . | .
* | . \ . | .
* | . / \ . | .
* | . / \ . | .
* | ./ \. | .
* | | | | .
*
* . . . etc. . . .
*
* | | | | .
* | .\ /. | .
* | . \ / . | .
* | . \ / . | .
* | . \ . | .
* | . / \ . | .
* | . / \ . | .
* | ./ \. | .
* | | | | .
* | | | | .
* | | .\ /. .
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. . These last two
* | | | | . crossings were
* | | | | . previously on the
* | | .\ /. . bottom of the box.
* | | . \ / . .
* | | . \ / . .
* | | . / . .
* | | . / \ . .
* | | . / \ . .
* | | ./ \. .
* |.......|.......|.......|........
* | |
* | |
* | |
* | |
* |.......|
*
*
* Now look at the square pillow whose two faces are
* the bottom of the original rectangular box and the
* bottom of the second rectangular box in the complementary
* region. The knot or link passes along two sides of
* this square pillow. Assign the following coordinate
* system to the pillow. (Here it's viewed from within
* the original rectangular box.)
*
* column 3
* (0,1)______________(1,1)
* |\ .|
* | \ . |
* ^ | \ . |
* | | \ . |
* | | \ . |
* positive column | \ . | column
* y direction 4 | \. | 2
* | | .\ |
* | | . \ |
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* |.____________\|
* (0,0) column 1 (1,0)
*
* positive
* ----- x direction ----->
*
* Relative to this coordinate system, the two strands
* of the link which pass the pillow will have slope
* either 0/1 or 1/0. In the example given above, the
* slope is 1/0. If, instead of double right handed
* twists in column 3, the bottom of the box had had
* double left handed twists in column 2, then the
* strands on the pillow would have slope 0/1. Let
* this slope (0/1 or 1/0) be the initial value of a
* fraction which we will call a/b. We begin to work
* our way up the rectangular box, untwisting the crossings
* as we encounter them. That is, we transfer the twist
* from the "free" part of the knot or link to the square
* pillow. As we do this, we keep track of the slope of
* the two strands of the knot or link which pass across
* the pillow. Each right handed twist in column 3 will
* introduce a twist in the pillow which takes a line of
* slope a/b to a line of slope a/(a+b). Each left handed
* twist in column 2 will introduce a twist in the pillow
* which takes a line of slope a/b to a line of slope
* (a+b)/b. Continue in this fashion until we reach the
* top of the rectangular box. If the two strands which
* pass the pillow at the top of the box run parallel
* to the y axis, then (according to the Figure 1 of
* Hatcher-Thurston, which is reproduced near the top of
* this file) the value of a/b will be precisely the
* fraction p/q describing the 2-bridge knot or link.
* If the two strands which pass the pillow at the top
* of the box run parallel to the x axis, then we must
* rotate the whole figure a quarter turn; in this
* case fraction p/q equals -b/a.
*
* It's very easy to phrase the above analysis in terms
* of continued fractions, but for the purposes of the
* program we have no need to do so. (Just read down the
* box picture, letting the number of consecutive crossings
* in a given column be a term in the continued fraction.)
*/
#include "kernel.h"
/*
* The Level data structure describes the two Tetrahedra
* which lie at a given level in the rectangular box picture.
*/
typedef struct
{
/*
* tet[0] lies in the original rectangular box.
* tet[1] lies in the complementary box.
*/
Tetrahedron *tet[2];
/*
* vertex[i][j][k] is the VertexIndex of the vertex of
* Tetrahedron i (i = 0 or 1, as in the preceding tet field)
* which lies at (x, y) = (j, k), where x and y are defined
* in an illustration above. The relationship between
* the vertex numbering of the original and complementary
* Tetrahedra is what you would expect: vertex[0][i][j]
* of tet[0] is incident to vertex[1][i][j] of tet[1].
*/
VertexIndex vertex[2][2][2];
/*
* a/b is the current slope of the lines on the square
* pillow, as described in the above documentation.
* It accounts for all the crossings below this level,
* and none of the crossings above it.
