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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information
/***************************************************/
// Bend.cpp: implementation of the Bend class, /
// MIDI pitchbend input processing /
// /
/***************************************************/
#include "Bend.h"
Bend::Bend(){
m_message = 0;
m_bend = 0;
m_range = 0;
AddMsg("range", 31);
}
Bend::Bend(SndObj* InObj, SndMidiIn* input,
float range, short channel, int vecsize, float sr)
: MidiIn (input, 0, channel, vecsize, sr)
{
m_input = InObj;
m_range = range;
m_bend = 0;
AddMsg("range", 31);
}
Bend::~Bend(){
}
int
Bend::Set(char* mess, float value){
switch(FindMsg(mess)){
case 31:
SetRange(value);
return 1;
default:
return MidiIn::Set(mess, value);
}
}
short
Bend::DoProcess(){
if(!m_error) {
if(m_ioinput && m_input){
for(m_vecpos = 0; m_vecpos < m_vecsize; m_vecpos++){
if(m_enable){
if(m_message == m_ioinput->GetMessage(m_channel+1))
m_bend = m_input->Output(m_vecpos)*(
((m_ioinput->Output(m_channel) - 64.f)*(m_range/100))/ 64.f);
m_output[m_vecpos] = m_input->Output(m_vecpos) + m_bend;
} else m_output[m_vecpos] = 0.f;
}
return 1;
}
else{
m_error = 11;
return 0;
}
}
else return 0;
}
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