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;;; create the 'digital zipper' effect
;;; a not-very-debonair way to fade out file1 and fade in file2
;;; this is also good if the same file is used twice -- sort of like a CD player gone berserk
;;;
;;; changed 21-Sep-10 to use defgenerator
;;; changed 19-Apr-05 to use def-clm-struct and envelopes (and fixed duration bug in zip-sound)
(provide 'snd-zip.scm)
(if (provided? 'snd)
(require snd-ws.scm)
(require sndlib-ws.scm))
(define (safe-srate) (if (pair? (sounds)) (srate) *clm-srate*))
(defgenerator zdata
(low-start 20)
(frame-loc 0)
(cursamples 0)
(frame0 #f)
(frame1 #f)
(frame2 #f)
(fe #f)
(rampe #f)
input1 input2)
(define make-zipper
(let ((+documentation+ "(make-zipper ramp-env frame-size frame-env) makes a zipper generator. 'ramp-env' is
an envelope (normally a ramp from 0 to 1) which sets where we are in the zipping process,
'frame-size' is the maximum frame length during the zip in seconds (defaults to 0.05), and
'frame-env' is an envelope returning the current frame size during the zip process."))
(lambda* (ramp-env frame-size frame-env)
(let ((max-size (+ 1 (ceiling (* (safe-srate) (or frame-size 0.05))))))
(make-zdata :low-start 20
:frame-loc 0
:cursamples 0
:frame0 (make-float-vector max-size)
:frame1 (make-float-vector max-size)
:frame2 (make-float-vector max-size)
:fe (or frame-env (make-env (list 0 (* (safe-srate) 0.05)) :length (mus-length ramp-env))) ; a bit of a kludge...
:rampe ramp-env)))))
(define zipper
(let ((+documentation+ "(zipper zip in1 in2) creates the digital zipper sound effect using zipper generator 'zip' and the two samplers 'in1' and 'in2'"))
(lambda (zp input1 input2)
(let-set! zp 'input1 input1)
(let-set! zp 'input2 input2)
(with-let zp
(let* ((frame-samples (floor (env fe)))
(chunk-len (round (* frame-samples (env rampe)))))
(if (<= chunk-len low-start)
(begin
(set! frame-loc 0)
(read-sample input1))
(if (>= chunk-len (- frame-samples low-start))
(begin
(set! frame-loc 0)
(input2))
;; else we're in the ramp phase
;; read frame if we're within its bounds
(begin
(when (>= frame-loc cursamples)
;; now get next portion of the ramp
(set! frame-loc 0)
(set! cursamples frame-samples)
(do ((k 0 (+ k 1)))
((= k frame-samples))
(float-vector-set! frame1 k (read-sample input1)))
(do ((k 0 (+ k 1)))
((= k frame-samples))
(float-vector-set! frame2 k (read-sample input2)))
;; now resample each dependent on location in ramp (samp1 and samp2 are increments)
(fill! frame0 0.0)
(do ((samp2 (* 1.0 (/ frame-samples chunk-len))) ; this was floor (and also below)?
(k 0 (+ k 1))
(start-ctr 0.0))
((= k chunk-len))
(let ((ictr (floor start-ctr)))
(let ((y0 (float-vector-ref frame2 ictr))
(y1 (float-vector-ref frame2 (+ ictr 1))))
(float-vector-set! frame0 k (+ y0 (* (- y1 y0) (- start-ctr ictr))))))
(set! start-ctr (+ start-ctr samp2)))
(do ((samp1 (* 1.0 (/ frame-samples (- frame-samples chunk-len))))
(k chunk-len (+ k 1))
(start-ctr 0.0))
((= k frame-samples))
(let ((ictr (floor start-ctr)))
(let ((y0 (float-vector-ref frame1 ictr))
(y1 (float-vector-ref frame1 (+ ictr 1))))
(float-vector-set! frame0 k (+ y0 (* (- y1 y0) (- start-ctr ictr))))))
(set! start-ctr (+ start-ctr samp1))))
(let ((result (float-vector-ref frame0 frame-loc)))
(set! frame-loc (+ frame-loc 1))
result)))))))))
;; (zip-sound 0 1 "fyow.snd" "now.snd" '(0 0 1 1) .05)
;; (zip-sound 0 3 "mb.snd" "fyow.snd" '(0 0 1.0 0 1.5 1.0 3.0 1.0) .025)
(define zip-sound
(let ((+documentation+ "(zip-sound beg dur file1 file2 ramp-env size) zips the two files and mixes the result into the current sound"))
(lambda* (beg-in-seconds dur-in-seconds file1 file2 ramp size)
(let* ((beg (seconds->samples beg-in-seconds))
(dur (seconds->samples dur-in-seconds))
(zip (make-zipper (make-env (or ramp (list 0 0 1 1)) :length dur)
(or size 0.05)
(make-env (list 0 (* (srate) (or size 0.05))) :length dur)))
(read0 (make-sampler 0 file1))
(read1 (make-sampler 0 file2)))
(map-channel (lambda (y)
(+ y (zipper zip read0 read1)))
beg dur)))))
#|
(define (ramp-test)
(let ((data (make-float-vector 10000)))
(new-sound "new-0.snd")
(do ((i 0 (+ i 1))) ((= i 10000)) (set! (data i) (* i .0001)))
(float-vector->channel data 0 10000 0)
(new-sound "new-1.snd")
(do ((i 0 (+ i 1))) ((= i 10000)) (set! (data i) (- 1.0 (* i .0001))))
(float-vector->channel data 0 10000 1)
(let* ((dur (framples))
(zp (make-zipper (make-env '(0 0 1 1) :length dur)
0.05
(make-env (list 0 (* (safe-srate) 0.05)) :length dur)))
(reader0 (make-sampler 0 0 0))
(reader1 (make-sampler 0 1 0)))
(map-channel (lambda (val)
(zipper zp reader0 reader1))))))
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