*/
long int a,
b;
} Level;
static FuncResult find_level_zero(Triangulation *manifold, Level *level_zero);
static FuncResult position_double_bonded_tetrahedra(Tetrahedron *tet, FaceIndex i, FaceIndex j, Level *level_zero);
static Boolean at_top_of_box(Level *current_level, long int *p, long int *q);
static Boolean left_handed_double_crossing(Level *current_level);
static Boolean right_handed_double_crossing(Level *current_level);
static FuncResult move_to_next_level(Level *current_level);
static FuncResult find_new_level_tetrahedra(Level *old_level, Level *new_level);
static Boolean left_handed_crossing(Level *old_level, Level *new_level);
static Boolean right_handed_crossing(Level *old_level, Level *new_level);
static void interchange_x_and_y(Level *level);
static void normal_form(long int *p, long int *q);
void two_bridge(Triangulation *manifold,
Boolean *is_two_bridge,
long int *p,
long int *q)
{
Level current_level;
/*
* The overall plan is to assume the Triangulation
* *manifold is of the form illustrated by the
* rectangular box picture (cf. the lengthy top-of-file
* documentation above). We'll start at the bottom
* of the box and work our way up. If at some point
* we find we can't fit the Triangulation into the
* required form, we set *is_two_bridge to FALSE and
* return. Otherwise, we build up the fraction p/q
* as we going along, and at the end we set *is_two_bridge
* to TRUE, set the correct values for *p and *q, and
* return.
*/
/*
* To get started, find the two Tetrahedra at level 0.
* These Tetrahedra are easily recognized by their
* "double bond"; that is, they share two pairs of glued
* faces. It doesn't matter which two double-bonded
* Tetrahedra we choose: if we swap the pair at the top
* of the rectangular box for the pair at the bottom the
* whole rectangular box picture gets turned upside down,
* the continued fraction expansion gets reversed, and
* instead of the fraction p/q we get the fraction +- p'/q,
* where p' is the inverse of p in the ring Z/q, and the
* +- depends on whether there are an even or odd number
* of terms in the continued fraction expansion.
*
* If we can't find a pair of double bonded Tetrahedra,
* then (modulo the conjecture described above) we know
* this isn't a two-bridge knot or link complement, and
* we set *is_two_bridge to FALSE and return.
*/
if (find_level_zero(manifold, ¤t_level) == func_failed)
{
*is_two_bridge = FALSE;
return;
}
/*
* Now we work our way up the rectangular box until
* we reach the top. When we reach the top, we
* account for the final double crossing, and compute
* the fraction p/q.
*/
while (at_top_of_box(¤t_level, p, q) == FALSE)
if (move_to_next_level(¤t_level) == func_failed)
{
*is_two_bridge = FALSE;
return;
}
/*
* For a given 2-bridge knot or link, the denominator q
* in the fraction p/q is well-defined, but there are typically
* four possibilities for p in the range -q < p < q. We report
* the value of p whose absolute value is smallest
* (if (p)(-p) == 1 (mod q) we report the positive value).
* This convention makes it obvious when two knots or links
* are equivalent, and also makes it obvious when they are
* mirror-images of each other.
*/
normal_form(p, q);
/*
* Set *is_two_bridge to TRUE and return.
* The function at_top_of_box() has already set *p and *q.
*/
*is_two_bridge = TRUE;
}
static FuncResult find_level_zero(
Triangulation *manifold,
Level *level_zero)
{
Tetrahedron *tet;
FaceIndex i,
j;
/*
* Look for a pair of double-bonded Tetrahedra.
* If found, try to position them as described in the rectangular
* box picture at the top of this file. If successful,
* fill in the fields of *level_zero. If anything goes
* wrong, return func_failed.
*
* In almost all cases, there will be only one candidate (i, j)
* for the double bond. The exception is the figure eight knot
* complement, where the bonds at the bottom of the box might
* be confused with the bonds at the top (that is, in the following
* loop, the index i might refer to a face at the top of the box,
* while the index j refers to a face at the bottom). With this
* case in mind, we are careful to return from within the loop
* only when position_double_bonded_tetrahedra() is successful.
* When it's unsuccessful we keep on going.
*/
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (i = 0; i < 4; i++)
for (j = i + 1; j < 4; j++)
if (tet->neighbor[i] == tet->neighbor[j])
if (position_double_bonded_tetrahedra(tet, i, j, level_zero) == func_OK)
return func_OK;
return func_failed;
}
static FuncResult position_double_bonded_tetrahedra(
Tetrahedron *tet,
FaceIndex i,
FaceIndex j,
Level *level_zero)
{
EdgeClass *diagonal_class;
Orientation twist;
int i0,
i1;
/*
* All we know to begin with is that two faces of tet are glued
* to the same thing. If in fact tet is glued to itself,
* return func_failed.
*/
if (tet->neighbor[i] == tet)
return func_failed;
/*
* Set level_zero->tet[].
*/
level_zero->tet[0] = tet;
level_zero->tet[1] = tet->neighbor[i];
/*
* It doesn't matter which is vertex[0][1][0] and which is
* vertex[0][0][1]; swapping them would just perform a symmetry
* of the manifold.
*/
level_zero->vertex[0][1][0] = i;
level_zero->vertex[0][0][1] = j;
/*
* If the manifold is oriented, it DOES make a difference which
* is vertex[0][0][0] and which is vertex[0][1][1]; swapping them
* would change the orientation, and two_bridge() would compute
* -p/q instead of p/q.
*/
level_zero->vertex[0][0][0] = remaining_face[j][i];
level_zero->vertex[0][1][1] = remaining_face[i][j];
/*
* We expect the pattern of edge identifications on the bottom
* of this level to be either
*
* (0,0) |------1->-----| (1,0)
* |\ .|
* | \ . |
* | \ . |
* | \ 3 |
* | \ |/_ |
* | \ . |
* 3 \. 3 tet[1]
* \|/ .\ \|/
* v . \ v
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* (0,1) |------2->----\| (1,1)
* |\ .|
* | \ . |
* | \ _. |
* | \ /| |
* | \ 3 |
* ^ \ . ^
* /|\ \. /|\ tet[0]
* 3 .\ 3
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* (0,0) |------1->----\| (1,0)
*
* or
*
* (0,1) (1,1) (0,1)
* ------3->----- -----<-3------
* |\ .|\ .|
* | \ . | \ . |
* | \ _. | \ . |
* | \ /| | \ . |
* ^ \ 3 ^ \ . ^
* /|\ \ . /|\ \ . /|\
* 1 \. 2 \. 1
* | .\ | .\ |
* | . \ | . \ |
* | . \ | 3 \ |
* | . \ | |/_ \ |
* | . \ | . \ |
* | . \ | . \ |
* |------3->----\|-----<-3-----\|
* (0,0) (1,0) (0,0)
* tet[0] tet[1]
*
* depending on whether the bottom of the box has left handed
* double crossing in column 2 or a right handed double crossing
* in column 3, respectively (cf. top-of-file documentation).
*/
/*
* Let diagonal_class be the EdgeClass of the diagonal,
* i.e. the class marked 3 in the preceding illustrations.
*/
diagonal_class = tet->edge_class[edge_between_faces[i][j]];
/*
* Decide whether we hope to have left handed crossings in
* column 2 or right handed crossings in column 3.
*/
if (tet->edge_class
[edge_between_vertices
[level_zero->vertex[0][0][0]]
[level_zero->vertex[0][0][1]]
]
== diagonal_class)
/*
* We hope to have a left handed double crossing in column 2.
*/
twist = left_handed;
else
if (tet->edge_class
[edge_between_vertices
[level_zero->vertex[0][0][0]]
[level_zero->vertex[0][1][0]]
]
== diagonal_class)
/*
* We hope to have a right handed double crossing in column 3.
*/
twist = right_handed;
else
return func_failed;
/*
* Assign the vertices of tet[1].
*/
level_zero->vertex[1][0][0] = EVALUATE(
tet->gluing[twist == left_handed ? j : i],
level_zero->vertex[0][0][0]);
level_zero->vertex[1][1][0] = EVALUATE(
tet->gluing[j],
level_zero->vertex[0][1][0]);
level_zero->vertex[1][0][1] = EVALUATE(
tet->gluing[i],
level_zero->vertex[0][0][1]);
level_zero->vertex[1][1][1] = EVALUATE(
tet->gluing[twist == left_handed ? i : j],
level_zero->vertex[0][1][1]);
/*
* Now check to make sure the configuration is really
* what we are hoping for.
*/
/*
* Are the values of level_zero->vertex[1][][] distinct?
*
* If so, then we've defined a valid position for tet[1].
* (It's the only possible candidate making this Triangulation
* look like the rectangular box picture from the top-of-file
* documentation. In a moment we'll check whether it really works.)
*
* If not, then this Triangulation can't possibly be of the
* desired form, and we return func_failed.
*/
for (i0 = 0; i0 < 4; i0++)
for (i1 = i0 + 1; i1 < 4; i1++)
if (level_zero->vertex[1][i0/2][i0%2]
== level_zero->vertex[1][i1/2][i1%2])
return func_failed;
/*
* We know that tet->gluing[i] must map two of the three relevant
* vertex[0][][]'s to the correct vertex[1][][]'s, and similarly
* for tet->gluing[j], since that's how the vertex[1][][]'s were
* defined. It remains to check the third vertex on each face.
*/
if (
twist == left_handed
?
(
(EVALUATE(tet->gluing[i], level_zero->vertex[0][0][0])
!= level_zero->vertex[1][1][0])
||
(EVALUATE(tet->gluing[j], level_zero->vertex[0][1][1])
!= level_zero->vertex[1][0][1])
)
:
/* twist == right_handed */
(
(EVALUATE(tet->gluing[i], level_zero->vertex[0][1][1])
!= level_zero->vertex[1][1][0])
||
(EVALUATE(tet->gluing[j], level_zero->vertex[0][0][0])
!= level_zero->vertex[1][0][1])
)
)
return func_failed;
/*
* We now know that tet[0] and tet[1] have been positioned
* as in the rectangular box picture. All that remains is
* to set the fraction a/b.
*/
if (twist == left_handed)
{
/*
* The initial slope of the segments is 0/1, but after accounting
* for the left handed double crossing it's 2/1.
*/
level_zero->a = 2;
level_zero->b = 1;
}
else /* twist == right_handed */
{
/*
* The initial slope of the segments is 1/0, but after accounting
* for the right handed double crossing it's 1/2.
*/
level_zero->a = 1;
level_zero->b = 2;
}
return func_OK;
}
static Boolean at_top_of_box(
Level *current_level,
long int *p,
long int *q)
{
/*
* Check whether the top of the current_level glues
* to itself in the manner corresponding to the
* top of the rectangular box picture, as described
* at the top of this file. If it does, set *p and *q,
* and return TRUE. If it doesn't, return FALSE.
*
* In setting *p and *q, we must account for two things:
*
* (1) The double crossing at the top of the box,
* which either addes twice the denominator to
* the numerator, or vice versa.
*
* (2) The way the two arcs are attached to the
* remainder of the knot or link. The usual
* convention (see Figure 1 of Hatcher-Thurston,
* reproduced at the top of this file) is that
* the attached arcs have slope 1/0 relative to
* the x-y coordinate system we're using.
* This will be the case when we have a right
* handed double crossing in column 3. When
* we have a left handed double crossing in
* column 2, we must rotate the whole box a
* quarter turn about its vertical axis; this
* replaces the slope a/b with -b/a.
*
* Note that at_top_of_box() needn't worry about any
* error conditions -- that's the job of move_to_next_level().
*/
if (left_handed_double_crossing(current_level))
{
*p = - current_level->b;
*q = current_level->a + 2 * current_level->b;
return TRUE;
}
if (right_handed_double_crossing(current_level))
{
*p = current_level->a;
*q = current_level->b + 2 * current_level->a;
return TRUE;
}
return FALSE;
}
static Boolean left_handed_double_crossing(
Level *current_level)
{
Tetrahedron *tet0,
*tet1;
Permutation gluingA,
gluingB;
/*
* If we have a left handed double crossing in column 2, the
* top faces of current_level->tet[0] and current_level->tet[1]
* will be glued as shown:
*
* (0,0) |------1->-----| (1,0)
* |\ .|
* | \ . |
* | \ B' . |
* | \ . |
* | 3 . |
* | _\| . |
* 3 \. 3 tet[1]
* \|/ .\ \|/
* v A' . \ v
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* (0,1) |------2->----\| (1,1)
* |\ .|
* | \ . |
* | \ A . |
* | \_ . |
* | |\ . |
* ^ 3 . ^
* /|\ \. /|\ tet[0]
* 3 .\ 3
* | B . \ |
* | . \ |
* | . \ |
* | . \ |
* | . \ |
* (0,0) |------1->----\| (1,0)
*
* The pattern of face identifications must be exactly this,
* so it is very easy to check.
*/
tet0 = current_level->tet[0];
tet1 = current_level->tet[1];
if (tet0->neighbor[current_level->vertex[0][0][0]] != tet1
|| tet0->neighbor[current_level->vertex[0][1][1]] != tet1)
return FALSE;
gluingA = tet0->gluing[current_level->vertex[0][0][0]];
gluingB = tet0->gluing[current_level->vertex[0][1][1]];
if (gluingA != CREATE_PERMUTATION(
current_level->vertex[0][0][0], current_level->vertex[1][1][0],
current_level->vertex[0][0][1], current_level->vertex[1][0][1],
current_level->vertex[0][1][0], current_level->vertex[1][0][0],
current_level->vertex[0][1][1], current_level->vertex[1][1][1])
|| gluingB != CREATE_PERMUTATION(
current_level->vertex[0][0][0], current_level->vertex[1][0][0],
current_level->vertex[0][0][1], current_level->vertex[1][1][1],
current_level->vertex[0][1][0], current_level->vertex[1][1][0],
current_level->vertex[0][1][1], current_level->vertex[1][0][1]))
return FALSE;
return TRUE;
}
static Boolean right_handed_double_crossing(
Level *current_level)
{
Boolean result;
/*
* right_handed_double_crossing() should be identical to
* left_handed_double_crossing(), except that the roles of the
* x and y coordinates are reversed. So in the interest of
* concise, easily modifiable code, it makes sense to write
* the former as a function call to the latter.
*
* For those who are interested, I have appended an illustration
* of what the gluing looks like in the case of a right handed
* double crossing.
*/
interchange_x_and_y(current_level);
result = left_handed_double_crossing(current_level);
interchange_x_and_y(current_level);
return result;
/*
* If we have a right handed double crossing in column 3,
* the top faces of current_level->tet[0] and current_level->tet[1]
* will be glued as shown:
*
* (0,1) (1,1) (0,1)
* ------3->----- -----<-3------
* |\ .|\ .|
* | \ . | \ . |
* | \ A . | \ B' . |
* | \ . | \_ . |
* ^ 3 . ^ |\ . ^
* /|\ _\| . /|\ 3 . /|\
* 1 \. 2 \. 1
* | .\ | .\ |
* | . \ | . \ |
* | . \ | . \ |
* | . B \ | . A' \ |
* | . \ | . \ |
* | . \ | . \ |
* |------3->----\|-----<-3-----\|
* (0,0) (1,0) (0,0)
* tet[0] tet[1]
*/
}
static FuncResult move_to_next_level(
Level *current_level)
{
Level *new_level,
*old_level,
the_new_level;
/*
* Let old_level be a pointer to the most recently
* computed level, and new_level be a pointer to
* the new level we are hoping to find. At the end
* of the function we will, if successful, copy
* the contents of *new_level into *current_level,
* and return func_ok. Otherwise we'll leave *current_level
* unmodified, and return func_failed.
*/
old_level = current_level;
new_level = &the_new_level;
/*
* The rectangular box picture described in the
* documentation at the top of this file shows
* how each level glues to the next level.
* Keep a copy of that picture handy as you read
* this documentation.
*/
/*
* First find the two tetrahedra at the new_level,
* and set the fields new_level->tet[0] and new_level->tet[1].
*/
if (find_new_level_tetrahedra(old_level, new_level) == func_failed)
return func_failed;
/*
* Now see whether we can label the vertices of
* new_level->tet[0] and new_level->tet[1] in such a way
* as to realize either a left handed crossing in column 2 or
* a right handed crossing in column 3.
*/
if (left_handed_crossing(old_level, new_level) == TRUE)
{
/*
* The left handed crossing twists the pillow in such
* a way that the segments of slope a/b at the old level
* get taken to segments of slope (a+b)/b at the new level.
*/
new_level->a = old_level->a + old_level->b;
new_level->b = old_level->b;
/*
* We're done!
*/
*current_level = *new_level;
return func_OK;
}
if (right_handed_crossing(old_level, new_level) == TRUE)
{
/*
* The right handed crossing twists the pillow in such
* a way that the segments of slope a/b at the old level
* get taken to segments of slope a/(a+b) at the new level.
*/
new_level->a = old_level->a;
new_level->b = old_level->a + old_level->b;
/*
* We're done!
*/
*current_level = *new_level;
return func_OK;
}
/*
* Oh, well. This isn't a 2-bridge knot or link complement.
*/
return func_failed;
}
static FuncResult find_new_level_tetrahedra(
Level *old_level,
Level *new_level)
{
int i,
j;
/*
* Regardless of whether we have a left handed crossing in
* column 2 or a right handed crossing in column 3, the face of
* old_level->tet[0] opposite vertex[0][1][1] will glue to
* new_level->tet[0], and the face of old_level->tet[0] opposite
* vertex[0][0][0] will glue to new_level->tet[1].
*/
new_level->tet[0] = old_level->tet[0]->neighbor[old_level->vertex[0][1][1]];
new_level->tet[1] = old_level->tet[0]->neighbor[old_level->vertex[0][0][0]];
/*
* Do we have two distinct new Tetrahedra?
* (The new Tetrahedra couldn't possibly equal any that occur at
* lower levels (because the latter have all their faces accounted
* for), but, if this isn't a 2-bridge knot or link complement,
* then the two new Tetrahedra might coincide with each other,
* or with one of the Tetrahedra at the old_level. If they do,
* return func_failed.
*/
if (new_level->tet[0] == new_level->tet[1])
return func_failed;
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
if (new_level->tet[i] == old_level->tet[j])
return func_failed;
return func_OK;
}
static Boolean left_handed_crossing(
Level *old_level,
Level *new_level)
{
int i,
j,
k;
Permutation gluing;
/*
* If we do in fact have a left handed crossing in column 2,
* the top surface of the old level will glue to the bottom
* surface of the new level as illustrated below.
*
* For greater clarity, the illustration supresses the diagonals
* on the top surface of the new level and and bottom surface of the
* old level. They are irrelevant to the present gluing.
*
* Each double square in the illustration is really a tetrahedron
* (thought of as a 2-complex, not a 3-complex). We are describing
* a map from one tetrahedron to another. You may also think of
* it as a map from one square pillowcase to another, if you prefer.
* In any case, you don't have to study the illustration too
* carefully, because it's clear that the net effect of the
* map is to leave vertices (0, 0) and (0, 1) alone, and interchange
* (1, 0) and (1, 1).
*
* (0,1) (1,1) (0,1)
* ------5->----- -----<-5------
* | .| .|
* | . | . |
* | . | . |
* | A' . | B' . |
* ^ _ . 2 . ^
* /|\ /| \|/ 3 /|\
* 1 4 v |/_ 1
* | . | . |
* | . | . |
* | . | . |
* | . C' | . D' |
* | . | . |
* | . | . |
* |------6->-----|-----<-6------|
* (0,0) (1,0) (0,0)
* new_level new_level
* ->tet[0] ->tet[1]
*
* (0,1) (1,1) (0,1)
* ------3->----- -----<-3------
* |\ |\ |
* | \ | \ |
* | \ B | \ D |
* | \ | \_ |
* ^ 5 ^ |\ ^
* /|\ _\| /|\ 6 /|\
* 1 \ 2 \ 1
* | \ | \ |
* | \ | \ |
* | \ | \ |
* | A \ | C \ |
* | \ | \ |
* | \ | \ |
* |------4->----\|-----<-4-----\|
* (0,0) (1,0) (0,0)
* old_level old_level
* ->tet[0] ->tet[1]
*/
/*
* First make sure the tet->neighbor fields are what they
* ought to be. (Two of them will be correct as a consequence
* of the choice of new_level->tet[0] and new_level->tet[0]
* in find_new_level_tetrahedra(), but we'll check 'em all
* for the sake of robustness.)
*/
if (old_level->tet[0]->neighbor[old_level->vertex[0][1][1]]
!= new_level->tet[0] /* gluing A */
|| old_level->tet[0]->neighbor[old_level->vertex[0][0][0]]
!= new_level->tet[1] /* gluing B */
|| old_level->tet[1]->neighbor[old_level->vertex[1][0][1]]
!= new_level->tet[0] /* gluing C */
|| old_level->tet[1]->neighbor[old_level->vertex[1][1][0]]
!= new_level->tet[1]) /* gluing D */
return FALSE;
/*
* Use gluings A and B to define the new_level->vertex_index[][][].
*/
for (i = 0; i < 2; i++)
{
/*
* "gluing" will be gluing A when i = 0 and gluing B when i = 1.
* (There's nothing special about this choice -- other gluings
* could have been used used instead.)
*/
gluing = old_level->tet[0]->gluing[old_level->vertex[0][!i][!i]];
/*
* We want to leave (0, 0) and (0, 1) alone,
* and swap (1, 0) and (1,1).
*/
for (j = 0; j < 2; j++)
for (k = 0; k < 2; k++)
new_level->vertex[i][j][k]
= EVALUATE(gluing, old_level->vertex[0][j][j^k]);
}
/*
* Given the above definitions of the new_level->vertex_index[][][],
* check whether gluings C and D are what they should be.
*/
for (i = 0; i < 2; i++)
{
/*
* "gluing" will be gluing C when i = 0 and gluing D when i = 1.
*/
gluing = old_level->tet[1]->gluing[old_level->vertex[1][i][!i]];
for (j = 0; j < 2; j++)
for (k = 0; k < 2; k++)
if (new_level->vertex[i][j][k]
!= EVALUATE(gluing, old_level->vertex[1][j][j^k]))
return FALSE;
}
/*
* We've checked that the tet->neighbor and tet->gluing fields
* correspond to a left handed crossing in column 2, and we've
* set the new_level->vertex[][][] fields, so return TRUE.
*/
return TRUE;
}
static Boolean right_handed_crossing(
Level *old_level,
Level *new_level)
{
Boolean result;
/*
* right_handed_crossing() should be identical to
* left_handed_crossing(), except that the roles of the
* x and y coordinates are reversed. So in the interest
* of concise, easily modifiable code, it makes sense to
* write the former as a function call to the latter.
*/
interchange_x_and_y(old_level);
result = left_handed_crossing(old_level, new_level);
interchange_x_and_y(old_level);
interchange_x_and_y(new_level);
return result;
}
static void interchange_x_and_y(
Level *level)
{
int i;
VertexIndex temp;
for (i = 0; i < 2; i++)
{
temp = level->vertex[i][0][1];
level->vertex[i][0][1] = level->vertex[i][1][0];
level->vertex[i][1][0] = temp;
}
}
static void normal_form(
long int *p,
long int *q)
{
long int pp[4];
int i;
/*
* normal_form() accepts a fraction p/q in lowest terms
* satisfying -q < p < q. Typically the range (-q, q)
* contains four values of p such that the corresponding
* fractions p/q represent the same knot or link.
* normal_form() replaces the original p with an equivalent
* one of minimal absolute value. In case of ties, it
* chooses the positive value. This convention makes it
* obvious when two knots are equivalent, and when they are
* mirror-images.
*/
/*
* Let pp[0] be a candidate for p in the range (0, q).
*/
pp[0] = (*p > 0) ? *p : *p + *q;
/*
* Let pp[1] be the inverse of pp[0] in ring Z/q.
* pp[1] will lie in the range (0, q).
*/
pp[1] = Zq_inverse(pp[0], *q);
/*
* Let pp[2] and pp[3] be candidates for p in the range (-q, 0).
*/
pp[2] = pp[0] - *q;
pp[3] = pp[1] - *q;
/*
* Let *p be the value of pp[0-3] with the smallest absolute value.
* In case of a tie, choose the positive value.
*/
for (i = 0; i < 4; i++)
if (ABS(pp[i]) < ABS(*p)
|| (ABS(pp[i]) == ABS(*p) && pp[i] > 0))
*p = pp[i];
}
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